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GAME: Dragon's Crown


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Guile



Joined: 18 Jun 2013
Posts: 595
PostPosted: Wed Aug 07, 2013 5:51 pm Reply with quote
spankminister wrote:
Or, they like parts of those characters and have to gloss over the parts they don't because of what's available.


Actually objectifying yourself by cosplaying is a fairly large thing to write off as glossing over, especially when it is the main issue at focus in these topics. It'd be a bit hypocritical, at the very least.

Quote:
Tomb Raider makes 3.5 million sales, yet somehow the publishers' sexist view was "correct"?


Tomb Raider was also considered flop so it's not really an example of a female protagonist success, nor even if you consider it a success does it live up to other franchises in the same genre. One shooter which sells 3 million does not overshadow dozens of other shooters that sell over 10 million. 3.5 million is not a number to brag about in the very competitive genre that is the shooter. It is especially bad when you realize Tomb Raider is a long established franchise that has built up loyal fans over the years and even then Tomb Raider 2013 has failed to live up to past Tomb Raider sales.

Quote:
You said money talks, so I'll just end with this. The best selling PC game of all time is not Battlefield 2 at 11 million, or Diablo 3 at 12 million. It's The Sims 2 at 20 million copies sold. I know girls/women who play all 3 of those games, but I think we can all agree that the latter has the largest female audience. Even purely from a financial standpoint, marketing exclusively to men means you are leaving money on the table.


And what kind of game is Sims 2? Life simulation. These are not the games that always get brought into these discussions, it's always action based games aimed at men. People are presuming a majority of women would buy Dragon's Crown and other games aimed at men if only the women were not sexualized, but that is a baseless presumption with zero evidence. If we assert Sims 2 is what women like to play, and indeed a lot of marketing suggests it is aimed at women, why must other genres restrict or alter themselves to appeal to a demographic that has no guarantee a sizable amount of women want to play? Comparing The Sims to Dragon's Crown makes little sense in the grand scheme of things.
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mdreura



Joined: 04 Nov 2010
Posts: 106
PostPosted: Wed Aug 07, 2013 6:25 pm Reply with quote
ikillchicken wrote:
The "bigger market" is both men and women. You're acting like this is some kind of binary equation. "Well we have to alienate women because we obviously can't afford to alienate men". But why not do neither of these things? I mean, are you suggesting that waving a giant pair of water balloon breasts around is the only way to not alienate male players? I give them at least a little more credit than that.


Do you have any evidence that the game is actually alienating anyone? Other than you that is?

Even Zac is playing the game:

Zac wrote:
For the record, I'm buying this game because it looks like fun.


Critics are obviously offended by the game, most of whom for whatever reason seem to be men (Danielle Riendeau of Polygon being the single biggest female critic).

Several female forum users have posted in support of sensitivity and inclusion, but generally qualified that the game itself doesn't really bother them.

Maybe you just need to grow some thicker skin. And maybe get a little sunshine, as several people suggested earlier in this thread.
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ikillchicken



Joined: 12 Feb 2007
Posts: 7272
Location: Vancouver
PostPosted: Wed Aug 07, 2013 6:39 pm Reply with quote
Typical cherry picking response. No answer as to why not excluding women need contradict with making a game that appeals to men. No answer as to why Remember Me is a flop because of it's female protagonist even though tons of games flop despite having male protagonists.

Guile wrote:
Tomb Raider was also considered flop so it's not really an example of a female protagonist success, nor even if you consider it a success does it live up to other franchises in the same genre. One shooter which sells 3 million does not overshadow dozens of other shooters that sell over 10 million.


No, that's just wildly unrealistic. If you're going to claim we can't have female protagonists because they don't move 10 million copies...well then you pretty much have to write off every other game element that won't move 10 million copies to the point that the only games that should ever get made are Call of Duty, Battlefield and Halo. The simple truth is, most games can't sell 10 million copies. That has fudge all to do with the gender of the protagonist. That's just the reality of the game industry. Not every title can be Call of Duty unless of course the only thing you release is Call of Duty.

mdreura wrote:
And maybe get a little sunshine, as several people suggested earlier in this thread.


Getting desperate are we?
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daveriley



Joined: 12 Aug 2003
Posts: 117
Location: Philadelphia
PostPosted: Wed Aug 07, 2013 7:20 pm Reply with quote
Oranges wrote:
regardless, her animations don't make her any less effective and in no way hinders the player so I don't see the problem other than you think it's stupid. You can act cute and innocent and be intelligent and strong. You're just assuming that because the sorceress is bouncy and makes 'childish' expressions that she is nothing more than that. And perhaps to you she isn't, but I don't think assuming everyone sees it that way is accurate either.
Obviously it doesn't impact her on a mechanical level. Most people would not play an unusable character. But phrasing it like that discounts every character's actions in the face of their martial ability. If this is the case then we shouldn't be bothered by Samus in Other M because she still kills the monsters. Nevermind the fact she willingly submits to being burned alive by lava until her father figure says it's okay to use the lavaproof suit, she still kills the bad guys so it's okay!

