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Anime Games on Gameboy Advanced...


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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Sun Mar 10, 2002 2:01 am Reply with quote
Short question: Since the Gameboy Advanced is basically just the Super Famicom/SNES in a handheld package (which is a really, really cool thing for those of us retrogamers who were teenagers in the late 80s and early 90s), sans 2 buttons, what do you suppose the chances are that we'll see some of the many anime-based fighting games and RPGs, such as Gundam Wing & Sailor Moon , that were on the Super Famicom but were never ported over to North America because by the time the anime became popular over here the SNES was a dead system?

(Not that I have already played many of these games emulated... well, okay, I have, but it would be nice to own legit copies.)

My brother has one, but I'll probably get my own sooner or later, as a new Star Ocean game will be released. And I love Sonic, and it seems his new home is on Nintendo systems, though that is just wrong on so many different levels for a die-hard Sega fan (since the days of the Master System) like me.
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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Sun Mar 10, 2002 2:06 am Reply with quote
Oh yeah, I'd love it if they'd port over the Marmalade Boy dating RPG (which has gorgeous renditions of "Egao ni Aitai" and "Moment" by SNES standards), but somehow I don't think it's towards the top of the list of anime games we'll be likely to see over here any time soon, or ever. I've never been able to find any fan-translated emulated versions.
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GATSU



Joined: 03 Jan 2002
Posts: 15578
PostPosted: Sun Mar 10, 2002 2:20 am Reply with quote
Well there's a Robotech game coming to GBA soon, and Infogrames is producing a GBA Dragonball game. But other than that, I haven't heard anything new, unless you want to count the upcoming Megaman Advance sequel as an anime-based game, since there is in fact an anime of it...
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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Sun Mar 10, 2002 2:24 am Reply with quote
Are the import games interchangable (without an adaptor or doing things to your system that would void the warranty), like for the old Gameboy or like for the (underappreciated, though not as underappreciated as the Lynx) Sega Gamegear?
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Ataru



Joined: 04 Jan 2002
Posts: 2327
Location: Missouri (Strikeman)
PostPosted: Sun Mar 10, 2002 3:21 am Reply with quote
As much as I love to see some of the Lupin, Tenchi and all those PRGs that was never released in the States, but it doesn't look likely (Too bad too.), but from the news I just found out, Square is back on the GC with FF XI and it's going to use the GBA as well. I'll post the adress later this morning or evening.
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dudesup



Joined: 14 Jan 2002
Posts: 88
PostPosted: Sun Mar 10, 2002 1:16 pm Reply with quote
I heard the lunar games are going to get remakes for gba. Very Happy
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Ataru



Joined: 04 Jan 2002
Posts: 2327
Location: Missouri (Strikeman)
PostPosted: Sun Mar 10, 2002 2:03 pm Reply with quote
dudesup wrote:

I heard the lunar games are going to get remakes for gba. Very Happy

I heard it's a remake of the Game Gear Lunar.
Here's the address.http://www.planetgamecube.com/news.cfm?action=item&id=2747
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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Sun Mar 10, 2002 2:09 pm Reply with quote
Ataru wrote:

As much as I love to see some of the Lupin, Tenchi and all those PRGs that was never released in the States, but it doesn't look likely (Too bad too.),


("RPGs") As much as it pains me to admit it, the Tenchi Muyo RPG wasn't all that great. It was really pretty to look at for a Super Famicom RPG with characters much larger than the SNES Final Fantasy games, but it was far too easy to play. It was like a kiddy version of a tactical RPG like Shining Force, but you don't have to worry about items or, if you know the simple trick (which isn't a cheat code), dying. You see, the characters could recharge their energy and magic automatically as long as they were out of the range of the enemies. And, for the "boss" stages , many "bosses", including the final boss, were static, meaning all you had to do to not die was to send in only one character into the line of fire at a time, and then when the power got low, move him or her back out of range. The only real challenging level was this one where you have to fight a brainwashed Ryoko and her clones without injuring the real Ryoko too badly, so you were prevented from using "area" attacks (attacks where you can attack several characters at the same time). Why couldn't all of the fights have been like that? Also, Kiyone, my favourite Tenchi babe, didn't appear (unless she's a hidden character), although the Washuu puppets from the TV continuity did!

For some reason, the Sailor Moon RPG (essentially a Final Fantasy game with Sailor Moon characters) was much harder than the Tenchi RPG, even if the Sailor Moon anime is aimed at a younger audience than Tenchi Muyo. I liked the Sailor Jupiter story that took place in exotic, faraway Canada!
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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Sun Mar 10, 2002 2:34 pm Reply with quote
Hey, wasn't there an Urusei Yatsura side-scroller for the Super Famicom? It was sort of like Valis, except with Lum? Was that any good?

