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shiranehito
Joined: 27 Dec 2011
Posts: 793
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Posted: Fri May 05, 2017 3:53 am
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Wow, took you long enough, ANN. The initial Greenlight announcement was almost a week ago.
Anyway, a little correction about the version of the game. The English Edition is based on "Little Busters! Perfect Edition", not "Little Busters! EX Perfect Edition" (because the EX and PE are different versions; EX has H-scenes, PE has no H-scenes and new CG is added)
Also, please don't start saying that this is censored or whatsoever. Again, the English Edition is based on the Perfect Edition which has no H content. It's not censorship on the localization team or Steam. It's Key decision to release Little Busters! without the H content.
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pikopika
Joined: 21 Nov 2014
Posts: 195
Location: United States
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Posted: Fri May 05, 2017 4:55 am
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Nice! I'll look forward to purchasing this in the future.
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invalidname
Contributor
Joined: 11 Aug 2004
Posts: 2480
Location: Grand Rapids, MI
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Posted: Fri May 05, 2017 6:17 am
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Would still love to hear an update from VisualArt's about the Angel Beats! 1st Beat VN. It was almost a year ago that they let slip at Anime Central that they were working on an English version and it was "50% complete", but not a word since then (then again, it only came up in a Q&A, so they may never have intended to talk about it at all). Maybe we have to wait and see how Little Busters! does first.
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nhat
Joined: 21 Jan 2008
Posts: 922
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Posted: Fri May 05, 2017 11:35 am
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I wish theres a physical copy too, I love having and collecting what I like
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Stampeed Valkyrie
Joined: 10 Aug 2014
Posts: 856
Location: PA
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Posted: Fri May 05, 2017 2:50 pm
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nhat wrote: | I wish theres a physical copy too, I love having and collecting what I like |
I agree with this 100%. One of the reasons why I supported Sekai Project and Clannad was because of this..
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IanC
Joined: 26 Sep 2004
Posts: 685
Location: Essex, England
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Posted: Fri May 05, 2017 5:43 pm
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At least they kept the orginal 4:3 art, unlike some other "HD" VNs on Steam, which only have cropped 16:9 art.
Touch screen support is a great idea, though I didn't think non-UWP apps could support touch screens or did I make that up?
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