View previous topic :: View next topic |
Author |
Message |
|
TitanXL
Joined: 08 Jun 2010
Posts: 4036
|
Posted: Thu Dec 13, 2012 8:09 pm
|
|
|
Being able to pick which items you get off a gathering node is nice, as is crafting which is actually involving.
|
Back to top |
|
|
Etrien
Joined: 27 Mar 2009
Posts: 525
Location: Tokyo, Japan
|
Posted: Fri Dec 14, 2012 12:03 am
|
|
|
I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though.
(Also... HD version is sooo pretty.)
|
Back to top |
|
|
Sir Amyas Leigh
Joined: 14 Sep 2009
Posts: 91
|
Posted: Fri Dec 14, 2012 12:50 am
|
|
|
BWAAA my crafter's spirit is burning!!! Not really, grinding to 50 on Armorer was almost scary...
|
Back to top |
|
|
Veers
Joined: 31 Oct 2008
Posts: 1197
Location: Texas
|
Posted: Fri Dec 14, 2012 8:36 am
|
|
|
Sir Amyas Leigh wrote: | BWAAA my crafter's spirit is burning!!! Not really, grinding to 50 on Armorer was almost scary... |
I have everything except CUL and FSH to 50 (only one luminary though), so I am definitely looking forward to a more streamlined crafting system and a better designed crafting skill system. Sooo many TV shows and movies watched while mindlessly ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER ENTER leveling all those crafts...
Etrien wrote: | I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though. |
They had that HQ display in 1.x for several months, though, so that's not really new.
|
Back to top |
|
|
Etrien
Joined: 27 Mar 2009
Posts: 525
Location: Tokyo, Japan
|
Posted: Fri Dec 14, 2012 10:32 am
|
|
|
Veers wrote: |
Etrien wrote: | I was liking that little HQ% display on the crafting. It's nice to explicitly know what your odds are. I am curious at to how they'll expand these roles beyond their starting abilities, though. |
They had that HQ display in 1.x for several months, though, so that's not really new. |
Ah, didn't realize. I only played for the first couple months after 1.0's release, but I've been passively following 2.0's development ever since.
|
Back to top |
|
|
Spotlesseden
Joined: 09 Sep 2004
Posts: 3514
Location: earth
|
Posted: Sat Dec 15, 2012 1:49 am
|
|
|
i had to create 4 characters to lvl 4 crafts to lvl 100 in FFXI. i hope this is not the samething.
crafting = $$$$ You can make so much gil, it's not even funny.
|
Back to top |
|
|
Veers
Joined: 31 Oct 2008
Posts: 1197
Location: Texas
|
Posted: Sat Dec 15, 2012 10:54 am
|
|
|
In XIV, crafting classes are not a subskill like in XI, they are their own actual classes and you can level them all to cap if you put in the absurd amounts of time. Looks like 2.0 is going to require less absurd amounts of time.
Crafting was a good way to make money in XIV 1.x, but the thing was since leveling crafting took time but not gil, anyone could do it, so there was always a lot of competition for market share. I never got super rich off crafting (I think I had maybe 50 mil or so when game went down, can't remember exactly...may sound like a lot, but 50 mil was really not that much), but I used it to make myself lots of stuff that would have otherwise cost me a lot. When you can make any craftable item in the game, there is not very much incentive to try to make a bunch of money to buy craftable items, and that's all gil was really good for in 1.x. Sounds like 2.0 is going to have more things to actually spend gil on, like private housing and stuff, so I'll have more incentive to put my crafting skills to work for profit rather than just to make expensive gear for myself.
|
Back to top |
|
|
|