Forum - View topicNEWS: Final Fantasy XIV: A Realm Reborn Has Over 5 Million Registered Accounts Worldwide
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Ryomanagare
Posts: 70 |
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WoW active accounts also include abandoned accounts in China , where you buy minutes of playtime instead of a monthly subscription.
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enurtsol
Posts: 14886 |
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It has to be reactived, specifically:
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Lili-Hime
Posts: 569 |
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@enurtsol
That reminds me. FFXIV doesn't count people who've bought the game and only used their first 30 days as having ever been subscribed. You're only a subscriber when you've paid the monthly fee at least once. A lot of bots just use the 14 day free trial or the 30 days that come with buying a license and are banned before they can sub. |
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Emerje
Posts: 7400 Location: Maine |
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I alpha and beta tested 1.0 and beta tested 2.0. I played a lot of both, but in the end I didn't have friends in the game and my brother stopped playing as soon as he hit 50 so I hadn't touched the game in nearly a year. This past July my brother and I both picked up our old characters and started playing again to see what had changed in our time away. But when Geek & Sundry started playing weekly on Twitch (hosted by voice actor Orion Acaba and Jessica Marzipan of Heroes of Cosplay) we started new characters on the Sargatanas server and joined the Crowd Control G&S free company and the game has been a blast! I'm actually excited to play again and look forward to my next sessions. Being in a free company with a house really changes the game experience.
That's one of the casualties from 1.0, the original game had some amazing movement animations. You didn't run and stop to a stand still like you do now, you took a few extra steps before you stopped. In 1.0 you couldn't move and attack like you can now so SE might have found the extra animations unnecessary or redundant, but I think they added an extra layer of immersion to the game. Other animations were changed too of course, it's one of the very few places where 2.0 didn't improve over 1.0. Emerje |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Sounds like it could get annoying, from a gameplay perspective, if your character took a few extra steps after letting go of the directional input. That being said, I was raised on platforming games, where control for your character's movement has to be as precise as possible (with exceptions, like Sonic, but for those, there's the balanced-on-an-edge thing that keeps them from walking right off a ledge). I imagine for something like this, split-second timing with when you stop moving is not nearly as important.
That sounds like a major source of revenue for Squaresoft. They'd be pretty financially stable with these. Heck, they could use that money to fund more risky projects. |
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Kadmos1
Posts: 13615 Location: In Phoenix but has an 85308 ZIP |
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Is having an account with a F2P technically considered a sub?
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Lusbox
Posts: 156 Location: UK |
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Taking a few steps after you take your finger off the button is a horrible mechanic that I'm glad they don't have in mmos, where you have to dodge and manoeuvre into the right position so you don't get 1 shotted.
My biggest gripe with Witcher and GTA is that animation, i get that it's meant to be realistic but to me it just makes it feel like you have less control of your character. |
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Emerje
Posts: 7400 Location: Maine |
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It could be annoying, but the idea came from action games with similar movements so you could get used to it pretty quickly. Plus we're only talking about a couple steps. Another animation I miss is when you turned your character would lean into it rather than always standing upright like they do now. Emerje |
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Stealth00
Posts: 65 |
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I feel like I need to point out to you that even as WoW "dies" it still has more players than any of its competitors ever had. Is its decline due to LFR as you've so assuredly stated? Maybe. But there are many other factors involved, like the dilution of the market with dozens of F2P MMOs, the rise of MOBA, mobile games, boredom with an aging game, and players moving on from the hard core raiding and/or gaming phase of their lives. |
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