View previous topic :: View next topic |
Author |
Message |
|
aodmisery
Joined: 07 Feb 2004
Posts: 75
|
Posted: Tue Dec 18, 2018 9:29 pm
|
|
|
im surprised ps4 sold so few units in japan. i was expecting alot more
|
Back to top |
|
|
chronos02
Joined: 25 Feb 2009
Posts: 272
|
Posted: Tue Dec 18, 2018 10:32 pm
|
|
|
That's very much within the expected ratio, what surprises me is that the US has less PS4 sales vs Europe, and that their XBOX sales are lower than the PS4s in their own territory.
By the way, those are some very accurate estimates for the XBOX! Down to single units! lol
|
Back to top |
|
|
stannisbaratheon
Joined: 27 Nov 2017
Posts: 61
|
Posted: Tue Dec 18, 2018 11:07 pm
|
|
|
[quote="aodmisery"]im surprised ps4 sold so few units in japan. i was expecting alot more[/quote]
Japan has a Population of 100 million, US is 300 million and Europe is 500 million, so the ratio percentage seems just right
|
Back to top |
|
|
Яeverse
Joined: 16 Jun 2014
Posts: 1147
Location: Indianapolis
|
Posted: Wed Dec 19, 2018 12:13 am
|
|
|
Am surprised vgchartz numbers are being reported.
|
Back to top |
|
|
redaga
Joined: 05 Oct 2017
Posts: 26
|
Posted: Wed Dec 19, 2018 2:15 am
|
|
|
>VGC
are you serious?
Everyone knows VGC pull numbers out of their ***.
|
Back to top |
|
|
tangytangerine
Joined: 28 Feb 2010
Posts: 439
|
Posted: Wed Dec 19, 2018 2:44 am
|
|
|
That probably explains why Xbox Japan's Games with Gold usually repeats giving Kalimba so many times. Since there's only over 100,000 units sold in Japan.
|
Back to top |
|
|
Aca Vuksa
Joined: 22 Mar 2018
Posts: 643
Location: Nis, Serbia
|
Posted: Wed Dec 19, 2018 4:15 am
|
|
|
PS4 being sold 35.56 to Europe makes it like that Europe is the PS4's console trend seller. Man, this is really good! I love seeing how PS4 sold very well in Europe.
|
Back to top |
|
|
BadNewsBlues
Joined: 21 Sep 2014
Posts: 6358
|
Posted: Wed Dec 19, 2018 9:45 am
|
|
|
aodmisery wrote: | im surprised ps4 sold so few units in japan. i was expecting alot more |
Japan has always been rather shaky in their reception towards consoles.
|
Back to top |
|
|
WatcherZer
Joined: 29 Dec 2016
Posts: 319
|
Posted: Wed Dec 19, 2018 2:25 pm
|
|
|
Original Xbox had trouble breaking the Japanese market due to oversized controllers, they brought out smaller ones but by then it was too late. XboxOne put a lot of money into courting developers and producing console exclusives from Japanese developers but produced little financial return and stopped after a couple of years, Xbox360 they didn't even bother trying.
|
Back to top |
|
|
Kicksville
Joined: 20 Nov 2010
Posts: 1260
|
Posted: Wed Dec 19, 2018 2:51 pm
|
|
|
WatcherZer wrote: | Original Xbox had trouble breaking the Japanese market due to oversized controllers, they brought out smaller ones but by then it was too late. XboxOne put a lot of money into courting developers and producing console exclusives from Japanese developers but produced little financial return and stopped after a couple of years, Xbox360 they didn't even bother trying. |
That seems like the reverse of what happened to me - they tried pretty hard with the Xbox 360, and not really at all with the Xbox One. By the time it came out over there, The Mattrickening had already stunted its launch everywhere else, and since all their effort with the 360 didn't really pay off, it seems they didn't bother to promote the One at all.
They did initially have a few Xbox One exclusives from Japanese devs, although those seemed like they were positioned with the international market in mind. But they either had a hard launch (Crimson Dragon), got interrupted partway through (D4, although that might've been due to Access Games falling out with Swery), or were cancelled (Scalebound, the Phantom Dust sequel). The free to play Happy Wars from Toylogic is the one notable ongoing success there, although that did start with a late 360 version.
I am curious to see how the next generation goes. Microsoft has notably bought up a number of devs and made a big show of it, as if to say "We'll do better next time". I am wondering if the aforementioned snafus with Japanese exclusives keep devs away, aside from multiplatform ports which we seem to have gotten more of. Sony's apparent arrogance this generation has also done a pretty good job of drawing ire though (see the whole weird mess they made with adult content for whatever reason), so I suppose we'll see how it plays out.
|
Back to top |
|
|
Sheleigha
Joined: 09 May 2008
Posts: 1674
|
Posted: Thu Dec 20, 2018 12:43 am
|
|
|
Яeverse wrote: | Am surprised vgchartz numbers are being reported. |
#875573 wrote: | >VGC
are you serious?
Everyone knows VGC pull numbers out of their ***. |
Although there is the few times when VGchartz uses real numbers from official reports, please do not use them as a source. I honestly do not know how they are still an active site, since many companies have ssid that they lie about their numbers. Not even in the ballpark, many numbers are highly inflated ad just fake :/
|
Back to top |
|
|
Fuzzy Pickles!
Joined: 30 Jan 2013
Posts: 25
|
Posted: Thu Dec 20, 2018 1:27 am
|
|
|
VGChartz is not a reliable site to get sales data from. The site outright makes up many of its sales which alone should trigger a red alarm.
If you want legitimate sales data, either wait for the NPD Group sales or for the companies to release their quarterly updates on how well their console sold.
|
Back to top |
|
|
|