Forum - View topicNEWS: SNK Playmore Recruits Staff for New King of Fighters 3D Game
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Mr Adventure
Posts: 1598 |
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KoFXIII is a great fighting game, with gorgeous 2D sprites. But this is absolutely the right move for the franchise now.
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Mr. sickVisionz
Posts: 2175 |
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Their sprites never looked that good to me. They seemed like they were SD upscales or something. A Street Fighter 4 approach is better imo if you're not going to go like BlazBlue and actually make the sprites look good and put tons of animation in there so the game doesn't look like some choppy upscaled 2D fighter.
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pauladls
Posts: 198 |
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i wish for maximum impact 3, the brothers meiras story is incomplete
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maximilianjenus
Posts: 2914 |
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they are not upscaled, but they indeed are SD, same for guilty gear x, blazblue's sprites are barely HD (720p). |
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BZ Choy
Posts: 18 Location: Montreal, Canada |
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But Blazblue actually looks very, very choppy and KOF13's sprite animations are pretty fluid. |
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mangamuscle
Posts: 2658 Location: Mexico |
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Mhh, I was waiting for someone else to say it, but; for a company that hasn't done anything 3D related since the hyper neogeo 64, hiring ONE cg designer does not seem right, they need to do tons of 3D models of characters, unless they expect this to beat Duke Nukem Forever for the title of longest vaporware to ever become a reality.
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Lord Geo
Posts: 2703 Location: North Brunswick, New Jersey |
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BlazBlue's animation is meant to be a little choppy because it would take too much time & money to make fluid animation with the sprites BB uses. KOF XIII (& XII before it), on the other hand, is more like rotoscoping. The characters are actually made using polygons first and then drawn over later to maintain the 2D visual style. |
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Tomibiki
Posts: 837 |
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What? They have plenty of recent 3D ventures. Not that they were the best endeavors, but they've definitely revisited this territory within the last 6 years. At any rate, I'm expecting them to go the Xrd/SF4 route. Considering that XII/XIII sprites had originally been 3D models that were retraced as pixel sprites, I expect them to be primo quality in appearance. The alternative is they likely still have all the 3D models that the XII/XIII sprites were based on, and can expand upon them without having to redraw EVERYTHING. |
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BZ Choy
Posts: 18 Location: Montreal, Canada |
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I am aware of the animation methods used by those games. It doesn't change the fact that Blazblue's animation is choppy while KOF12-13's are not. |
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ScruffyKiwi
Posts: 712 Location: New Zealand |
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So this probably explains why they are giving Square Enix such shit about 'Hi Score Girl'. Still seems an incredibly foolish move.
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Spotlesseden
Posts: 3514 Location: earth |
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BB characters looks much better than kof, i'm not sure what's sprite means. BB passes my eye test, kof doesn't. |
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BZ Choy
Posts: 18 Location: Montreal, Canada |
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A sprite is a 2D image in computer graphics that is used to be integrated into a larger part. In 2D fighting games, characters sprites are the individual images that are used to animate them.
Blazblue sprites are pretty clean I'll admit (because of HD, which may be why they look easy in the eyes), but I also think they look flat (must be the shading) and stiff. Not to mention watching them moving is like watching a PowerPoint. The new KOF games on the other hand, while in a smaller resolution, look more "well-rounded" (again, must be the shading) as well as more fluid. Characters have better animations. Besides, on a CRT (the ideal way to play fighting games), BB's HD sprites mean nothing. |
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gohmifune
Posts: 26 |
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You're not the only one. |
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