Forum - View topicA Philosophical Talk with Legendary Director Mamoru Oshii
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bagman
Posts: 111 |
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Wow, this was very profound, and in such a short article length. Great feature.
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Redbeard 101
Oscar the Grouch
Forums Superstar Posts: 16963 |
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It's a very interesting way to look at what he does, and directors as a whole. A very good article and interview.
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RockSplash
Posts: 501 |
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Very compelling article. I like that he focuses that he is not the sole creator pf the shows and TV he works on. People act like the director is the sole creator, when often that is not true. I love Hideo Kojima, but MGS would not be what it is without his script writers, musicians, programmers, and sound designers. Even the entire plots twist of MGS, while I am sure was mandated by Kojima, could be thanked(or blamed depending on the opinion) on the marketing team.
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Artemis X
Posts: 99 |
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Then how do you explain the sudden drop in quality in the franchise when only "HE" Kojima leaves the company. Creators like Mamoru Osshi always never admit to their involvement with something and I understand they want to point towards the staff and the artists that do the "real" creation process of a piece of art or work because there the ones that get the very least ammount of fame and exposure for their awesome talents but at the end of the day, it really still is Mamoru Oshii's genious intelectual mind and knowledge that makes the project sucessfull. In other words its his Vission, the staff are the craftsman, they develop and create the tapestry but the director knows the full scale of the project and directs his staff on how to create it. Speaking in terms of video game production or TV show production, the directors know where the Begining, Middle and End of a story is. So although Mamoru Oshii does not want to take credit as a creator with out him, the projects would have no direction and probably be far less consistent in terms of quality. So it really is HIM at the helm coupled with all of the talented artists, designers, engineers, animators, of which he hired, is why Ghost in the Shell is considered one of the classic masterpiece movies. The Director has far more collaborative development in the sucess of the project then he cares to admit. |
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RockSplash
Posts: 501 |
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^
I can explain pretty easily. There still needs to be a director. But, they are just not the only part of the process. In fact, some have argued that the reason Death Stranding is so mixed is due to the insane amount of controller Kojima had. We must also remember that Kojima took many people with him. He was not the only one to leave. Also, Konami itself had suffered a large drop in quality overall. I think a better example would be resident evil. After Shinji Mikami left working on RE, and then CAPCOM overall, we saw a decrease in quality. Then 7 and 8 come out, both featuring completely different staff, and really brought things back to "order" so to speak. |
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khaos1019
Posts: 93 |
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Now I really want to read the rest of the interview. That "Stay tuned for more of our interview with Mamoru Oshii and his work on Urusei Yatsura: Beautiful Dreamer next week" has me intrigued.
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tsog
Posts: 257 |
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Frankly, I'm interested in how an interview with a well-known anime director seemingly got left in the dust bin until 4 yrs later.
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BadNewsBlues
Posts: 6281 |
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I think most people are cognizant nowadays of the roles and importance of directors, producers, & for TV series showrunners. Sure sometimes it can be a bit difficult to figure who exactly should get the blame for a bad or failed production but often times this isn't put solely on the directors.
I wouldn't really call that a better example since divisive as 6 was that was one rough patch at least where the main games are concerned. And depending on who you ask it didn't get much better with the follow ups. Whereas with Konami they've been in state for the last 8-9 years they haven't really truly gotten themselves out of. |
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Richard Eisenbeis
ANN Reviewer
Posts: 95 |
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Basically, at the time, I was the managing editor of a site called Anime Now!. I had this interview shortly before our parent company was bought out and we were closed down. I kept the interview in hopes of one day getting it published somewhere else (which has proven to be harder than you might think as there were a lot of extra hoops to jump through since the interview was originally done for a site that no longer exists). Luckily, Lynzee and the ANN team here in Japan were willing to put in the massive amount of extra work to have this interview finally see the light of day. So I hope everyone enjoys it! |
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Redbeard 101
Oscar the Grouch
Forums Superstar Posts: 16963 |
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Personally, I'd say it's worth the effort and wait.
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tsog
Posts: 257 |
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Thanks for the interview! Had to Google that and lo and behold, found this ANN article: animenewsnetwork.com/daily-briefs/2018-01-05/anime-consortium-japan-anime-now-site-shuts-down/.126049 I do vaguely recall that site now, having came across some of its articles here (I lurked for years before registering). Now I'm interested in all the hoops the team had to jump through to get this published I'm guessing rights related issues (different publisher and different time), as well as getting translations edited and approved by all parties involved? Anyways, looking forward to the next part of the interview! |
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