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GAME: Lunar Remastered Collection


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b-dragon



Joined: 21 Apr 2021
Posts: 538
PostPosted: Mon Apr 14, 2025 9:28 am Reply with quote
The script decisions do sound odd, but I'm just glad Lunar is now readily available to modern audiences. I'm definitely a sucker for it, even all these years later- especially 2. And yeah, I remember grinding out levels in the beginning of 2, before Lucia gets depowered: glad that won't be as needed.
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mdo7



Joined: 23 May 2007
Posts: 7155
Location: Katy, Texas, USA
PostPosted: Mon Apr 14, 2025 9:32 am Reply with quote
Quote:
The English-dubbed voice acting for the game has been completely redone with new actors, which will likely be a blow to the nostalgia of those returning.


Just to be fair, when Lunar: The Silver Star was getting a remake for Saturn/PS1, the Japanese cast was different from the SEGA CD/Mega CD voice. I mean for the SEGA CD original, Kikuko Inoue voiced both Alex and Luna for that version while the Saturn/PS1 remake, we had Akira Ishida and Kyoko Hikami voiced the 2 characters for that one. So the changes for the English dub doesn't bother me that much given the fact that the Japanese side had to do the same.

But one thing did get my attention:

Quote:
Surprisingly, Working Designs' English translation, liberally embellished with jokes and pop-culture references as it (in)famously is, represents the English versions of the games in this collection. It's jarring, not just because alleged negotiations for the use of these English versions were one of the elements that kept the games out of previous collections and rereleases, but because so much else about Remastered Collection seems dedicated to undoing what Working Designs previously did. You can switch to the original Japanese voice acting, but this English script remains as your adapted reading option. Keeping the original Japanese gameplay balance makes sense, but recording an all-new English dub without updating the script feels like a half-measure that hardly pleases anybody.


That's odd, why would GungHo used parts of Working Design's script for this version for? Are you sure Steven Foster didn't came out of retirement and not get involved for this one? I remember reading somewhere on Reddit about Victor Ireland offered Gungho a piece of Working Design's audio dub, do you think Victor Ireland put some sort of pressure on Gungho to use Working Design's script for this collection?

There's one last thing I liked to point out and this is for anyone that is going to play the game for the 1st time (or planning to replay this), if you are traumatized by Neon Genesis Evangelion and don't want to be reminded of the anime series, Toshiyuki Kubooka, who's the character designer for the Lunar game was also the animation and character designer for 2 of Gainax's anime titles: Gunbuster, and Nadia: The Secret of Blue Water, he worked alongside with Yoshiyuki Sadamoto for the 2 anime titles for Gainax, and let say Mia in the first games looks a lot like Shinji from Evangelion if you cut off part of her hair:





Yep, you can never unsee Mia as Shinji if you are one of those people playing the game and suffer from watching Evangelion derangement syndrome. So just want to put it there for anyone reading this.
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Lord Geo



Joined: 18 Sep 2005
Posts: 2787
Location: North Brunswick, New Jersey
PostPosted: Mon Apr 14, 2025 9:56 am Reply with quote
mdo7 wrote:
Victor Ireland offered Gungho a piece of Working Design's audio dub, do you think Victor Ireland put some sort of pressure on Gungho to use Working Design's script for this collection?


At some point Vic Ireland clarified that the literal only thing from Lunar 1 & 2 he still owns the rights to is the OG English voice work audio, which is why the Sega CD versions couldn't be included on the Genesis Mini 2, since Sega would need the OG English voice overs. When combined with Vic admitting that he was offered the same deal as literally every other company when it came to the Mini 2, it really shows how petty he is, as he was seemingly offered the same money just for voice work that all the other companies were being offered for entire games.

