Forum - View topicThis Week in Games - The Game Industry Uniting Against Bad Decisions
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Yttrbio
Posts: 3674 |
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On Steam they're saying that their post was sensationalized, and they're not deleting the game. I'm not sure how reporting "the thing we literally said" is sensationalizing it, but whatevs. |
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light turner
Posts: 192 |
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Oh, college! That makes way more sense then. My mistake! |
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LuScr
Posts: 143 |
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The really insane thing about what Unity is pulling is that they're applying it retroactively.
You can't get away from this by simply not using Unity anymore, and switching to another engine for future games. If you've made games with Unity in the past, those games are going to be subject to this new pricing scheme, and you're going to be on the hook for those costs. This is going to bankrupt some smaller developers. It's an absolute travesty. |
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Cryten
Posts: 1163 |
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Depends what you mean by retroactive as charges where stated to be based on the current years installs.
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Joe Mello
Posts: 2317 Location: Online Terminal |
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IIRC the benchmarks are retroactive and they are lifetime benchmarks. Even if they weren't, you could have a situation like how Among Us wasn't popular until well after it was published. If you suddenly have a hit game that was made in Unity, you're going to be charged for it effectively forever. |
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NeverConvex
Subscriber
Posts: 2584 |
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I haven't spent a ton of time researching it (and haven't even looked at the Unity FAQ), but I thought this was a pretty clear explanation: While installs made before January 1, 2024, will not incur any per-install fees, those previous installs will be used to help calculate whether a game meets the applicable "lifetime installs" threshold, according to Unity's FAQ. https://arstechnica.com/gaming/2023/09/game-developers-unite-against-unitys-new-per-install-pricing-structure/ i.e., it seems like you won't be directly charged for historical installs, but they will contribute to determining what pricing tier you're in. Mm, also presumably new installs count, even if they're new installs of old games released at a time when Unity's TOS were different. Really, really hope this leads to a mass exodus to other game engines (especially Godot! They even announced a Godot development fund, in the middle of this Unity debacle!). Hopefully Unity goes completely under (and, truly pie-in-the-sky, maybe ends up selling their source code to some group with stronger roots in developer communities, and much weaker roots in MBA ones). |
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Top Gun
Posts: 4830 |
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I can't see how any part of that retroactive bullshit holds up under legal scrutiny. And you can bet your ass there are going to be plenty of lawsuits flying over this.
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Nate148
Posts: 521 |
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FYI only daytona one got the SRC thing 2 did not till now
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sadoldguy
Posts: 68 |
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The need for Unity to make a LOT more money roughly coincides with the company going public. Shareholders tend to prefer continuous growth in share value.
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djl33
Posts: 23 |
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What is that supposed to mean? |
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Nate148
Posts: 521 |
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