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This Week in Games - Mourning Mutsumi Inomata


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b-dragon



Joined: 21 Apr 2021
Posts: 500
PostPosted: Fri Mar 22, 2024 9:44 am Reply with quote
I have high hopes for my enjoyment of Dragons Dogma 2. I like the original conceptually but found it's execution to be lackluster enough that I bounced off it.
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Wack Sage



Joined: 11 Nov 2023
Posts: 51
PostPosted: Fri Mar 22, 2024 11:47 am Reply with quote
b-dragon wrote:
I have high hopes for my enjoyment of Dragons Dogma 2. I like the original conceptually but found it's execution to be lackluster enough that I bounced off it.


Unfortunately I've been hearing some bad things about DD2. Bad optimization/performance, all the microtransactions and greed. Unfortunate.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6363
PostPosted: Fri Mar 22, 2024 12:09 pm Reply with quote
Wack Sage wrote:
Unfortunately I've been hearing some bad things about DD2. Bad optimization/performance, all the microtransactions and greed. Unfortunate.


I maybe misremembering as it’s been a while since I played the original Dragon’s Dogma but that game itself had DLC so I’m not sure what people were expecting with the 2nd game in this regard.

Now the performance issues it’s already bizarre this game runs at 30 fps but then you add wonky optimization on top of that?

I want to get this game dumb design choices handwaved as “that’s what makes it special”. aside. But after Control on Xbox One demonstrated to me how badly a game can be optimized you’ll forgive if I’m a bit hesitant.

I also don’t want to potentially invest in a game if someone on the writing team thought let’s give the sequel a downbeat ending just the first game.
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Lord Geo



Joined: 18 Sep 2005
Posts: 2699
Location: North Brunswick, New Jersey
PostPosted: Fri Mar 22, 2024 12:16 pm Reply with quote
Wack Sage wrote:
Unfortunately I've been hearing some bad things about DD2. Bad optimization/performance, all the microtransactions and greed. Unfortunate.


While the performance is an understandable thing to worry about (it's apparently becoming the new "Can it run Crysis?"), from what I've heard the microtransactions are all for stuff that you can easily & readily get through normal gameplay, and it literally just for people who want that stuff ASAP.
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WANNFH



Joined: 13 Mar 2011
Posts: 1864
PostPosted: Fri Mar 22, 2024 12:45 pm Reply with quote
Lord Geo wrote:
While the performance is an understandable thing to worry about (it's apparently becoming the new "Can it run Crysis?"), from what I've heard the microtransactions are all for stuff that you can easily & readily get through normal gameplay, and it literally just for people who want that stuff ASAP.
It's a bit of a both - while all the things are available through normal meaning like DMC5, selling QoL stuff like character customization or fast travel in an open-world RPG with MTX surely doesn't do anything except raise some brows and worsening the marketing for your game from the players, especially when it's a full-price title that cost 70$ at the base price... let alone single-player one.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6363
PostPosted: Fri Mar 22, 2024 1:03 pm Reply with quote
WANNFH wrote:
It's a bit of a both - while all the things are available through normal meaning like DMC5, selling QoL stuff like character customization or fast travel in an open-world RPG with MTX surely doesn't do anything except raise some brows and worsening the marketing for your game from the players, especially when it's a full-price title that cost 70$ at the base price... let alone single-player one.


If that’s the case why did Monster Hunter Rise and World both have character editing mtx go on to sell 25 and 14 million copies respectively?

Even the last four RE games had stuff like this and those games sales weren’t impacted in any notable way by fan apathy towards DLC & Microtransactions.


Last edited by BadNewsBlues on Fri Mar 22, 2024 1:14 pm; edited 1 time in total
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Lord Geo



Joined: 18 Sep 2005
Posts: 2699
Location: North Brunswick, New Jersey
PostPosted: Fri Mar 22, 2024 1:11 pm Reply with quote
WANNFH wrote:
Lord Geo wrote:
While the performance is an understandable thing to worry about (it's apparently becoming the new "Can it run Crysis?"), from what I've heard the microtransactions are all for stuff that you can easily & readily get through normal gameplay, and it literally just for people who want that stuff ASAP.


