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This Week in Games - A Farewell To Legs




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AQuin1904



Joined: 13 Nov 2021
Posts: 270
PostPosted: Fri Mar 24, 2023 10:28 am Reply with quote
Both Ryza and Automata grabbed the enduring support they did because of the quality play experience, but I think there's some truth to the idea that people horny for the character designs gave them a much larger reach than they would otherwise have had. I've never played or paid attention to an Atelier game, but I at least went and looked up reviews of Ryza because fanart of the title character became inescapable on sites like Pixiv at one point and I wanted to know what was up. I'd be willing to bet that sort of thing reached far more people than paid ads for either game, and in the modern marketplace, simply making people aware a thing exists can make a huge difference. (And while I was a fan of the first Nier, I know multiple people who would never have tried Automata if not for its character designs.)

At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.

Quote:
it's another "Laputa: Castle in the Sky" situation where folks in Japan didn't consider whether the name of this character might mean something weird in another language

If you mean the name "Laputa" itself, then surely that one is on Jonathan Swift. He coined it in the early 1700s (in a novel that coincidentally and amusingly ends its catalogue of fictional countries with a visit to Japan, and which appeared in a successful Spanish translation—with the place name unchanged—by the end of the same century).
Imo, the Wii is a much sillier example because Nintendo actually claimed that name worked in every language.
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Silver Kirin



Joined: 09 Aug 2018
Posts: 1251
PostPosted: Fri Mar 24, 2023 11:15 am Reply with quote
AQuin1904 wrote:
Quote:
it's another "Laputa: Castle in the Sky" situation where folks in Japan didn't consider whether the name of this character might mean something weird in another language

If you mean the name "Laputa" itself, then surely that one is on Jonathan Swift. He coined it in the early 1700s (in a novel that coincidentally and amusingly ends its catalogue of fictional countries with a visit to Japan, and which appeared in a successful Spanish translation—with the place name unchanged—by the end of the same century).

The European Spanish dub changed the name of the island to Lapuntu, which apparently was the name used in some Spanish translations of Gulliver's Travels. Later another dub was made where they used the original name and in 2010 the movie finally received a Neutral Spanish dub where they ketp the name Laputa as well and that made the movie meme among Latin American anime fans because it's hard to take the story seriously when they repeat the word Laputa several times. I know Ghibli doesn't want their movies to be changed and neither do fans, but sometimes it's necessary.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6356
PostPosted: Fri Mar 24, 2023 12:38 pm Reply with quote
AQuin1904 wrote:


At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.


Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.
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AQuin1904



Joined: 13 Nov 2021
Posts: 270
PostPosted: Fri Mar 24, 2023 1:04 pm Reply with quote
BadNewsBlues wrote:
AQuin1904 wrote:


At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.


Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.

Didn't that game launch without working lobbies and a bunch of other key features missing? Any Tekken competitor without at minimum better online is doomed to get instantly squashed.

(Also, didn't DOA 5 relaunch, like, twice before it finally got a stable following?)
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JoelBurger





PostPosted: Fri Mar 24, 2023 1:06 pm Reply with quote
BadNewsBlues wrote:
AQuin1904 wrote:


At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.


Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.


Because few people are willing to give DOA enough of a chance to actually examine its systems. Including "fans" who still perpetuate the idea that 6 toned down anything, because they never actually played the game or followed any of its news cycle beyond that initial statement.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 653
PostPosted: Fri Mar 24, 2023 1:39 pm Reply with quote
JoelBurger wrote:
BadNewsBlues wrote:
AQuin1904 wrote:


At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.


Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.


Because few people are willing to give DOA enough of a chance to actually examine its systems. Including "fans" who still perpetuate the idea that 6 toned down anything, because they never actually played the game or followed any of its news cycle beyond that initial statement.


DOA was a case where its fanbase doth protested too much. They spent years insisting that the games were more than just the exaggerated boob physics, but when they toned down the fanservice in 6 they hollered bloody murder. And while I do think it's valid for a game to embrace fanservice (just be honest about it and don't make cheesecake some kind of weird moral stance), DOA really wanted to have its cake and eat it when, as other people pointed out, it was jank as heck upon release. You're not building any kind of audience with the sort of nickle-and-diming DOA 6 pulled off.

