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The X Button - Idiot Wind


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Animehermit



Joined: 05 Aug 2007
Posts: 964
Location: The Argama
PostPosted: Thu Aug 23, 2012 8:23 am Reply with quote
TitanXL wrote:

Maybe because Biohazard's story is better than Gears of War's? More memorable characters, villains, and execution. After all, Gears is mainly a multiplayer shooter. The story campaign is bare bones because it's not the focus; online leaderboards and progression are. It's like critiquing the story in a non-RPG Mario game, or Call of Duty. Sure, technically there is one but... it's not really the point.


Having played both games, you are so wrong. Resident Evil's storyline is an incoherent mess. Say what you will about Gears of War, it isn't oscar level storytelling but you can at least follow it.

Why critique Gears of War for it's story at all then? If Resident Evil is so focused on story, how come it isn't judged harshly for it?

Though I'm not sure why I replied to one of your comments, I'll likely only recieve responses that say anything made in Japan is teh best evah.
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nhat



Joined: 21 Jan 2008
Posts: 922
PostPosted: Thu Aug 23, 2012 11:27 am Reply with quote
shoddyworksucks wrote:
RyanSaotome wrote:

How is this a "problem", exactly?

It's not the dating-sim that's the problem, but the "unsettling" and "escapism" descriptors. Many dating-sims that I've seen or, on rare occasions, played leave me with a foul taste in my mouth. Sure, some are relatively staid or inoffensive, but there's an inherent creepiness to these constructed worlds and characters since they are developed and created to act as a romantic proxy for set-upon young men. They're supposed to be "sims", yet there's nothing particularly realistic about them. Instead, they're all about reducing otaku fetishes down to simple characters and/or archetypes and letting players manipulate them without complicated things like "emotions" or "personalities" getting in the way. Also, the dearth of innovation in the genre doesn't help.

As far as the issue of self-seriousness in American AAA titles is concerned, I think a lot of that has to do with Americans in general having a hard time grasping or accepting camp. Sure, it does happen every once in a while, but camp is typically reduced to cult fare. Movies like "Drive Angry 3D" or "Abraham Lincoln: Vampire Hunter" (just to use two recent examples) have a difficult time finding an audience in America because, I believe, many Americans just don't know how to react to them. Yes, they're silly and ridiculous, but that's because they're supposed to be. So Japanese games with high levels of camp often fail to jive with the sensibilities of a good many American players.


But yet shooting people in the face or looting and stealing cars, etc doesn't leave a foul taste in your mouth?
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Cecilthedarkknight_234



Joined: 02 Apr 2011
Posts: 3820
Location: Louisville, KY
PostPosted: Thu Aug 23, 2012 11:32 am Reply with quote
animehermit wrote:
TitanXL wrote:

Maybe because Biohazard's story is better than Gears of War's? More memorable characters, villains, and execution. After all, Gears is mainly a multiplayer shooter. The story campaign is bare bones because it's not the focus; online leaderboards and progression are. It's like critiquing the story in a non-RPG Mario game, or Call of Duty. Sure, technically there is one but... it's not really the point.


Having played both games, you are so wrong. Resident Evil's storyline is an incoherent mess. Say what you will about Gears of War, it isn't oscar level storytelling but you can at least follow it.

Why critique Gears of War for it's story at all then? If Resident Evil is so focused on story, how come it isn't judged harshly for it?

Though I'm not sure why I replied to one of your comments, I'll likely only recieve responses that say anything made in Japan is teh best evah.


Okay I'll give it shot then, gears of war is just a typical post Apocalypse future where space marines have to fight aliens to win earth back, halo did this better.