It's a bit of a both - while all the things are available through normal meaning like DMC5, selling QoL stuff like character customization or fast travel in an open-world RPG with MTX surely doesn't do anything except raise some brows and worsening the marketing for your game from the players, especially when it's a full-price title that cost 70$ at the base price... let alone single-player one.


Look, I do agree that Capcom can be a bit ridiculous when it comes to MTX, but Dragon's Dogma 2 is becoming a whipping boy just because MTX exists for it, not because Capcom's actually nickel & diming players by forcing them to buy stuff. If everything that's available via MTX is also available just by playing the game, then the entire purpose of the MTX is simply to appease those who are impatient & don't actually want to take the time to enjoy the game on its own.

Sure, you can complain about Capcom paying heed to those kinds of players, but in the end MTX is just something that we have to accept is here to stay, and if the game itself is still 100% playable from start to finish without ever paying an extra cent for MTX then that's something to celebrate, not something to rag on simply because the MTX exists, in & of itself. DD2 is not "pay to win", it's "if you buy this it's all on you".
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6363
PostPosted: Fri Mar 22, 2024 1:17 pm Reply with quote
Lord Geo wrote:
Look, I do agree that Capcom can be a bit ridiculous when it comes to MTX, but Dragon's Dogma 2 is becoming a whipping boy just because MTX exists for it, not because Capcom's actually nickel & diming players by forcing them to buy stuff. If everything that's available via MTX is also available just by playing the game, then the entire purpose of the MTX is simply to appease those who are impatient & don't actually want to take the time to enjoy the game on its own.


To be fair a fraction of this game’s presumptive playerbase likely doesn’t have to time to hoof it across the game’s sizable open world and then back. So it’s not just the JG Wentworth types Razz
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2359
PostPosted: Fri Mar 22, 2024 2:01 pm Reply with quote
WANNFH wrote:
It's a bit of a both - while all the things are available through normal meaning like DMC5, selling QoL stuff like character customization or fast travel in an open-world RPG with MTX surely doesn't do anything except raise some brows and worsening the marketing for your game from the players, especially when it's a full-price title that cost 70$ at the base price... let alone single-player one.


When said features are acquired via normal gameplay, it's not really QoL, especially when a lot of the game is designed around NOT having fast travel. It's like with DMCV; execs demanded MTX and Itsuno's team went "so how do we make these as pointless as possible?"

As for the rest of the week, Inomata's passing definitely sucks, especially so soon after Toriyama. And looking forward to getting SMTV Vengeance a week earlier


Last edited by AiddonValentine on Fri Mar 22, 2024 3:00 pm; edited 1 time in total
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WANNFH



Joined: 13 Mar 2011
Posts: 1864
PostPosted: Fri Mar 22, 2024 2:20 pm Reply with quote
BadNewsBlues wrote:
If that’s the case why did Monster Hunter Rise and World both have character editing mtx go on to sell 25 and 14 million copies respectively?

Even the last four RE games had stuff like this and those games sales weren’t impacted in any notable way by fan apathy towards DLC & Microtransactions.


Well, that's a completely dumb idea in general from both sides, and the only reason I see why it blew off disproportionally compared to the MonHun/RE/DMC5 is that DD2 is both an open-world RPG (and the access to character editor or fast travel consumables in this genre is basic stuff, opposed to consumables in RE - because if Capcom decided to sell packages of ammo in RE remakes instead of what they are doing now - that probably caused more marketing damage) and was just more of the fuel to the fire that is for the actual problems of the game (no ability to start the new game without manually deleting the save files, which also can possibly affect the ability to play because of the super-intrusive DRM that Capcom plastering every single game? Now we're raising serious questions of what Capcom thinking before releasing the game) and the opposition to putting MTX in single-player games in general.


