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Josh7289
Joined: 27 Aug 2005
Posts: 1252
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Posted: Tue Aug 04, 2009 11:24 pm
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Surprisingly, we don't know what the new Square-Enix game is yet.
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GATSU
Joined: 03 Jan 2002
Posts: 15594
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Posted: Wed Aug 05, 2009 12:45 am
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Quote: | Still, the second Yakuza moved a paltry 40,000 copies in North America, |
It was on an old system. What did they expect?
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2354
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Posted: Wed Aug 05, 2009 1:50 am
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it's probably a sequel to their bizarre arcade card game Lord of Vermillion
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21stcenturydigitalboy
Joined: 20 Aug 2008
Posts: 103
Location: Virginia Beach, Virginia
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Posted: Wed Aug 05, 2009 5:11 am
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Very nice interview! Definitely people I'm interested in reading about.
Phantom Brave is a game I never really got into, having owned it when I was in a Nippon Ichi craze. The more serious plot just didn't feel right for their style of game, and the battle system was too awkward in it's speed-based system. I felt that the circle-based fighting worked better in Makai Kingdom, which also had an excellently hilarious story, so I was happy to just play the latter game.
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Zin5ki
Joined: 06 Jan 2008
Posts: 6680
Location: London, UK
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Posted: Wed Aug 05, 2009 6:26 am
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Quote: | Mori: Well, I don't really worry about balance; I concern myself with the gameplay, and how people enjoy the gameplay, and it's not as if balance equals enjoyment. |
Following from this point, one must enquire into the extent to which the game is actually balanced. Apparently, certain characters are more popular online than others, so adhering to the above methodology when implementing gameplay elements may have been to the benefit of certain characters more than others. Contrary to that, I've heard that many praise the game for the equal matching of its fighters. Since I've no nose for the subtleties of fighting game mechanics, it's best I assume the quality of the game as viewed in the light of 'balance' is a subjective thing.
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Losstarot
Joined: 16 Apr 2007
Posts: 28
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Posted: Wed Aug 05, 2009 10:53 am
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Zin5ki wrote: |
Quote: | Mori: Well, I don't really worry about balance; I concern myself with the gameplay, and how people enjoy the gameplay, and it's not as if balance equals enjoyment. |
Following from this point, one must enquire into the extent to which the game is actually balanced. Apparently, certain characters are more popular online than others, so adhering to the above methodology when implementing gameplay elements may have been to the benefit of certain characters more than others. Contrary to that, I've heard that many praise the game for the equal matching of its fighters. Since I've no nose for the subtleties of fighting game mechanics, it's best I assume the quality of the game as viewed in the light of 'balance' is a subjective thing. |
While I agree that balance doesn't necessarily equal enjoyment, I'd say it's at least related. Nobody likes going online and constantly fighting the same two characters.
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belvadeer
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Posted: Wed Aug 05, 2009 12:20 pm
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Windy X Windam: The character designs are pretty nice for this game, despite the shortcomings mentioned
Phantom Brave: I was curious about the first game but never played it (silly me). I wonder how corny the title would have been if they did it like "Wii Meet Again"
Mystic Defenders: I bet the nudity censoring was the work of SOCCER MOMS! Curse them, they always ruin chances to see naked women for the pervs! Lol, joking aside, I think I may have seen this game for rent at Blockbuster many years ago but since I never owned a Genesis, it's nothing more than a cartridge memory to me.
Amazing there wasn't a lot to see in this article (then again, I'm not a fan of fighters, no matter how much you people hype up GG and BB). But it is always interesting to hear from the creators of games.
Last edited by belvadeer on Fri Sep 11, 2009 2:32 pm; edited 2 times in total
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Ranma824
Joined: 17 Feb 2005
Posts: 456
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Posted: Wed Aug 05, 2009 12:33 pm
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Quote: | It's an economical decision, though I suspect that the people who'll buy Record of Agarest War are the same people who like their strategy-RPGs with boxes, glossy manuals, soundtracks, and various preorder trinkets. |
Speaking of which, what kind of goodies are supposed to be in the Europe release? (the special/LE/whatever edition)
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Ryusui
Joined: 22 Jun 2004
Posts: 463
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Posted: Wed Aug 05, 2009 12:53 pm
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I'd like to take the moment to say that I really hope Konami doesn't screw us over again and uses the original localization for Shadow of Destiny.
Yes, the original had its issues - not unlike Castlevania: SotN - but just like SotN's classic localization, Shadow of Destiny has something that would make a half-hearted retranslation effort on the order of DXC unforgivable: in this case, the Homunculus. Seriously, he's the best part of the entire original English dub for the game and he more than makes up for all the dub's other quibbles. And you're never gonna believe who does his voice. :3
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KanonAirHaruhiShuffle
Joined: 18 Jul 2008
Posts: 199
Location: California
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Posted: Wed Aug 05, 2009 2:22 pm
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Ranma824 wrote: |
Quote: | It's an economical decision, though I suspect that the people who'll buy Record of Agarest War are the same people who like their strategy-RPGs with boxes, glossy manuals, soundtracks, and various preorder trinkets. |
Speaking of which, what kind of goodies are supposed to be in the Europe release? (the special/LE/whatever edition) |
Quote: | In fact Ghostlight will be adding to the release with their announcement of a Collector's Edition alongside the standard retail version. The Collector's Edition will feature unique value added extras including an art book, postcards and other exclusive items. More importantly there will be just one batch of the Collector's Edition released in Europe so pre-ordering will be required. |
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youngavatar
Joined: 28 Nov 2007
Posts: 28
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Posted: Wed Aug 05, 2009 7:55 pm
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wow glade to see an interview by the creator of blazblue. im really enjoying their game.
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Fireline
Joined: 28 Jul 2003
Posts: 29
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Posted: Wed Aug 05, 2009 10:29 pm
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What a thoroughly horrible character design from Kishimoto. Not surprising, but still.
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Kougeru
Joined: 13 May 2008
Posts: 5599
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Posted: Fri Aug 07, 2009 5:19 pm
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Quote: | Mori: Well, I don't really worry about balance; I concern myself with the gameplay, and how people enjoy the gameplay, and it's not as if balance equals enjoyment. |
That explains Tager's two-hit wins, Noel's drive attack, Hakumen's damage, and Jin's freezing ability.
I'd go into details about the problems of those characters but no one probably really cares here. But at least now I know they didn't even TRY to balance them.
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jr240483
Joined: 24 Dec 2005
Posts: 4466
Location: New York City,New York,USA
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Posted: Sat Aug 08, 2009 7:26 am
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Fireline wrote: | What a thoroughly horrible character design from Kishimoto. Not surprising, but still. |
I kinda liked it. though a manga writer using his design for video games is new to me. If there's one video game i'll like to see some of his designs on is definately devil may cry.
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youngavatar
Joined: 28 Nov 2007
Posts: 28
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Posted: Sat Aug 08, 2009 1:24 pm
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Kougeru wrote: |
Quote: | Mori: Well, I don't really worry about balance; I concern myself with the gameplay, and how people enjoy the gameplay, and it's not as if balance equals enjoyment. |
That explains Tager's two-hit wins, Noel's drive attack, Hakumen's damage, and Jin's freezing ability.
I'd go into details about the problems of those characters but no one probably really cares here. But at least now I know they didn't even TRY to balance them. |
their nothing wrong with those character they each have their own strenght and weakness. only character that i say give people a lot of people trouble is v 13 and that because she a boss character.
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