Back to Atelier: the thing I haven't seen many people point out was that it DID have a loyal fanbase before Ryza--of mostly female fans. And I get it: lots of low-key games with cozy vibes about female alchemists being the local wise woman, helping folks out with stuff while having nice little adventures. I think there's something to be said about that. Ryza and her legs were just a honeypot and helped folks realize that hey, mid-budget RPGs with low stakes can be really, really fun.
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JoelBurger





PostPosted: Fri Mar 24, 2023 2:16 pm Reply with quote
FinalVentCard wrote:
JoelBurger wrote:
BadNewsBlues wrote:
AQuin1904 wrote:


At the same time, the underlying substance is clearly what kept players interested in the long term. Games that bank more heavily on audience thirst without anything to back it up tend to be splashes in the pan at best. I think there's probably a certain balance that people are most willing to accept.


Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.


Because few people are willing to give DOA enough of a chance to actually examine its systems. Including "fans" who still perpetuate the idea that 6 toned down anything, because they never actually played the game or followed any of its news cycle beyond that initial statement.


DOA was a case where its fanbase doth protested too much. They spent years insisting that the games were more than just the exaggerated boob physics, but when they toned down the fanservice in 6 they hollered bloody murder. And while I do think it's valid for a game to embrace fanservice (just be honest about it and don't make cheesecake some kind of weird moral stance), DOA really wanted to have its cake and eat it when, as other people pointed out, it was jank as heck upon release. You're not building any kind of audience with the sort of nickle-and-diming DOA 6 pulled off.


Except they didn't tone it down. As is evident if you looked at literally anything related to DOA6 beyond the initial statement that they were wanting to tone things down (including the Evo stream that got taken down because they were zooming into Tina's ass as she gets powerbombed).
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Evan Wu



Joined: 08 Feb 2023
Posts: 8
PostPosted: Fri Mar 24, 2023 3:09 pm Reply with quote
BadNewsBlues wrote:
Doesn’t seem to be something DOA fans are willing to accept even though I’ve never seen anyone praise the fighting mechanics but yet everyone seems to think 6 bombed because it toned down the fanservice. Despite TK trotting out the same overly expensive fanservice driven season passes they had for 5.


Venus Vacation, the far more fanservice focused spin off, is consistently more popular and has a higher player count than DOA6 is by multiple times. I think that signals that the fanservice is a key appealing factor if the fans jumped ship to that rather than bothering with 6.

JoelBurger wrote:
Except they didn't tone it down. As is evident if you looked at literally anything related to DOA6 beyond the initial statement that they were wanting to tone things down (including the Evo stream that got taken down because they were zooming into Tina's ass as she gets powerbombed).


You only need look at the initial default outfits and options settings to tell they did tone it down. Kasumi is wearing a full body suit head to toe. It's something all fighting games have done for a long time now due to networks and conventions complaining and trying to fit games to fit the very small niche that plays them competitively at EVO. Yes, there are alternate costumes, but the fact they put in so many options to remove the outfits, jiggle physics, and other trademarks was still a sign of betrayal to the fans and they did not appreciate it. Most people just kept playing 5 or moved on to Venus Vacation.
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merr



Joined: 11 Dec 2004
Posts: 488
PostPosted: Fri Mar 24, 2023 6:17 pm Reply with quote
FinalVentCard wrote:

Back to Atelier: the thing I haven't seen many people point out was that it DID have a loyal fanbase before Ryza--of mostly female fans.

“Mostly” might be an overstatement. As far back as the first PS3 trilogy, the games were very squarely aimed at moe fans and featured plenty of fan service targeted at men. They switched back to that after the later PS2 games had a much more standard JRPG tone, in part because they realized the “cute girls doing cute things” vibe from the earliest games in the series had become trendy again.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6356
PostPosted: Fri Mar 24, 2023 6:32 pm Reply with quote
Evan Wu wrote:
Venus Vacation, the far more fanservice focused spin off, is consistently more popular and has a higher player count than DOA6 is by multiple times. I think that signals that the fanservice is a key appealing factor if the fans jumped ship to that rather than bothering with 6.


