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baadaku12345
Joined: 21 Feb 2010
Posts: 179
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Posted: Sat Jan 26, 2013 2:07 pm
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Dragon Quest, Pokemon, Monster Hunter... no surprises here. Hopefully Fire Emblem Awakening will be just as successful over these shores as in Japan.
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potatochobit
Joined: 26 Aug 2009
Posts: 1373
Location: TEXAS
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Posted: Sat Jan 26, 2013 2:29 pm
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silly japanese and their nintendo games
I wonder how many people really still game-on-the-go with smart phones all around
not one xbox game on the list
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Tenchi
Joined: 03 Jan 2002
Posts: 4546
Location: Ottawa... now I'm an ex-Anglo Montrealer.
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Posted: Sat Jan 26, 2013 2:52 pm
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^ Eh, I don't have a smart phone and I would still rather play physical media games on a dedicated handheld game console, so I'm happy that Nintendo handhelds are still thriving in Japan.
I think the bigger story isn't that there are no XBox 360 games on the list, the XBox 360 is past dead in Japan (and I'm a 360 owner, so this isn't anti-Xbox fanboy schadenfreude, just a statement of reality), but, rather, that not a single PS Vita game could even land on the bottom of the list, and that the PS Vita is still outsold by its precursor, the PSP.
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RyanSaotome
Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
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Posted: Sat Jan 26, 2013 4:42 pm
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potatochobit wrote: | silly japanese and their nintendo games
I wonder how many people really still game-on-the-go with smart phones all around
not one xbox game on the list |
Handhelds are far better for gaming than bite size games on smart phones, so I'd never game on a smart phone when I could play on a handheld. Smart Phone gaming has never really taken off in Japan which is why handhelds dominate there.
And yeah, Xbox is pretty much a dead system over there.
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TitanXL
Joined: 08 Jun 2010
Posts: 4036
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Posted: Sat Jan 26, 2013 5:21 pm
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RyanSaotome wrote: |
potatochobit wrote: | silly japanese and their nintendo games
I wonder how many people really still game-on-the-go with smart phones all around
not one xbox game on the list |
Handhelds are far better for gaming than bite size games on smart phones, so I'd never game on a smart phone when I could play on a handheld. Smart Phone gaming has never really taken off in Japan which is why handhelds dominate there.
And yeah, Xbox is pretty much a dead system over there. |
It's funny because Japan was into cell-phone gaming long before America. Even back during the GameBoy era you could connect your cellphone to Pocket Monsters Crystal for cross-overs. They took that feature out of the American version because cell-phones were still new/kids didn't have them like in Japan. Then you have all those cell-phone only sequels to games like Star Ocean 2 and Final Fantasy 7.
As for XBox and Vita, the top 3 for each of those were
Halo 4: 38,779
Biohazard 6: 37,456
The Elder Scrolls V: Skyrim: 32,843
Persona 4 Golden: 229,044
Hatsune Miku: Project DIVA f: 200,131
Gravity Rush: 80,597
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potatochobit
Joined: 26 Aug 2009
Posts: 1373
Location: TEXAS
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Posted: Sat Jan 26, 2013 6:22 pm
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yes, I dont play games on my smartphone but I do watch anime or surf the web all day.... which takes away from gaming time
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Banjo
Joined: 13 Dec 2010
Posts: 798
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Posted: Sun Jan 27, 2013 8:07 am
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good that srw is on the ist
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Joe Mello
Joined: 31 May 2004
Posts: 2311
Location: Online Terminal
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Posted: Sun Jan 27, 2013 11:29 am
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19 million PSP's? Really?
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Ushio
Joined: 31 Jul 2005
Posts: 636
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Posted: Sun Jan 27, 2013 12:16 pm
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Joe Mello wrote: | 19 million PSP's? Really? |
What's the problem? 33 million Nintendo DS's have sold in Japan as well. The only reason the number for DS's is lower in the article is it doesn't include the discontinued DS and DS lite.
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RyanSaotome
Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
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Posted: Sun Jan 27, 2013 1:59 pm
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Joe Mello wrote: | 19 million PSP's? Really? |
Japan is the reason why PSP is one of the top 7 selling systems of all time. Its just never caught on in the West for whatever reason.
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enurtsol
Joined: 01 May 2007
Posts: 14889
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Posted: Sun Jan 27, 2013 6:50 pm
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RyanSaotome wrote: |
Handhelds are far better for gaming than bite size games on smart phones, so I'd never game on a smart phone when I could play on a handheld. Smart Phone gaming has never really taken off in Japan which is why handhelds dominate there. |
Actually, J-mobile game companies DeNA and Gree are doing well. That's why both are aggressively expanding Westward, in reverse trend of the traditional J-game companies:
Mobile social game giants GREE and DeNA report sharp financial growth
After Gree, DeNA joins ESA
Start-ups win game in land of giants
- In both Japan and neighbouring South Korea, companies such as DeNA are part of a rising generation of software start-ups that are mostly run by independent entrepreneurs. They are unusual in these economies, which are dominated by big, bureaucratic conglomerates where hardware manufacturing has long had pride of place over software and services.
DeNA is also unusual in Japan because its founder, Tomoko Namba, is one of the few women in the top ranks of Japanese business, though the former McKinsey partner stepped down as chief executive last year
Aged 35, Mr Tanaka is Asia’s youngest self-made billionaire, and Gree, like DeNA, is pushing aggressively into foreign markets, with a campus in Silicon Valley and a new design studio in east London’s Tech City. Mr Tanaka wants Gree to be “the next Nintendo”, and has set a long-term goal of generating 80 per cent of revenues outside Japan, compared with less than 10 per cent today.
DeNA and Gree are already hugely lucrative, with net profits this fiscal year projected to reach Y80bn ($930m) between them. Their combined market capitalisation of Y770bn is just shy of Sony’s, as the latter struggles to fix uncompetitive divisions such as television manufacturing. The real Nintendo has been flagging too: tied to the declining market for specialised game consoles, it made a net loss for the first time last year.
The newcomers’ success also sets them apart from their better-known US social-gaming rival, Zynga, which has a market value less than half that of either of the Japanese groups and lost $404m in its last financial year. Analysts say DeNA and Gree have been helped by Japan’s early rollout of high-speed mobile networks, but also that they have made adept use of the “freemium” sales model, extracting high revenues from users for add-ons to games that are otherwise free to play.
Masato Araki, an analyst at Mitsubishi UFJ Morgan Stanley, expects revenues for Japanese social games groups to reach Y400bn next year, up nearly fourfold from 2011.
Strangely, both DeNA and Gree moved into gaming almost by accident. DeNA was founded in 1999 as an eBay-style auction site while Gree began as a Facebook-style social network. Both Mr Tanaka and Ms Namba soon realised that distributing simple downloadable games was a more profitable use of their platforms.
Established gaming and internet groups have taken notice. DeNA and Gree have both signed deals to supply games through Yahoo’s Japanese web portal, and Gree is working with Mixi, a Japanese social network that has wilted under assault from Facebook. It is also reportedly in talks over a tie-up with Sega, the former console maker that now specialises in game development.
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