Forum - View topicThis Week in Games - Santa Kamiya Got Us That Dog We Wanted For Christmas
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psh_fun
Posts: 102 |
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There's also the PS2 remake of Tales of Destiny the west never got. I would guess probably not though at least for western releases of games that never had an official English translation. Both games do have an unofficial English patches though.. and they'll probably focus on the HD era of games before going back to the retro stuff. I hope we get the International PS2 version of Abyss rather than the 3DS version if it ever comes to Steam or modern consoles.
I think all award shows are kind of flimsy and not worth getting worked up over. It's all opinion and in most cases it's a small group of critics or personalities who get to make these calls. So if you know what the gaming media's general stance on things is you can pretty accurately guess the results. Which is why that bit about Game Science is strange since it was obvious Black Myth Wu Kong was never going to win because of how much the gaming media have been maligning Game Science for the past year and was pretty open in not liking them. It's like people who were surprised Hogwarts Legacy got shut out of last year's TGAs when the general opinion of the press and media was pretty obvious. |
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BadNewsBlues
Posts: 6363 |
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Curious what this other sequel was since looking at the plot synopsis and remembering how the 2nd game ended Double Trouble isn’t a straight up sequel. And Red Hot Rumble the spin off was a tie in to the anime. |
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Matros
Posts: 336 |
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"Will Astro Bot mark some course-correction for Sony? That's a nice thought, but I don't think it will. Sony's current output is the result of years of decision-making and corporate culture; you don't change that overnight. Add to that Sony's image; imagine trying to hawk such big games as Intergalactic when your mascot is a cute little robot-dude and not John Videogameman from the hit game, Sad Murder Dad: He Feels A Little Bad This Time. I also imagine it would be a bit harder to sell your investors or sponsors on something like Astro Bot or, say, a new Ape Escape instead of something that pushes the tech or some dumb jargon like that."
What an incredibly pretentious paragraph. Gives off "old man yells at cloud" energy. I'm all for celebrating niche games like Astro Bot, but dismissing games like the God of War reboot as some kind of corporate driven project that has no artistic merit is peak hypocrisy and disrespectful towards everyone at Sony Santa Monica. |
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FinalVentCard
ANN Reviewer
Posts: 656 |
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Awards are worthless... unless you win them
Yeah, that's kind-of the thing. Like, if the point isn't to be an awards venue for the game industry, then it just calls into question why Geoff bothers wasting his time with inviting these big industry names to have these big speeches when receiving the award. If all he wanted to do was host a bunch of trailers, he could just host some big PR stream along the lines of the Nintendo Directs or Sony State of Play. Even the VMAs do a better job of being about that; they don't skip over "best country" just to tease Black-Eyed Peas' newest album that's due next year.
Yeah, I was counting Double Trouble. To DT's credit: it was actually made by Clover and Kamiya at least wrote for the game. So it has way more of a connection to its series than Okamiden does to Okami in that regard.