What I'm talking about is not martial prowess, it's agency, and the sexual fetishization that comes along with removing these character's agency, which is why I take issue with the sorceress's animations, the interstitial NPCs, and the elf's "please don't molest me!" face while grabbed. The overwhelming portrayal of women in this game is "I have been hurt in some way, and my response is to expose my privates while I'm in a daze." Is that okay? I'd say that's about as creepy a fetish as a person playing a video game can possibly have. It's certainly in the top 10.

You say that she's playing up her cuteness. This isn't the case of someone acting coquettish, this is functionally an Olive Oyl-level response to peril, and it's nearly across the board... except when it comes to male characters: the male NPCs are never in peril to begin with, the male PCs respond to peril in ways that don't show an absurd level of vulnerability (that is usually) played for erotic shits and giggles.

Characters are not people, they don't choose how they dress or act, which is the issue with people saying "no, YOU'RE the sexist" when talking about videogames. We judge characters by a different rubric than we judge people who are capable of making their own decisions. This is especially an issue in games like this, which was my initial point: if the character has no internal life then we can't do anything but take them at face value, and the face value is "lol I'm so dumb, I got hit by an attack and my tits spilled out." Which is like... if you like that, great, I guess. But I sure would've liked to play the version of Ninja Gaiden where Rachel DIDN'T get eaten by a tentacle monster and then spewed out just in time for the camera to lovingly pan over her slime-covered tits.

Guile wrote:
Actually objectifying yourself by cosplaying is a fairly large thing to write off as glossing over, especially when it is the main issue at focus in these topics. It'd be a bit hypocritical, at the very least.
What possible way is there to interpret this statement other than "the only reason [female] cosplayers dress up is for sexual attention?"
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KoujiTamino



Joined: 12 Dec 2004
Posts: 163
Location: Tacoma, WA, USA
PostPosted: Wed Aug 07, 2013 7:28 pm Reply with quote
mdreura wrote:
KoujiTamino wrote:
Because not wanting gross, sleazy fanservice to overtake video games means that one is sexually repressed. Totally.


Uh... yeah. You hit the nail on the head actually. Read the article.


I did. No one here is on any crusade to abolish all eroticism from video games. Why are you so opposed to female characters being treated like the "sexy" counterparts to male characters a little less often? It's like you guys are worried that if females do just a little less erotic posing and not jiggle all over the place quite as often that video games will be ruined and the male demographic will abandon them in droves.

You know what else bothers me? Female superheroes rarely getting to wear pants. It's always leotards or skirts and they get some of the most ridiculous poses on comic book covers. It's like, why? Is there really a significant amount of male readers who'll be up in arms if that crap gets toned down even a little?

I love cheesecake and have a great appreciation of the female form, I plan on getting Senran Kagura Burst the day it comes out, but I'm also not so blind in my love that I view every criticism of how females are depicted in the media as an attack on eroticism as a whole.

Honestly, I probably would have been on your side just a few months ago, but seeing the stubborn refusal of some people to even try and understand why others may take issue with depictions of women in these types of games just outright disturbs me.
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mdreura



Joined: 04 Nov 2010
Posts: 106
PostPosted: Wed Aug 07, 2013 8:08 pm Reply with quote
KoujiTamino wrote:
No one here is on any crusade to abolish all eroticism from video games.


Maybe you aren't, but I'm not convinced that certain obsessively persistent commenters wouldn't be overjoyed with exactly that outcome.

KoujiTamino wrote:
Why are you so opposed to female characters being treated like the sexy counterparts to male characters a little less often?


If that kind of characterization doesn't fit the creative vision for the game, all you're doing is subverting the creative process. Creative freedom means creative people are free to employ competent capable characters or busty brainless ones as their creative vision demands. There's room for all flavors in the medium. If you like the way a developer like BioWare writes their female characters, by all means support them. They make great games. You can support them without dictating to other devs like Vanillaware how to write their characters to cater to your ideals of gender and sexuality. You can't expect every game on the market (or comic book, or anime) to revolve around you.
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Wed Aug 07, 2013 8:11 pm Reply with quote
You realize that your argument falls apart when you actually examine the treatment of female characters, not just in videogames but in the vast majority of media, right?
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Guile



Joined: 18 Jun 2013
Posts: 595
PostPosted: Wed Aug 07, 2013 8:12 pm Reply with quote
ikillchicken wrote:
No, that's just wildly unrealistic. If you're going to claim we can't have female protagonists because they don't move 10 million copies...well then you pretty much have to write off every other game element that won't move 10 million copies to the point that the only games that should ever get made are Call of Duty, Battlefield and Halo.