The Urusei Yatsura game I'd really love to play though would be the Sega Mega Drive CD game, which, I believe, was sort of like a "Choose Your Own Adventure" book. It had original animation and the voices of Hirano Fumi as Lum and Toshio Furukawa as Ataru. The only thing I didn't really care for was that the character designs were those from the OVAs, not the classic TV designs. Of course, I'm basing my perceptions of the game entirely from a single article I read in Electronic Gaming Monthly over 8 years ago. Although I do own a Sega CD system (which had really cool games, if you ignore the crappy FMV games like Night Trap and Ground Zero Texas that got most of the attention; the Forumla 1 game had near Playstation quality graphics), obviously this game was never going to get translated. I don't even know if it's available as an emulated ROM.
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LordByronius
ANN Columnist


Joined: 06 Feb 2002
Posts: 861
Location: Philippe for America! He is five.
PostPosted: Mon Mar 11, 2002 12:42 am Reply with quote
So long as they don't resurrect the Sailor Moon Final Fight clone, I'll be a happy man.

Those scars will NEVER heal, you know.
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Tenchi



Joined: 03 Jan 2002
Posts: 4548
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Mon Mar 11, 2002 1:25 am Reply with quote
LordByronius wrote:

So long as they don't resurrect the Sailor Moon Final Fight clone, I'll be a happy man.

Those scars will NEVER heal, you know.


Which one? I can think of at least 4; 1 for the Mega Drive (cool graphics but no ending), 2 for the Super Famicom, and an arcade game that was only exported to Europe.
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Ataru



Joined: 04 Jan 2002
Posts: 2327
Location: Missouri (Strikeman)
PostPosted: Mon Mar 11, 2002 5:26 am Reply with quote
Tenchi wrote:

Hey, wasn't there an Urusei Yatsura side-scroller for the Super Famicom? It was sort of like Valis, except with Lum? Was that any good?

The Urusei Yatsura game I'd really love to play though would be the Sega Mega Drive CD game, which, I believe, was sort of like a "Choose Your Own Adventure" book. It had original animation and the voices of Hirano Fumi as Lum and Toshio Furukawa as Ataru. The only thing I didn't really care for was that the character designs were those from the OVAs, not the classic TV designs. Of course, I'm basing my perceptions of the game entirely from a single article I read in Electronic Gaming Monthly over 8 years ago. I don't even know if it's available as an emulated ROM.

Hmmm, the only UY games I have played is on the Gmaeboy ((Shining in the Darkness knock off) Which I just got on one of those over 100 games one cart with Lupin and Ranma (The bucket/box tossing one.), NES (Starts as Chibi Lum and ends Teen Lum and you have to get to the top of the building before you get burned) and Sega CD. The other UY games I haven't got to play yet. (I think 2 more for some wried CD system that I can't think of the name right now.)

*L* The Sega CD verison. The anime seq. was not that bad seeing as how I played Lunar right afterward. Too bad I didn't understand anything they were saying/writien at the time. And it had a nice closing theme. Smile But sadly, Lunar 2 in all it greatness broke my Sega CD. Crying or Very sad I loved my Sonic CD, Shining Force CD, and Lunars.

The two Nintendo UY are out there on ROM. Good luck finding it (I might host it on my site one of these days).
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Cowboy Bebop



Joined: 13 Mar 2002
Posts: 8
PostPosted: Wed Mar 13, 2002 10:52 pm Reply with quote
Planet Gamecube has a hands on preview of the new DBZ: The Legacy of Goku.

http://www.planetgamecube.com/impressions.cfm?action=profile&id=297


They also have a movie of it in action here

http://www.planetgamecube.com/news.cfm?action=item&id=2772
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Ataru



Joined: 04 Jan 2002
Posts: 2327
Location: Missouri (Strikeman)
PostPosted: Thu Mar 14, 2002 5:59 am Reply with quote
Cowboy Bebop wrote:

Planet Gamecube has a hands on preview of the new DBZ: The Legacy of Goku.

I'm going to have to check out the GameBoy verison to see if Infogames does a good job of it, and if luck will have it, it won't follow the 1st 3 season of DBZ that Fun did a couple of years back.
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Hagakure



Joined: 17 Jan 2002
Posts: 111
Location: Connecticut
PostPosted: Fri Mar 15, 2002 11:18 pm Reply with quote
Do you know what would have been awesome, Anime games for the Neo Geo Pocket Color. SNK only made like 60 titles for it so it didn't last very long, but it had some great games.

I could picture a Spike blasting Red Dragon goons, or Kenshin and his reverse blade katana on the NGPC.
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