Everything else, including the OG English translations, eventually went back to Game Arts, which is why GungHo is able to use those scripts, but not the OG voice work.
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mdo7



Joined: 23 May 2007
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Location: Katy, Texas, USA
PostPosted: Mon Apr 14, 2025 10:08 am Reply with quote
Lord Geo wrote:
mdo7 wrote:
Victor Ireland offered Gungho a piece of Working Design's audio dub, do you think Victor Ireland put some sort of pressure on Gungho to use Working Design's script for this collection?


At some point Vic Ireland clarified that the literal only thing from Lunar 1 & 2 he still owns the rights to is the OG English voice work audio, which is why the Sega CD versions couldn't be included on the Genesis Mini 2, since Sega would need the OG English voice overs. When combined with Vic admitting that he was offered the same deal as literally every other company when it came to the Mini 2, it really shows how petty he is, as he was seemingly offered the same money just for voice work that all the other companies were being offered for entire games.

Everything else, including the OG English translations, eventually went back to Game Arts, which is why GungHo is able to use those scripts, but not the OG voice work.


But still it's weird for GungHo and Game Arts to be using parts of Working Design's script for this collection. I mean when Square Enix re-relased Final Fantasy 1 through 6, it has to go through major re-translation for re-release for PS1, Game Boy Advance, PSP, etc..., you're telling me that GungHo couldn't do the re-translation from the grounds up to make it match the translation to the Japanese instead of putting a Steven Foster-styled script from the previous Working Designs translation for this collection?

That's why I found this part of the review weird, and just make me and other people wondered why?
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Auriana



Joined: 08 Jul 2017
Posts: 19
Location: South Plainfield, NJ
PostPosted: Mon Apr 14, 2025 10:23 am Reply with quote
I'll definitely pick this up. Lunar was my favorite series for the longest time until Valkyria Chronicles supplanted it. I still have the complete boxed "complete" collector sets for both games, but my PS1 is long past it's working life.
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Lord Geo



Joined: 18 Sep 2005
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Location: North Brunswick, New Jersey
PostPosted: Mon Apr 14, 2025 10:24 am Reply with quote
mdo7 wrote:
But still it's weird for GungHo and Game Arts to be using parts of Working Design's script for this collection. I mean when Square Enix re-relased Final Fantasy 1 through 6, it has to go through major re-translation for re-release for PS1, Game Boy Advance, PSP, etc..., you're telling me that GungHo couldn't do the re-translation from the grounds up to make it match the translation to the Japanese instead of putting a Steven Foster-styled script from the previous Working Designs translation for this collection?

That's why I found this part of the review weird, and just make me and other people wondered why?


While I'm sure one could argue that there might have been a creative decision behind it, I imagine it was strictly a financial one, i.e. it's just cheaper to re-use the translation they own. Square-Enix decided to spend the money to re-translate FF I-VI, while GungHo decided to just use what they had & save some on costs, simple as that. Not everything is a 1:1 comparison, you know. Different companies have different priorities.

Square-Enix is a massive company, after all, while GungHo isn't anywhere near as big as them. Sure, GungHo isn't a small company by any means, but they're not Square-Enix-level big, either.
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mdo7



Joined: 23 May 2007
Posts: 7155
Location: Katy, Texas, USA
PostPosted: Mon Apr 14, 2025 10:46 am Reply with quote
Lord Geo wrote:
While I'm sure one could argue that there might have been a creative decision behind it, I imagine it was strictly a financial one, i.e. it's just cheaper to re-use the translation they own. Square-Enix decided to spend the money to re-translate FF I-VI, while GungHo decided to just use what they had & save some on costs, simple as that. Not everything is a 1:1 comparison, you know. Different companies have different priorities.

Square-Enix is a massive company, after all, while GungHo isn't anywhere near as big as them. Sure, GungHo isn't a small company by any means, but they're not Square-Enix-level big, either.