Isn’t Venus vacation a spin off (a gacha game no less) of a sub series that was notorious for not having well designed gameplay and laughable jiggle physics?

Not to mention that with the game never being released outside of Asia and being Free to play it’s kinda of a bit difficult to gauge it’s overall popularity especially in relation to other games in the free to play market.

Evan Wu wrote:
You only need look at the initial default outfits and options settings to tell they did tone it down. Kasumi is wearing a full body suit head to toe.


A full body suit that’s form fitting and not unusual if you remember even Ninja Gaiden gave her a new outfit.


Evan Wu wrote:
It's something all fighting games have done for a long time now due to networks and conventions complaining and trying to fit games to fit the very small niche that plays them competitively at EVO.


If the people who play games at EVO are a small niche the people who’ve been gnashing their teeth and complaining about conspiracies involving western (Capcom & TK are Western game publishers LOL) game companies hating “attractive women” for the last decade is even smaller.


Evan Wu wrote:
Most people just kept playing 5


Which is funny when you remember that 5 was accused of doing the same thing that 6 was accused of doing meaning those people were full of shit.
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MagicPolly



Joined: 26 Nov 2020
Posts: 1628
PostPosted: Fri Mar 24, 2023 11:10 pm Reply with quote
I think it's extremely funny that people are accusing people who aren't a fan of fanservice in Atelier as tourists when there's dozens of Atelier games without fanservice

Ryza doesn't even have that much fanservice I feel? Aside from some camera angles and Lila's design it doesn't feel that fanservicy, though I've only played Ryza 1 so far
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Zimmer



Joined: 08 Jul 2015
Posts: 201
PostPosted: Sat Mar 25, 2023 3:26 am Reply with quote
MagicPolly wrote:
I think it's extremely funny that people are accusing people who aren't a fan of fanservice in Atelier as tourists when there's dozens of Atelier games without fanservice

Ryza doesn't even have that much fanservice I feel? Aside from some camera angles and Lila's design it doesn't feel that fanservicy, though I've only played Ryza 1 so far
The cumbrains have gotten a really inflated ego in the last few years.
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merr



Joined: 11 Dec 2004
Posts: 488
PostPosted: Sat Mar 25, 2023 3:47 am Reply with quote
MagicPolly wrote:
I think it's extremely funny that people are accusing people who aren't a fan of fanservice in Atelier as tourists when there's dozens of Atelier games without fanservice

I don’t see anyone making that argument in this thread.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 653
PostPosted: Sat Mar 25, 2023 4:53 am Reply with quote
merr wrote:
MagicPolly wrote:
I think it's extremely funny that people are accusing people who aren't a fan of fanservice in Atelier as tourists when there's dozens of Atelier games without fanservice

I don’t see anyone making that argument in this thread.


It's not a stance that people have taken in this thread specifically, but it is one that has popped up in the wake of Ryza's popularity on the Internet at large.
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TokimekiCrisis



Joined: 01 Nov 2022
Posts: 53
PostPosted: Sat Mar 25, 2023 3:37 pm Reply with quote
MagicPolly wrote:
I think it's extremely funny that people are accusing people who aren't a fan of fanservice in Atelier as tourists when there's dozens of Atelier games without fanservice


I started with Atelier Rorona which was the first PS3 game in the series. I know there were like 10 mainline games before it, and various spin-offs on mobile and handheld systems, but as far as the mainline games go at least from the PS3 era onward revealing outfits, hot springs events, and other stuff that's been a staple in the series for a long time. Assuming none of those side games or older entries had anything in the way of that. I am looking forward to the Alchemist of Salburg remake and trying that out for the first time.

Although it sounds like it'll come down to what you think is fanservice. Ironically, yes, one could say Ryza probably has overall less overall fanservice if we go over the in-game CGs compared to past games, but it seems like people's issue are with her outfit and her as a character. Or perhaps they just never did the hot springs events in past games. But it appears Ryza's design alone is a point of contention for some people. So her wearing shorts and having thick thighs is fanservice to them, and I would say so as well since I'm into it.
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