Last edited by WANNFH on Fri Mar 22, 2024 2:23 pm; edited 1 time in total
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b-dragon



Joined: 21 Apr 2021
Posts: 500
PostPosted: Fri Mar 22, 2024 2:22 pm Reply with quote
I honestly more concerned about DD2's framerate than the MTX- those are just a bad look (though, given industry behavior, I can't blame anyone who wonders how the presence of those affected the balancing of the game.) But what was said about the framerate, at least prerelease, was sort of the worst of both worlds. I'm playing on PS5, and prefer consistent fps for games that require timing. It doesn't have to be 60 (though with Capcom resources, I feel like it probably should be,)...but it shouldn't be inconsistent.
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psh_fun



Joined: 22 Oct 2023
Posts: 102
PostPosted: Fri Mar 22, 2024 4:51 pm Reply with quote
I don't feel "other games do scummy DLC so this is okay" is a good argument. It's okay to complain about it in DD2 for being the newest one to do it. Same with the argument you can earn stuff in-game (supposedly) and the paying money is just for convenience. That's the whole gotcha with battle passes. Time VS Money. Spend 100 hours to get something or pay 20 dollars. All it does is enable and help make these practices normalized and incentivize devs to create game that waste the player's time and nudge them into spending more money. If you don't care then sure, enjoy the game all you like, but people are free to point out how bad this stuff is.
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Nagatoka_Morito



Joined: 08 Jun 2010
Posts: 51
PostPosted: Fri Mar 22, 2024 6:16 pm Reply with quote
Jean-Karlo wondering out loud about Andy and Mai (or a potential child of the two) makes it seem like he's forgetting about Hokutomaru, who was effectively a replacement for both in MOTW. Granted, the obnoxious "No Mai no Buy" crowd still exists, but I'd love to see him maybe get a bit of character development after mostly existing in the first game as one of the comic relief characters alongside Marco (who I refuse to call "Butt" on principle).
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6363
PostPosted: Fri Mar 22, 2024 7:35 pm Reply with quote
psh_fun wrote:
I don't feel "other games do scummy DLC so this is okay" is a good argument. It's okay to complain about it in DD2 for being the newest one to do it. Same with the argument you can earn stuff in-game (supposedly) and the paying money is just for convenience. That's the whole gotcha with battle passes. Time VS Money. Spend 100 hours to get something or pay 20 dollars. All it does is enable and help make these practices normalized and incentivize devs to create game that waste the player's time and nudge them into spending more money. If you don't care then sure, enjoy the game all you like, but people are free to point out how bad this stuff is.


I just like how people have spent the last year pissing all over a game like Starfield for questionable gameplay design and technical issues but little to complain about the game’s premium content. Now here comes Dragon Dogma 2 with similar issues but people are choosing to primarily piss all over the game for an issue that’s at the bottom of the totem pole of the game’s issues and not even a new wrinkle as I mentioned previously.
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Avec ou Nous



Joined: 17 Feb 2023
Posts: 154
PostPosted: Fri Mar 22, 2024 9:32 pm Reply with quote
BadNewsBlues wrote:
I just like how people have spent the last year pissing all over a game like Starfield for questionable gameplay design and technical issues but little to complain about the game’s premium content. Now here comes Dragon Dogma 2 with similar issues but people are choosing to primarily piss all over the game for an issue that’s at the bottom of the totem pole of the game’s issues and not even a new wrinkle as I mentioned previously.


I genuinely did not even know Starfield even had DLC. Checking out I guess it's a pre-order for a story DLC that hasn't come out yet. I guess the complaint is people paid for something last September and it hasn't released yet? I don't know if it was ever announced when it would come out.

Also from what I've been reading it seems part of the ire is from all the reviewers who failed to mention all the MTX in Dragon's Dogma 2. Some are claiming they didn't know and it was put post launch, others say they knew but didn't think it was a big deal so they didn't bother to mention it before praising the game. Not sure what the official story is.
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