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JustMonika
Joined: 17 Jan 2022
Posts: 1167
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Posted: Thu Feb 17, 2022 12:19 pm
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Oh hell yes! Already got the Funimation one and now I'll have this!
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invalidname
Contributor
Joined: 11 Aug 2004
Posts: 2485
Location: Grand Rapids, MI
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Posted: Thu Feb 17, 2022 5:00 pm
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Quote: | Epic Games' Unreal Engine technology powers the app. |
OK, I’ll bite: why would you need Unreal Engine for a streaming media player?
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Cardcaptor Takato
Joined: 27 Jan 2018
Posts: 5245
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Posted: Thu Feb 17, 2022 5:50 pm
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I'm not sure why the Switch is still sitting on adding Netflix when they have Hulu.
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OdnetninAges
Joined: 03 May 2021
Posts: 21
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Posted: Thu Feb 17, 2022 8:04 pm
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Great news. I've wanted this for years.
It supporting offline viewing is really cool too. I'm glad they included that.
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iamthevastuniverse
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Posted: Thu Feb 17, 2022 8:12 pm
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I wish apps like Neflix or Prime had the offline viewing feature that's the most appealing aspect of this app for me.
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omegafinal
Joined: 13 Jul 2005
Posts: 125
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Posted: Thu Feb 17, 2022 9:41 pm
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invalidname wrote: |
Quote: | Epic Games' Unreal Engine technology powers the app. |
OK, I’ll bite: why would you need Unreal Engine for a streaming media player? |
I can only think of two things:
-It helps them update things behind the scenes. Not sure if it would extend to XBox, Playstation, and Mobile.
-Maybe it helps them on handling video files for offline viewing?
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Custom Apex
Joined: 30 Jun 2019
Posts: 160
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Posted: Thu Feb 17, 2022 11:01 pm
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Cardcaptor Takato wrote: | I'm not sure why the Switch is still sitting on adding Netflix when they have Hulu. |
Especially when the Wii and Wii U had Netflix before support of the streaming app was discontinued on both consoles.
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yuna49
Joined: 27 Aug 2008
Posts: 3804
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Posted: Fri Feb 18, 2022 10:27 am
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I'd prefer that they recode the Roku app, which is, by far, the slowest-loading app of the dozen or so I use regularly. Many times slower than Funimation.
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wing-zero-strike
Joined: 23 Jan 2018
Posts: 28
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Posted: Fri Feb 18, 2022 10:22 pm
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That promo animation is so cute!
Although, hate to be that guy... but... can we get a fix for the bug in the Roku version where the selection skips ahead as you navigate anytime soon?
invalidname wrote: |
Quote: | Epic Games' Unreal Engine technology powers the app. |
OK, I’ll bite: why would you need Unreal Engine for a streaming media player? |
It does sound odd, but it kinda' makes sense to me. (Caution, long nerdy explanation below).
Most platforms like Roku or Apple TV have their own software developer kits (SDKs) for that platform.
These kits are basically code toolboxes that give developers tools for easily doing things like knowing when a user presses a button on the controller.
But each platform has its own toolbox, meaning the code to know when a user presses the arrow buttons on a Roku controller will be different than the code it takes to know when the user swipes the trackpad on an Apple TV.
That might seem obvious, and for streaming boxes, of course they have tools geared towards building streaming video apps.
But then when it comes to game consoles, they tend NOT to have specific toolkits for things like streaming video apps... because they handle a lot more than just streaming video. Instead, their toolkits are much more generic, and more granular to work with, which makes them very flexible and also helps developers find tricks to eek out performance, but that also means it takes more knowledge and work to build things on them.
That's where something like Unreal Engine comes in. Gamers associate Unreal Engine with 3D graphics and games, which is true - it has a lot of tools for building games. But it also helps with all kinds of graphics, including the simple 2D graphics that a streaming UI would have.
The Switch toolkit probably doesn't have anything for building streaming UIs quickly, because Nintendo would likely have made their toolkit sparse and lightweight for the best performance for gaming first and foremost. So even for simple UI, Unreal Engine could be helpful.
Unreal Engine also helps with boring things too, like providing tools for sensing button presses and thumbstick movements from game controllers. And because UE4 runs on all current consoles, Crunchyroll can probably reuse a lot of code between all the consoles for drawing the UI on the screen, for sensing controller inputs, and even for playing back the video itself.
Finally, it may well be as omegafinal suggested, to help with updating things behind the scenes. I believe UE4 has tools to help with self-updating apps -- that is, apps that can update themselves while they are running, WITHOUT the developer needing to submit the update to the eShop and wait for it to be approved by Nintendo (or MS, or Sony, or Apple on those platforms).
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Speeny
Joined: 26 Jun 2020
Posts: 7
Location: Australia
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Posted: Sun Feb 20, 2022 10:58 pm
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I would have been excited about this if it wasn't for the fact that I managed to finally get my hands on a PS5 a couple of weeks ago.
I could always consider using it while playing in portable, but because I have a tablet and a phone, there's really no point.
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Melicans
Joined: 01 Feb 2012
Posts: 627
Location: Canada
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Posted: Mon Feb 21, 2022 1:00 pm
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It's great to finally have the app, but can Crunchyroll do something about the screen fading after a few minutes like it does when preparing to sleep? Funimation and YouTube don't have that problem with their apps.
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