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ZelosZoidberg
Joined: 23 May 2018
Posts: 747
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Posted: Sat Apr 30, 2022 1:46 pm
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My current game of the year candidate. I look forward to more Kirby games done in this style.
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Top Gun
Joined: 28 Sep 2007
Posts: 4830
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Posted: Sat Apr 30, 2022 3:15 pm
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I've somehow never played a proper Kirby game (although I have one or two lying around), but I'm considering picking this up because it looks so unabashedly fun.
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MarshalBanana
Joined: 31 Aug 2014
Posts: 5524
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Posted: Sat Apr 30, 2022 3:24 pm
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It's nice to know Kirbys foray into 3D went well. I'm surprised it took this long, every other big Nintendo classic franchise got their first 3D either on the N64 or GCN.
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wolf10
Joined: 23 Jan 2016
Posts: 931
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Posted: Sat Apr 30, 2022 8:10 pm
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I can't really say Forgotten Land has actually done that much for the formula. It feels like just another incremental improvement on a formula that has worked since Return to Dreamland. A lot has changed on paper, but then once you start playing, you realize everything is still exactly as you'd expect. I can't think of another platformer series I've played that made the leap to full-3D without reinventing itself on a fundamental level. This isn't a complaint, though, because the formula is just that good.
My biggest wish is for Nintendo to put out a compilation with RtD, Triple Deluxe, and Planet Robobot, so I have another excuse to tell everyone how completely bonkers this series is when it's firing on all cylinders. Main-series Kirby has been cranking out nothing but hits since 2011.
Quote: | As for the music, I have always been a stout defender of the opinion that the chiptune era of Kirby music is far superior to everything that has come later. |
I have only two words to say in response to this: "Sullied Grace."
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Fluwm
Joined: 28 Jul 2009
Posts: 1058
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Posted: Sat Apr 30, 2022 8:59 pm
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wolf10 wrote: | I can't really say Forgotten Land has actually done that much for the formula. It feels like just another incremental improvement on a formula that has worked since Return to Dreamland. A lot has changed on paper, but then once you start playing, you realize everything is still exactly as you'd expect. |
Yup. Exactly this. And I agree, I don't think it's a bad thing: it (generally) works exceptionally well. But I don't think they gave enough thought to Kirby's flight ability... I think, ideally, 3D Kirby levels ought to be a bit more open--more about finding secrets and alternate paths than platforming challenges. Adding a (very shallow) flight ceiling and an abundance of invisible walls to curtail Kirby's aerial movements just feels cheap. They may as well simply have removed that flight mechanic from the game entirely.
Quote: | I can't think of another platformer series I've played that made the leap to full-3D without reinventing itself on a fundamental level. |
Nor I, but most of those jumps occurred back when 3D gaming was new (at least for consoles) so the development of ANY game in 3D would require a lot of invention. Today that's just not necessary, so it's easier (and more understandable) to seek out a 1:1 transfer, or close to it. And that, at least, is not unprecedented. Super Mario 3D Land was a 3D platformer that essentially boiled down to a 2D Mario game with an extra dimension, and the whole 2.5D genre (like Metroid Dread, Tropical Freeze, etc.) are all about retaining the classic 2D gameplay while also getting the more I press I've 3D visuals. Very much a case of having cake and eating it, too.
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Greed1914
Joined: 28 Oct 2007
Posts: 4660
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Posted: Mon May 02, 2022 2:22 pm
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It has been a long time since I touched a Kirby game, but this one is fun. I will agree that the jump in difficulty at post-game should have been more spread out across the whole game. The biggest problem I have with such difficulty spikes is that a game suddenly expects you to play in a way that it didn't give you reason to practice leading up to it, so it feels kind of cheap.
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