Biohazard/Resident Evil 1-3 is focused on a evil corporation that has full monopoly control over people that make them like they have control on something they buy. They willingly experiment on people with the t/g virus in order to progress their company and to extend their company far beyond that of simple drug company should be with mercs and bio weapons. Blah blah I like resident evil better because I'm anti corporatism and this is just a exrattged example of what could happen if one company grew to powerful cough wal-mart cough.
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Satsujinki



Joined: 27 Feb 2008
Posts: 33
Location: Baton Rouge, Louisiana
PostPosted: Thu Aug 23, 2012 12:16 pm Reply with quote
nhat wrote:
But yet shooting people in the face or looting and stealing cars, etc doesn't leave a foul taste in your mouth?
The status quo in the states has always been that sexuality is more of a taboo than violence is. I'm not entirely sure how today's society is making strides to change that, if at all though.
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Chagen46



Joined: 27 Jun 2010
Posts: 4377
PostPosted: Thu Aug 23, 2012 12:21 pm Reply with quote
nhat wrote:


But yet shooting people in the face or looting and stealing cars, etc doesn't leave a foul taste in your mouth?


Because it's fictional. It's a f*cking video game you over-reactionary contrarian.

You sound just as bad as those who dismiss JPN games as "kiddy anime crap". Semper Fidelis.
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Animehermit



Joined: 05 Aug 2007
Posts: 964
Location: The Argama
PostPosted: Thu Aug 23, 2012 12:29 pm Reply with quote
Cecilthedarkknight_234 wrote:

Okay I'll give it shot then, gears of war is just a typical post Apocalypse future where space marines have to fight aliens to win earth back, halo did this better.

Biohazard/Resident Evil 1-3 is focused on a evil corporation that has full monopoly control over people that make them like they have control on something they buy. They willingly experiment on people with the t/g virus in order to progress their company and to extend their company far beyond that of simple drug company should be with mercs and bio weapons. Blah blah I like resident evil better because I'm anti corporatism and this is just a exrattged example of what could happen if one company grew to powerful cough wal-mart cough.


The problem isn't the plot itself, afterall who cares if something is original or not?

The problem is execution, and Resident Evil has a poorly executed and haphazard plot. The developers know the story they are trying to tell, they just don't do it in a way that's conducive to video games. Gears of War doesn't have a good story, I don't like any of the 3 games in the series, but at least I can follow the story in those games.

Then again you are talking about 1-3 which are the easiest to follow, the later games are increasingly terrible in terms of story execution.
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Cecilthedarkknight_234



Joined: 02 Apr 2011
Posts: 3820
Location: Louisville, KY
PostPosted: Thu Aug 23, 2012 1:16 pm Reply with quote
animehermit wrote:
Cecilthedarkknight_234 wrote:

Okay I'll give it shot then, gears of war is just a typical post Apocalypse future where space marines have to fight aliens to win earth back, halo did this better.

Biohazard/Resident Evil 1-3 is focused on a evil corporation that has full monopoly control over people that make them like they have control on something they buy. They willingly experiment on people with the t/g virus in order to progress their company and to extend their company far beyond that of simple drug company should be with mercs and bio weapons. Blah blah I like resident evil better because I'm anti corporatism and this is just a exrattged example of what could happen if one company grew to powerful cough wal-mart cough.


The problem isn't the plot itself, afterall who cares if something is original or not?

The problem is execution, and Resident Evil has a poorly executed and haphazard plot. The developers know the story they are trying to tell, they just don't do it in a way that's conducive to video games. Gears of War doesn't have a good story, I don't like any of the 3 games in the series, but at least I can follow the story in those games.

Then again you are talking about 1-3 which are the easiest to follow, the later games are increasingly terrible in terms of story execution.


I'll be honest that's due in part because 1-3 are all I care about in the franchise. I enjoyed re zero and veronica but those where just terrible by story driven means and I have no feelings about four or five because... I don't consider them canon anymore.
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TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Thu Aug 23, 2012 2:32 pm Reply with quote
tasogarenootome wrote:
I like the Assassin's Creed games, but his saying such things just brings him down. I don't follow numerical ratings - I look at the review to see if the author has similar tastes as I do. Who cares if a game is critically acclaimed - if you aren't going to enjoy it, why buy it? If the product is good and is worth my time, I will hear about it and play it, regardless of what Metacritic says. So he should just focus on making a good product and not whining about Japan.