Companies already do this, though. This is why Tomb Raider was turned into a shooter in the first place. Shooters are the big genre in western video game industry right now. More games and genres are being retooled to be shooters because that is what moves those millions of copies, at least in theory. Yes, quite a few don't reach that mark, but that is why games are constantly being retooled and they throw out elements they find prevents these from happening. One of these is female protagonists. Companies do not do this blind, they have focus groups and market testers doing research for them and this is hardly throwing darts at a wall and selecting random characteristics in a game. This is why Elizibeth is absent from the cover of Bioshock Infinite and we are treated to a generic shot of Booker, it was what resonated with the average buyer the most.


daveriley wrote:
What possible way is there to interpret this statement other than "the only reason [female] cosplayers dress up is for sexual attention?"


That is a very odd way to interpret that statement. I said it in a way to infer that a lot of women are perfectly fine with sexuality and are not given enough credit. To assert that women dislike a character because she has large, exposed breasts or wears no pants and her butt is exposed, but to then dress that way themselves would make little sense. I do not think a good chunk women have an aversion to looking or dressing sexy, especially in an age where the average length of a skirt is becoming shorter and shorter. This line of thinking is just like the outdated idea that women also do not enjoy sex. I must again ask if there is any proof that this mythological group of women who are waiting with purses ready to spend money on a product where characters like Sorceress and Cammy are not found even exists, or if this is baseless speculation?
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Wed Aug 07, 2013 8:16 pm Reply with quote
I like how you are making up arguments for the opposition. It makes it really easy for you to knock them down.

I also truly enjoy how you don't engage with the actual arguments and positions that have been made. Wonderful debating tactics there.
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Oranges



Joined: 07 Aug 2013
Posts: 4
PostPosted: Wed Aug 07, 2013 8:21 pm Reply with quote
daveriley wrote:
Oranges wrote:
regardless, her animations don't make her any less effective and in no way hinders the player so I don't see the problem other than you think it's stupid. You can act cute and innocent and be intelligent and strong. You're just assuming that because the sorceress is bouncy and makes 'childish' expressions that she is nothing more than that. And perhaps to you she isn't, but I don't think assuming everyone sees it that way is accurate either.
Obviously it doesn't impact her on a mechanical level. Most people would not play an unusable character. But phrasing it like that discounts every character's actions in the face of their martial ability. If this is the case then we shouldn't be bothered by Samus in Other M because she still kills the monsters. Nevermind the fact she willingly submits to being burned alive by lava until her father figure says it's okay to use the lavaproof suit, she still kills the bad guys so it's okay!

What I'm talking about is not martial prowess, it's agency, and the sexual fetishization that comes along with removing these character's agency, which is why I take issue with the sorceress's animations, the interstitial NPCs, and the elf's "please don't molest me!" face while grabbed. The overwhelming portrayal of women in this game is "I have been hurt in some way, and my response is to expose my privates while I'm in a daze." Is that okay? I'd say that's about as creepy a fetish as a person playing a video game can possibly have. It's certainly in the top 10.

You say that she's playing up her cuteness. This isn't the case of someone acting coquettish, this is functionally an Olive Oyl-level response to peril, and it's nearly across the board... except when it comes to male characters: the male NPCs are never in peril to begin with, the male PCs respond to peril in ways that don't show an absurd level of vulnerability (that is usually) played for erotic shits and giggles.

Characters are not people, they don't choose how they dress or act, which is the issue with people saying "no, YOU'RE the sexist" when talking about videogames. We judge characters by a different rubric than we judge people who are capable of making their own decisions. This is especially an issue in games like this, which was my initial point: if the character has no internal life then we can't do anything but take them at face value, and the face value is "lol I'm so dumb, I got hit by an attack and my tits spilled out." Which is like... if you like that, great, I guess. But I sure would've liked to play the version of Ninja Gaiden where Rachel DIDN'T get eaten by a tentacle monster and then spewed out just in time for the camera to lovingly pan over her slime-covered tits.

Guile wrote:
Actually objectifying yourself by cosplaying is a fairly large thing to write off as glossing over, especially when it is the main issue at focus in these topics. It'd be a bit hypocritical, at the very least.
What possible way is there to interpret this statement other than "the only reason [female] cosplayers dress up is for sexual attention?"


Right, all your points are valid. But I didn't claim the sorceress is 'playing up her cuteness' but rather that it's how I see her. I don't personally feel she portrays any lack of intelligence personally. Their reactions are reflecting just that, reactions to time of vulnerability when they are hit by enemies, what you fill in as what they're 'thinking' at the time is up to you.

