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Ambimunch
Joined: 30 Aug 2012
Posts: 2012
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Posted: Fri Jul 01, 2016 1:11 pm
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CC2 have been pumping out these mobile spiritual successors to .hack under different names and re-naming them back to .hack months after release. I suppose they want these games to reach .hack's level of success and popularity - but that will never happen. I'm just waiting when they'll finally make a new console game/trilogy to return .hack to its former glory.
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Nyren
Joined: 07 Oct 2014
Posts: 709
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Posted: Fri Jul 01, 2016 1:18 pm
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This is not the DotHack game that we asked for. Dammit CC2.
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FenixFiesta
Joined: 22 Apr 2013
Posts: 2581
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Posted: Fri Jul 01, 2016 1:20 pm
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Nyren wrote: | This is not the DotHack game that we asked for. Dammit CC2. |
Yeah CC2, where is the VR game that rips my soul from my body and makes me completely digital!
Wait, that might not be a good thing.
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nhat
Joined: 21 Jan 2008
Posts: 922
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Posted: Fri Jul 01, 2016 1:27 pm
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CC2 is a great developer, I hope this comes out state side
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TsukasaElkKite
Joined: 22 Nov 2005
Posts: 4032
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Posted: Fri Jul 01, 2016 3:40 pm
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I want a .hack game for PS4!
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protodermis
Joined: 11 Feb 2011
Posts: 3
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Posted: Fri Jul 01, 2016 3:52 pm
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Ambimunch wrote: | I'm just waiting when they'll finally make a new console game/trilogy to return .hack to its former glory. |
Heck, it doesn't even have to be new as far as I'm concerned. I would be glad to see a re-release of the old games.
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Emerje
Joined: 10 Aug 2002
Posts: 7425
Location: Maine
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Posted: Fri Jul 01, 2016 8:38 pm
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I've been saying that for years. They should either remake or remaster the original games for HD. We've seen it done a lot of times with PS2 RPGs and this one is already more like an action RPG (what companies seem to prefer these days) so it should be more than possible.
Also with VR being what it's becoming today it should be easy enough to make a VR MMORPG out of it. The tech the characters in the game used is exactly the same as what we have now, just goggles, a PC, and a controller, nothing nearly as complex as Sword Art Online. Makes more sense than that SAO game that's being made, too.
Emerje
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Juno016
Joined: 09 Jan 2012
Posts: 2436
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Posted: Fri Jul 01, 2016 9:32 pm
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Ambimunch wrote: | CC2 have been pumping out these mobile spiritual successors to .hack under different names and re-naming them back to .hack months after release. I suppose they want these games to reach .hack's level of success and popularity - but that will never happen. I'm just waiting when they'll finally make a new console game/trilogy to return .hack to its former glory. |
CC2 are behind much of the story and characters, but in actuality, they only co-produce the game. The original .hack staff have either moved on from the company or have stuck to the console-gaming side of it. .hack wasn't necessarily a god-awful seller, but it didn't sell enough to hit the mainstream well. These mobile games have had moderate success. What it seems to me that they're trying to do is hype up ".hack" again so they can... hopefully... bring it back in its full glory.
We STILL know nothing about that one big console game they plan on making that hinted at taking place in an online game, which was teased in famitsu in March and April last year. In November, famitsu had a random interview with different creators and when asked about the project, Matsuyama (CEO of CC2) said he plans to announce it this year, though the release probably won't be until 2017. In 2013, one of the staff members (Matsuyama again?) said that they starting work on a new .hack title. It's assumed full development or greenlighting of the project hadn't been done yet, and it may have been in steady or slow development over the past few years, but there's still hope! With CC2's gaming quality in recent years, I'm also hoping the games will feel smoother than .hack in the past, too.
And yes, I also want two HD collections for each game series... D:
I own every game in English and Japanese, but I've never played the games in Japanese because I never ended up modifying my working US-region PS2 like I said I wanted to. If they announce a new .hack console game, you can bet I will finally get around to doing it. *sigh* If only I knew how...
