Forum - View topicINTEREST: CG Girl Saya's Realism Will Have You Doing A Double Take
Goto page Previous 1, 2 Note: this is the discussion thread for this article |
Author | Message | |||
---|---|---|---|---|
DrXL
Posts: 9 |
|
|||
Present Day, Present Time is finally actually the Present..
|
||||
leafy sea dragon
Posts: 7163 Location: Another Kingdom |
|
|||
The consensus for when the technological singularity will happen seems to be between 2035 and 2050. |
||||
Fenrin
Posts: 703 Location: SoCal |
|
|||
For me the stunning part is the eyes, they look like a real human's eyes, down to the unevenness between the two.
|
||||
casualfan
Posts: 333 |
|
|||
With games now have very realistic graphics, I feel like any big game companies could make a super-realistic image like this if they can find a way to make profit from it. Or any cgi animation company for that matter. For being self-taught independent creators though, it's a very impressive work.
|
||||
Meexa
Posts: 208 |
|
|||
Girls will eventually turn their drawers of adam & eve dildos into realistic organic human males. |
||||
jdnation
Posts: 2088 |
|
|||
This is already achievable thanks to performance capture. See James Cameron's AVATAR. It's a combination of good modeling/3D scanning, good mo-cap tech, and also of major importance - good facial/muscular rigging, the last of which is the usual culprit and requires major work and technical knowledge. Also the actress should behave and act normally and not be a person trying to be an animated character. |
||||
leafy sea dragon
Posts: 7163 Location: Another Kingdom |
|
|||
Huh, I had the impression that motion capture was the basis for Avatar and that all of the movements were cleaned up and modified later on. But yeah, you're right. The Jungle Book (the 2016 one) also has pretty convincing animals.
Problem is that all of this convincing photorealism has only been found in Hollywood. Nothing else really has the budget for it. |
||||
Re:SOUL
|
|
|||
Here's the thing, the only benefit of formal teaching in my opinion is the fact that you get a piece of paper acknowledging your skill which many companies will want to see. Degrees will show that you completed a structured course that not only teaches skills but puts you in environments that prepare you for the workplace. The thing about art though is that online portfolios speak just as well and things like learning to work in the industry can also come with experience. I'm starting my second year of games design soon so I'll see if my formal education is really worth anything since it revolves heavily around 3D and I'm a 2D artist.
|
||||
All times are GMT - 5 Hours |
||
|
Powered by phpBB © 2001, 2005 phpBB Group