So to address your initial point, we're both taking what we see at face value and coming to different conclusions. But we've been back and forth about this already, your interpretation is obviously different than mine and I don't think you're wrong to see it that way. I can see how you can come to these conclusions. Some people don't want to see weird fetishes and sex in their games, and that's totally fine. But many game developers and this one in particular made a game they wanted to see and not particularly to appeal to everyone. So yes, there's definitely times when sex and over-the-top fanservice is awkward and out of place but again to my point, taking up the banner that this is somehow morally wrong and the developers and the people who enjoy this stuff are immature, any less intelligent and should be embarassed or offended by it still doesn't sit with me. It is one part of someone's personality and their likes and dislikes, it doesn't necessitate that they are chauvinistic pigs or treat women as objects.
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mdreura



Joined: 04 Nov 2010
Posts: 106
PostPosted: Wed Aug 07, 2013 8:29 pm Reply with quote
Fencedude5609 wrote:
You realize that your argument falls apart when you actually examine the treatment of female characters, not just in videogames but in the vast majority of media, right?


By what measure? There's no objective way to quantify that. In the case of Dragon's Crown. In the exchange between the writer for Kotaku and Kamitani of Vanillaware, Kotaku's writer said Kamitani's picture reply was gay bashing. Kamitani says that was never his intent? Who's right?

This thread itself demonstrates as clearly as anyone could ask for the way in which different people can look at different examples of artistic expression and react with different degrees of outrage or lack thereof. That's integral in my argument when I say there's room for all flavors in the medium. You should support what you like, but on the same token creative people should have the freedom to employ classy or trashy female characters as their own creative vision dictates.
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Wed Aug 07, 2013 8:42 pm Reply with quote
mdreura wrote:
Fencedude5609 wrote:
You realize that your argument falls apart when you actually examine the treatment of female characters, not just in videogames but in the vast majority of media, right?


By what measure? There's no objective way to quantify that. In the case of Dragon's Crown. In the exchange between the writer for Kotaku and Kamitani of Vanillaware, Kotaku's writer said Kamitani's picture reply was gay bashing. Kamitani says that was never his intent? Who's right?


Probably not the person who called the author of the Kotaku article the Japanese equivalent of "Faggot".

Granted, Kotaku's showing here isn't particularly great either, but Kamitani's response was deeply offensive regardless.

Quote:
This thread itself demonstrates as clearly as anyone could ask for the way in which different people can look at different examples of artistic expression and react with different degrees of outrage or lack thereof. That's integral in my argument when I say there's room for all flavors in the medium. If you can't let creative people decide for themselves whether they want to employ classy or trashy female characters in their games, then you believe in something other than creative freedom.


Again, this would be a completely reasonable argument if gender roles were equal in society which, as you may have noticed, they very much are not.

And its just amazing how so often "creative freedom" leads to white male protagonists, female characters who are only around to get rescued or killed (for the development of said male protagonist) and even when they are the main character, get sexualized and put into situations no male character would ever find themselves in.

But I'm sure thats just some bizarre quirk of fate, and not evidence of systematic, ingrained misogynistic thinking and gender roles.

No way, that couldn't possibly be the case.
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mdreura



Joined: 04 Nov 2010
Posts: 106
PostPosted: Wed Aug 07, 2013 8:57 pm Reply with quote
Fencedude5609 wrote:
And its just amazing how so often "creative freedom" leads to white male protagonists, female characters who are only around to get rescued or killed (for the development of said male protagonist) and even when they are the main character, get sexualized and put into situations no male character would ever find themselves in.

But I'm sure thats just some bizarre quirk of fate, and not evidence of systematic, ingrained misogynistic thinking and gender roles.

No way, that couldn't possibly be the case.


I don't disagree with any of these points. But the reality and terribleness of misogyny doesn't justify substituting your ideals of gender and sexual identity for the creative freedom of writers and artists. Fiction springs from reality and reflects attitudes of the real world, good and bad. It always has, and it always will. It's inherent in the creative process, whether the medium is literature or film or video games.

Even as we move toward greater equality and awareness of gender politics in the real world, which I'm as big an advocate of as you are by the way, we should be careful not to force those standards on works of fiction to their creative detriment. The same standard doesn't apply in both realms.
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Wed Aug 07, 2013 9:04 pm Reply with quote
mdreura wrote:

I don't disagree with any of these points. But the reality and terribleness of misogyny doesn't justify substituting your ideals of gender and sexual identity for the creative freedom of writers and artists. Fiction springs from reality and reflects attitudes of the real world, good and bad. It always has, and it always will. It's inherent in the creative process, whether the medium is literature or film or video games.


Thats a lovely strawman you have set up there. Please, continue knocking it down. I'll be over here right when you decide to engage with actual arguments made by non-crazy people.
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HitokiriShadow



Joined: 09 May 2005
Posts: 6251
PostPosted: Wed Aug 07, 2013 9:06 pm Reply with quote
The video game industry is about the last one you can defend with "but what about the artistic integrity?! Don't bind the creator's ability to express the vision they want!"
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