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VPedge
Joined: 11 Oct 2012
Posts: 69
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Posted: Sat Jul 02, 2016 2:13 pm
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Unless they somehow Nuke everything that happen after the GU games in .hacks lore I REALLY do not want another .hack game Link alone was enough to destroy the series
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Covnam
Joined: 31 May 2005
Posts: 3854
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Posted: Sat Jul 02, 2016 7:52 pm
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It was odd that it wasn't .hack//::insert title here:: from the beginning consider the close ties. It'd be nice if it came here as well And also, I wouldn't mind a remaster of the original quadrilogy and follow up trilogy as well. Maybe they could just smoosh the 4 & 3 games together and just release two separate single games. GU's in my backlog, but I don't recall there being anything design or story wise keeping the games apart. They flowed together pretty smoothly to the point that I recall wondering why they broke it up in to so many pieces in the first place (other than for more money of course).
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Juno016
Joined: 09 Jan 2012
Posts: 2436
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Posted: Sat Jul 02, 2016 10:16 pm
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Covnam wrote: | It was odd that it wasn't .hack//::insert title here:: from the beginning consider the close ties. It'd be nice if it came here as well And also, I wouldn't mind a remaster of the original quadrilogy and follow up trilogy as well. Maybe they could just smoosh the 4 & 3 games together and just release two separate single games. GU's in my backlog, but I don't recall there being anything design or story wise keeping the games apart. They flowed together pretty smoothly to the point that I recall wondering why they broke it up in to so many pieces in the first place (other than for more money of course). |
Space was the first reason. For some reason, all the places made up by keywords were pre-designated and already programmed in. The way they did it specifically meant that every possible combination for each game took up a little bit of space, ultimately culminating in something too big to fit on one disc with a story and cutscenes and so on. As time went on, the creation of the games fit for marketing tools and they took advantage of the splitting to allow for mid-release transitioning. G.U. did the same thing, though it had bigger discs. Even Link suffered partially from this problem, though Link was particularly simple. I remember when they tried to get the game onto multiple discs, but they didn't want to do it unless they could release it as one release instead of multiple releases. Eventually, they stuck to on disc and simply limited the content and general game itself. No one knows if this is why the game sucked so bad, but it makes logical sense to reason that cutting down the hopeful number of discs could not have been good for the planning stage of the game. There are hints in the game that the story was going to have animated cutscenes (instead of comic-style panel cutscenes) and that the gameplay was going to be more like G.U., but what we got was more like a really... really awful simplification of G.U.'s gameplay style. *sigh*
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Covnam
Joined: 31 May 2005
Posts: 3854
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Posted: Sun Jul 03, 2016 5:27 pm
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Juno016 wrote: |
Space was the first reason. For some reason, all the places made up by keywords were pre-designated and already programmed in. The way they did it specifically meant that every possible combination for each game took up a little bit of space, ultimately culminating in something too big to fit on one disc with a story and cutscenes and so on. As time went on, the creation of the games fit for marketing tools and they took advantage of the splitting to allow for mid-release transitioning. G.U. did the same thing, though it had bigger discs. Even Link suffered partially from this problem, though Link was particularly simple. I remember when they tried to get the game onto multiple discs, but they didn't want to do it unless they could release it as one release instead of multiple releases. Eventually, they stuck to on disc and simply limited the content and general game itself. No one knows if this is why the game sucked so bad, but it makes logical sense to reason that cutting down the hopeful number of discs could not have been good for the planning stage of the game. There are hints in the game that the story was going to have animated cutscenes (instead of comic-style panel cutscenes) and that the gameplay was going to be more like G.U., but what we got was more like a really... really awful simplification of G.U.'s gameplay style. *sigh* |
Oh, I always thought the dungeons that weren't story related were just random. Makes sense then regarding space issues. I'd still like a remake with fewer releases though, presuming they didn't want to put all 4 on one disc (if it would fit), maybe they could switch to an actual random dungeon generator to save space. Though I imagine that would take much, much more work.
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