Bleh, I predict not great things for this. Why DOES there need to be an MGS film anyway? The games are intended to be a cinematic experience in the first place; and of course the gameplay, your participation, is what moves the story along; add the complex backstory from MG 1 on---counting the Naked Snake games, which obviously precede the story of MG 1---and it just gets too big to take on.
Point is, MGS is fine as it is. With a standard Hollywood-sanctioned adaptation, there is too much possibility for things to be ruined. Like the fourth wall humor; would they account for that? Codec conversations, where much of the story and character development comes from? Atmosphere, score (would probably suck, needs a synthy feel IMO), elements of the story like the distinctly Asian/Japanese themes (for example, Metal Gear 2 reminded me, in spots, of a classic Shonen Jump manga) that would probably fly right over a Hollywood screenwriter's head or be deliberately ignored as "something Americans won't identify with,", etc. Maybe it's just me, but I think American filmmakers who take inspiration from popular Asian entertainment often just focus on the superficial elements.
I think the one thing that could be improved on is the acting I guess. I always found the delivery in the early games to be pretty hit-or-miss, sometimes missing so hard it flies over the edge (Otacon crying in MGS 2, not sure I was supposed to cackle and facepalm during that scene). I guess that's improved with 4 and on, though, as video game acting has improved and attracts big stars like Kiefer Sutherland.
But yeah, I'm playing MGS 1 ATM so I did a double take when I saw the cover on ANN's homepage. :S
|