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rizuchan
Joined: 11 Mar 2007
Posts: 980
Location: Kansas
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Posted: Fri Sep 21, 2012 8:24 pm
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Words cannot describe how excited I am for this game. My arm muscles are gonna get huge!
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penguintruth
Joined: 08 Dec 2004
Posts: 8503
Location: Penguinopolis
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Posted: Fri Sep 21, 2012 8:34 pm
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Doesn't really look that great to me.
At least the voice acting is decent for once, though.
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killa5k7
Joined: 21 Sep 2012
Posts: 20
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Posted: Fri Sep 21, 2012 9:18 pm
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You have to admit...its a pretty kick ass concept. I would have killed for something like this back when I would come home from school and watch DBZ. If the battles are anything like the show...it may leave you wore the heck out...."Next Time on Dragon Ball Z" 30 minute battle for 20 or so episodes...lmao.
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Mogtaki
Joined: 06 Feb 2011
Posts: 44
Location: Inverness, Scotland
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Posted: Sat Sep 22, 2012 5:33 am
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Great concept and would be good for fun, buuuuuut it's one of those games where you'd feel embarrassed about playing sometimes.
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thelastgogeta
Joined: 26 May 2011
Posts: 302
Location: London, UK
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Posted: Sat Sep 22, 2012 11:10 am
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Perhaps this section of fans are used to terrible anime games and can't see how awful this project looks in comparison to games in general and even the last decade of DBZ games, portable or otherwise.
>_>
The generic punches have poor hit detection and the recoil from being hit isn't terrible as well. Once you do enough hits (or take enough) a cutscene activates which you can only press on the attack or escape through doing particular body prompts (assuming your energy levels match up). Special attacks are more limited and have iffy detection, for some reason characters have different charging stances...
Even without me seeing it first hand, it's clearly a bad project...
Ultimate Tenkaichi was the worst console DBZ game in over a generation and this proves itself to be worse.
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Primus
Joined: 01 Mar 2006
Posts: 2822
Location: Toronto
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Posted: Sun Sep 23, 2012 3:17 am
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Yeah, this looks awful. It's Ultimate Tenkaichi with Kinect. Both of those are generally bad on their own, and putting them together might as well be kryptonite to good game design.
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