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Visual Art's/Key Delays Harmonia Kinetic Novel Until Spring

posted on by Rafael Antonio Pineda
Developer plans to release game first in English before releasing game in Japan

Visual Art's/Key announced on the Steam Greenlight page for its Harmonia kinetic novel PC game that it is delaying the game until next spring due to "unforeseen circumstances." The developer had previously slated the game for release before the end of 2015.

The developer added the game to Steam Greenlight, where developers advertise their game or software, and community support decides which titles will be selected for distribution. The game has since been green-lit.

The company had announced via an English promotional video that it plans to release the game first in English before it will release the game in Japan.

Visual Art's/Key describes the story as follows:

This is a story from a very, very distant era.
The world has suffered from a great war.
The contaminated atmosphere is turning ash gray, life on earth almost came to a stop and water started vanishing.
The world population has declined remarkably compared to the Golden age.
The people joined together to live in this world.

It was in these times, that a “Phiroid”, a robot that can feel, woke up in a decayed facility.
The fruit of science before the war, a humanoid, feeling robot.
They were promised a new partner, one that could make their life easier
But the awakened Phiroid finds out very quickly that he is emotionless.
Perhaps he was not finished during the manufacturing process, since his right hand is not covered with artificial skin, his mechanical parts visible.
The Phiroid boy wanted to get closer to humans.
And continued to wander through this devastated world, looking for the emotions he was missing.
One day, he was taken in by a girl.
She thinks of him as a human, and is kindly looking after him.
A little but warm town.
The Phiroid boy began learning what feelings are in living together with the girl.

The game celebrates Key's 15th anniversary, and the theme of the game is "emotion."

Kai (Clannad) is planning the game, and Itaru Hinoue (Air, Clannad, Little Busters!) is drawing the original art and the character designs. Kai and Tsuzuru Nakamura are in charge of the game's scenario. Shinji Orito (Air, Clannad, Little Busters!) is scoring the music. Ayaka Kitazawa sings the opening song "Todoketai Melody," while Haruka Shimotsuki sings the ending theme song "Towa no Hoshi e."

Sekai Project ran a successful Kickstarter campaign to release the Key visual novel Clannad in January. It released the game on November 23, and the game briefly ranked #3 on the Steam platform.

[Via Siliconera]


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