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Suiting Up to Battle Dinos in Exoprimal




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Kicksville



Joined: 20 Nov 2010
Posts: 1261
PostPosted: Mon Mar 20, 2023 9:13 am Reply with quote
I played a fair bit of the closed beta and the open beta. For the initial PvE objectives, it tells you if the enemy team is going faster than you. If you fall behind, you're given a chance to kill a special dinosaur which starts a bonus score session, converted into increased enemy difficulty for the other team. They also may give you a Dominator, the thing mentioned which lets a player control a dinosaur, appearing in the enemy team's dimension to kill them for a while.

After all that, the last round has a PvP(vE) element, and this is where the big problem is realized: The previous PvE segments basically don't matter for actually winning.

Going faster in PvE is supposed to give you head start on the PvP objective, but this almost never happened in the games I played since teams were usually neck and neck, or the boost was very small. You need to have a MASSIVE lead in PvE for it to count, to the point that there's basically no hope for them to catch up. And since one team falling behind can result in higher difficulty for the leading team (mentioned above), that was pretty rare.

So it basically amounts to a bunch of pointless PvE busy work, followed by the PvP battle that counts. It's really weird it works that way - people were complaining about it in the closed beta, so since there's no change I guess that's how it'll be.

The game does play REALLY well otherwise: the suits are fun to control, and in the moments where it clicks, like wiping out the enemy team with a raging t-rex to retake the lead, it's awesome. I just wish they'd tweak it so the PvE counts for more, or at the very least have some good alternate modes. I'll play it on Game Pass and see how things go.
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meiam



Joined: 23 Jun 2013
Posts: 3450
PostPosted: Mon Mar 20, 2023 11:32 am Reply with quote
Honestly its weird that there's even PvP at all, everything I've seen about the game from preview and such focus completely on the dinosaur since that's the one thing that differentiate the game from other hero shooter. Why even bother with the PvP rather than just have dino be the main action? Would it have been that much harder to have the big end event be a massive dino boss that both team would tackle together (with more point being awarded to whichever team does more)?
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Kicksville



Joined: 20 Nov 2010
Posts: 1261
PostPosted: Mon Mar 20, 2023 5:37 pm Reply with quote
meiam wrote:
Would it have been that much harder to have the big end event be a massive dino boss that both team would tackle together (with more point being awarded to whichever team does more)?

Maybe you're referring to this already, but In the closed beta, there was a scenario where the Evil AI would determine both teams as equal early on and throw all ten of you into a fight with an extra big boss. You would all either then win together or die. Pretty cool. (I don't know if this was shut off in the open beta or just extremely rare)

Having competitive aspects to the PvE is a really good idea that keeps it from just being a mindless mashfest, I just wish it was evaluated differently.
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