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When, and / or will general anime style / art change anymore?




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Psajdak





PostPosted: Thu Feb 06, 2014 10:26 am Reply with quote
I made this thread on another site, but I am interested in your opinions too.

I think many of us here can very often recognize from which decade is some anime character just by looking at the picture, especially if art is from 90s.

Nowadays, there are many styles (depending on studio), but computer animation + HD just makes something similar between them and recognizable for this age.

I love art from many years since beginning of 80s, but I won't pretend that current age anime art doesn't look better than ever.

Art is really improved in the last 30 years...

What do you guys think; can we expect some recognizable changes in years to come?

Or if some of you are artists yourself, do you see something in current character artwork that needs further improvement / changes?
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Bargain Hunter



Joined: 07 Mar 2009
Posts: 24557
PostPosted: Thu Feb 06, 2014 10:51 am Reply with quote
It would be rather remarkable if anime style / art DIDN'T continue to change over time. I can't think of a single medium, animation or otherwise, where the visual look didn't evolve due to a variety of technological changes and changes in taste.
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DuskyPredator



Joined: 10 Mar 2009
Posts: 15596
Location: Brisbane, Australia
PostPosted: Thu Feb 06, 2014 11:08 am Reply with quote
Well in general there is more detail made into character's mouths moving so that it is not just a shape. But really there seems to be so much variation of styles that it can be hard to maybe notice an art change. For one SHAFT makes designs into an art form with over the top stylisation. We had an entirely CG anime which was alright, and before that an almost entirely rotoscoped anime. In style I don't know if it is more possible at being able guess studio or character designer now than nail down typical traits.

I would be somewhat interested at looking at some of the trends of the change in style different studios have had. For instances you can see KyoAni has changed with bigger eyes more to the sides of the head that seemed more typical of moe several years ago, to now that seems to be more typical moe with more detailed smaller eyes. But you still get some throwbacks with the way of things like Day Break Illusion and Madoka, the fact those are both deconstructions of the same genre might mean something.
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Bango



Joined: 06 Jul 2013
Posts: 1122
PostPosted: Thu Feb 06, 2014 11:17 am Reply with quote
In a way the addition of most backgrounds being 3D models is a tell of the era. What comes next? Who knows. But we know something will. It always does.

I'd say an earlier tell was the conversion to widescreen. For a time what channel a show aired on and what studio determined if it were widescreen or not, with one of the reasons to buy the DVD being seeing it in widescreen. But that only lasted for a year or 2 before the conversion was fully done.

It's true that it's easier to tell art by a company now rather than a specific artist. I remember back in the 90's it was all like "Oh, those eyes. Keiji Gotoh does this one." and "Nobody makes those noses like Escaflowne guy." but now the only one I even do that with is "Gundam Seed guy" (yes, I know it's he has a name but he'll always just be Seed Guy to me).

It just seems artists now are adapting their styles a lot more. Even Masami Obari adapted his style some (adopting rounder noses and cheeks), and his was a pretty legendary style. I remember telling a friend of mine about one of the SRW anime and saying the characters designs were redone by Masami Obari. He asked who. I said the Fatal Fury anime guy. He still didn't know. So I said "lean muscled pretty faced people who are really pointy and angular." and he immediately knew who I was talking about.
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Vaisaga



Joined: 07 Oct 2011
Posts: 13246
PostPosted: Thu Feb 06, 2014 12:49 pm Reply with quote
I think we'll probably seen more fully 3D CG shows in the future. Hopefully they'll develop to a point where they look 2D because that's what I prefer.

I'll be okay so long as it looks good. I hope no one will have the dumb idea to rotoscope anything again. That was awful.
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vanfanel



Joined: 26 Dec 2008
Posts: 1265
PostPosted: Fri Feb 07, 2014 3:52 am Reply with quote
As long as there continues to be anime, styles will change. There are always new artists entering the field. Some will copy whatever's comfortably popular to get in the door; others will rebel against it to distinguish themselves. Fans will get bored of same-old same-old and gravitate somewhere else, and whatever they coalesce around will get anime adaptations/merchandising, etc. Eventually, the new and the fresh will become the comfortably popular, and new artists will either copy it to get in the door, or rebel against it to distinguish themselves.

Endless cycle.
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Bango



Joined: 06 Jul 2013
Posts: 1122
PostPosted: Fri Feb 07, 2014 9:12 am Reply with quote
Fashion and such plays a role too. Not so much with clothes but mainly with hair. There were so few twintail girls before but now every show needs at least one. White hair used to be super rare too but now people seem to have come to their senses and we're seeing more of them, thank god Laughing

It used to be the big poofy hair that was everywhere.

"Oh, 80's anime. Hair that big wasn't just acceptable, it was expected."
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ChibiKangaroo



Joined: 01 Feb 2010
Posts: 2941
PostPosted: Fri Feb 07, 2014 10:42 am Reply with quote
As others have mentioned, I expect more and more involvement of computer generated content in the future of anime. I'm really not sure what that means for the industry/medium. If the future is driven more by financial greed, then it might mean less quality and more quantity. If the future is driven more by artistic innovation, then it might mean better quality overall. Time will tell.
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FenixFiesta



Joined: 22 Apr 2013
Posts: 2581
PostPosted: Fri Feb 07, 2014 12:21 pm Reply with quote
Quote:
If the future is driven more by financial greed, then it might mean less quality and more quantity. If the future is driven more by artistic innovation, then it might mean better quality overall.

If it is an adaptation work, the studio logic is based on making a profit off an already existing fan base, however a project driven by "greed" doesn't automatically mean the project is going to by half baked, and just as well a project trying to be "the next vision of art" isn't necessarily going to be well received (Flowers of Evil general reception anyone?).

That said, the anime industry has a general trend has been about applying modern animation trends, and THEN cutting corners on said trends, in the olden days it used to be simply minimizing frames because character movement could be established with less animation.

Miyazaki complains about lack of animation in modern anime because Studios know they can get away with it while still telling a story (look at Kill la Kill, they short cut the hell out of animation especially during key moments and people still eat it up because it is an "over the top" setting), Shaft has made it a general art style with its production of bizarre cuts to establish emotion or movement without using "traditional" animation methods.
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ChibiKangaroo



Joined: 01 Feb 2010
Posts: 2941
PostPosted: Fri Feb 07, 2014 2:19 pm Reply with quote
FenixFiesta wrote:

Miyazaki complains about lack of animation in modern anime because Studios know they can get away with it while still telling a story (look at Kill la Kill, they short cut the hell out of animation especially during key moments and people still eat it up because it is an "over the top" setting)


I suppose Kill la Kill could be the perfect example of what I was talking about then. It is still likely to make a lot of money because it is "over the top" in a similar fashion to FLCL, and because it has boatloads of fan service. The animation quality though is god awful. I'm not saying that the entire product of Kill la Kill is bad quality, but the animation is terrible. Thus, I could see some studios using that as a model. Bad animation + some kind of special, targeted appeal can still make a lot of money, whether the story is great or not. (We already know that a show doesn't have to have a well written narrative to be a money-maker).
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