You're reading a lot of malice in what I said. I wasn't even thinking of the GOW reboots with that. I snark about GoW, but I still give those games their due--and have in the past. I'll thank you for not making rampant assumptions about what I say. |
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AiddonValentine
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Exactly, and there's nothing wrong with that. If you just wanna do a big, splashy trailer fest for the end of the year, there's clearly a market for it. Don't try this awards stuff while not being able to pace being a trailerfest, it's exhausting and disingenuous. He's had ten years to work it out and it's still a mess |
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Florete
Posts: 386 |
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That's not the Mandela Effect. People just didn't know or care for that game. |
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FinalVentCard
ANN Reviewer
Posts: 656 |
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Yeah, it's a case of Okamiden having some genuine issues combined with it coming out when handheld games were really unpopular (plus not really being a Clover game, as we've discussed). |
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Silver Kirin
Posts: 1254 |
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I have to admit that I've seen some weird reactions in regards to this last Game Awards in regards to achievements, prestige, popularity, etc. While I don't know if the majority of people honestly believe the Game Awards as being equal to the Oscars, the most extreme reactions I've seen came from people who thought Final Fantasy VII Rebirth would win the Game of the Year Award, but it seems most fans not only wanted it to win just because they thought it deserved it, but because the GotY would give the game some "validation", more prestige and perhaps more people would buy it. And that's actually one of the reasons why I don't take the Game Awards seriously, since it's more of a popularity contest and a hype machie and I honestly believe why some companies like Nintendo didn't announce a single thing, why spend a ton of money in an event that they don't even have control on, that's why the E3 does not exist anymore |
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LinkTSwordmaster
Posts: 562 Location: PA / USA |
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My friends and I had a "meme bingo" board and some alcohol going during it - I'm historically the first person to bust out Doritos Pope pics whenever The Game Awards is mentioned, but I gotta give credit where it's due this year: it actually was a FUN watch this time. The ratio of award-to-trailer was good, the trailers were actually interesting, every game coming up is one I'm either interested in playing myself or seeing streamed, the guests were fun, hell, the effing Muppets were actually FUNNY this year - for once. I can't believe I'm saying it but production/direction/general pacing all-around felt really solid compared to any other year I've sat in & watched it. That doesn't change the fact that it's a giant ad, but I'm shocking myself to even say it - it was actually an enjoyable watch this once. I had fun. I also maintain that Kenzera: Zau had the extreme and royal misfortune to come out in a year where pretty much every element of it was overshadowed by some other, larger title (Lost Crown in particular). Last year's "Oscar Bait" game was hands-down, Alan Wake II. This year it was probably Hellblade II. Yes I'm salty that Aerith didn't get the win for voice actress, but if I'm being real with myself, I think the initial release of FF7R showed off her emotional range better & was probably more on-point than FF7R part II. |
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FishLion
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What really gets me is how they really captured to experience and spirit of the games despite the scale and being mostly original characters. The way it focused on friendship and introducing a bunch of companions was very different but I love how by the end all of the characters have lead to different game play rules in different dungeons. I adore every one of the tiny Okamiden characters as well as the antagonists like King Fury, really my only complaints are the scale of the production/technology (it seems like it really would have benefited from being on the 3DS so it was less segmented and more open area, of course it was already a bit of a cold franchise by then so I doubt they would have made it at that point) and the fact the story didn't feel as purpose driven. I think it partially got a bad reputation because Okami is just such a straight up masterpiece that a goofy spin-off was not what people wanted. They wanted Clover to live and make a follow up that was worthy of the original, not a small scale way to get some more information about the world without some of it's most popular characters (just based on merch I think Ammy, Waka, and Oki are the top fan faves). I also feel like Capcom gave it a smaller release because the original didn't sell much and it became a self-fulfilling prophecy where the small investment lead to disappointing comparisons and bad sales, which makes the IP seem even less successful to would be investors. That was always going to be disappointing to most people who wanted a true sequel that matched the original in scale and depth, but as an Okami fan I did really appreciate having that extra background and knowledge when there was a nearly two decade wait for this sequel. That's why it bums me out that people remember it so poorly, I know it isn't Okami by a long shot and the fans did deserve much better, but it gave us more and captured some of the magic. I really wish they could redo the entire game. Not just HD with a less segmented world, design it from the bottom up to not feel restricted by the scale of the original game. I just love all the characters so much and wish that they had a fair shot at a more fulfilling and Okami-like game than the original production was able to give them. I know that is completely a pipe dream, but that is why I am praying and begging that they show up at all in the new games and having them actually be important or have side quests would be incredible. I also know Kamiya probably has a very focused vision that probably isn't too concerned with Okamiden at all, but I hope that Okamiden fans will be shown love in some way. |
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Greed1914
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The funny thing is that Geoff also has that with Summer Games Fest that slid in while the ESA floundered around figuring out what to do with E3. At least that one is more honest about what it is. |
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