I just want to clarified that I'm not directly comparing GungHo to Square Enix, but even if they're not SE-level company, I expected GungHo to be like on the same level as Atlus or NIS America and those 2 companies spend some good amount of money to re-translate or tweak re-releases of older games for new consoles. I mean I'm not sure what other thing I can say about GungHo. Confused
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luisedgarf



Joined: 02 Oct 2004
Posts: 676
Location: Guadalajara, Mexico
PostPosted: Mon Apr 14, 2025 11:24 am Reply with quote
To be particularly fair, translating from Japanese to English isn't exactly cheaper compared with other western languages, like Spanish or French. So it's quite expected they would use a previous translation than doing a new one.
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meiam



Joined: 23 Jun 2013
Posts: 3504
PostPosted: Mon Apr 14, 2025 11:36 am Reply with quote
While I have fond memory of this duo, renting them multiple time and reloading old save to rewatch some anime cutscene, I think its important to mention to potential newcomer that they are very much of their time. Like very much classic 90 JRPG. Very old school.... look they boring as fudge if you don't have nostalgia for them. Gameplay is super simple, even replaying them on emulator with fast forward enable, the combat system felt very slow. There's no interesting way to build character, gear is simple and level up just give you slightly higher stats, so most battle feel exactly the same, the only "decision" you take is how much gridding you're willing to do. Story is well done, but its very much just the cliche and nothing else. Its a franchise that manage to become a classic because there's just wasn't that many game available at the time, and anime cutscene in a game were novel enough to let them pull their pin out (plus there was a making of bundle in so that was pretty cool).
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dragonmastr



Joined: 09 Feb 2012
Posts: 212
PostPosted: Mon Apr 14, 2025 12:03 pm Reply with quote
It still has bromide collection, then all is well with the world!
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EmeraldSaucer



Joined: 31 Jan 2025
Posts: 152
PostPosted: Mon Apr 14, 2025 2:45 pm Reply with quote
The fact that GungHo was so shy about answering whether there was a new translation or not was the writing on the wall, but it's still disappointing to see. With Grandia they massively screwed it up graphically, so I guess the caveat for this release is that we're stuck with translations that should've stayed in the 90s
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King Chicken



Joined: 13 Aug 2022
Posts: 154
PostPosted: Mon Apr 14, 2025 3:02 pm Reply with quote
dragonmastr wrote:
It still has bromide collection, then all is well with the world!


Censorship is my biggest issue when it comes to these things. Too many remastered collection of older games are censored and make them worthless to play over emulating the originals (or a fan hack in Lunar's case to get rid of the Working Designs gameplay changes, which at least seem to be the default in this collection) The original English voice acting wasn't good and if the game has Japanese voice-overs this time then it's absence is not a concern for me, but the fact it's still using the very loose OG script is kind of a bummer. I guess Lunar is forever going to forever be officially stuck with that English translation.
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MarshalBanana



Joined: 31 Aug 2014
Posts: 5559
PostPosted: Mon Apr 14, 2025 3:09 pm Reply with quote
Anyone know who the new English cast comprises of?
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Fluwm



Joined: 28 Jul 2009
Posts: 1148
PostPosted: Mon Apr 14, 2025 3:19 pm Reply with quote
So if they're just amending the old translation, that gives me reason to be optimistic for their upcoming release of the Trails in the Sky remake, which boasts an absolutely *fantastic* localization courtesy of XSEED. The game really wouldn't be the same without it.

As for Lunar itself... as someone with a proper ASD hyperfixation on RPGs, it's a little embarrassing for me to say as much, but the Lunar games are very much in that small pile of classics I've yet to play, right next to Skies of Arcadia and a handful of Genesis games (you know the ones, probably). So I'm pretty eager to dive into these... whenever I'm finally able to slay that incredibly fatiguing monstrosity that is the final chapter sidequests of Xenoblade 3.
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ninjamitsuki



Joined: 15 Sep 2007
Posts: 665
Location: Anywhere (Thanks, technology)
PostPosted: Mon Apr 14, 2025 4:20 pm Reply with quote
The one thing I want to know... Does Leo keep his silly battle lines?
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