Because it actually does matter, sadly. Companies are starting to use Metacritic as a tool of hiring developers. Remember how Bioshock Infinite's developers were only hiring people who worked on games that got above an 85 Metacritic rating? Yeah, this guy would not be allowed to work or apply for them or any other company because of the score his game got.

Or how about devs not getting their royalties/bonus because of missing 1 point on Metacritic?

The games industry has become so carnivorous that while we could once say "who cares about ratings?", we can't anymore because it's now barring people from getting jobs and income. So in a way I can see why he might start getting upset and throwing out silly claims over this. Happens in the work force quite a lot.

enurtsol wrote:
The West say whatever about silly Japanese game stories getting a pass among critics, but nothing beats the silliness of The Curse of Monkey Island! Laughing
(Too bad they don't make games like that anymore.)


Have you played Telltale's Monkey Island games. It's probably for the best adventure games are dead; they feel so soulless these days. The days of Day of the Tentacle, Indiana Jones: And the Fate of Atlantis, and Sam & Max Hit the Road are long gone, sadly.

animehermit wrote:
Having played both games, you are so wrong. Resident Evil's storyline is an incoherent mess. Say what you will about Gears of War, it isn't oscar level storytelling but you can at least follow it.

Why critique Gears of War for it's story at all then? If Resident Evil is so focused on story, how come it isn't judged harshly for it?


Writing is more than just the story or plot. You also have to remember atmosphere, pacing, and ambiance are a part of the writing as well, which is something Biohazard totally achieves. Granted, it's a little unfair since Gears is space marine shooter while the other is a survival horror where you're encourage to save your ammunition, run away, solve puzzles, get lost in mazes, and etcetera, thus building up more of a feel of isolation, despair, fear, and be sucked into the world and all that. Finding all those journal files and reading the story and being engrossed in the happenings around you (itchy, scratchy.. tasty). This is why 5 is the weakest game in the franchise, it sacrificed a lot of that for forced-coop, and hopefully 6 will be much better, which it looks to be so far.

Though I had no problem following the story so I'm not sure what you mean by it being incoherent. It seemed fairly straightforward actually.
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HitokiriShadow



Joined: 09 May 2005
Posts: 6251
PostPosted: Thu Aug 23, 2012 3:04 pm Reply with quote
Chagen46 wrote:
nhat wrote:


But yet shooting people in the face or looting and stealing cars, etc doesn't leave a foul taste in your mouth?


Because it's fictional. It's a f*cking video game you over-reactionary contrarian.

You sound just as bad as those who dismiss JPN games as "kiddy anime crap". Semper Fidelis.



>point


____________
Chagen's head


It's hilarious how defensive you get the moment someone suggests there might be something wrong with violence in video games. Especially considering your reactions to some anime that you personally find distasteful.
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shoddyworksucks



Joined: 28 Jan 2011
Posts: 21
Location: San Diego, CA
PostPosted: Thu Aug 23, 2012 3:05 pm Reply with quote
nhat wrote:

But yet shooting people in the face or looting and stealing cars, etc doesn't leave a foul taste in your mouth?

That's just sidestepping the issue and not actually addressing my point, which is that many people outside of the otaku niche market find these games creepy because they often reduce female characters to broad sexual archetypes to be toyed with at the player's discretion. Often, these proxy girlfriends are used as a substitute for actual human interaction and paint a disturbing view of women's roles in relationships and sex. I had major issues with Western games like "Duke Nukem Forever" (in particular, the notorious Hive level) for similar, though different, reasons. The overwhelming, horrifying misogyny on display in that game is revolting, and proof that creepy applications of sexuality aren't relegated to Japan only. However, the dating-sim genre has hung this albatross around its own neck, and if developers and fans want to get rid of it, then there needs to be more material that doesn't fall into this kind of otaku pandering. Not saying that ALL dating-sim games need to be deep, introspective works of interactive art, but diversifying the genre would certainly help its reputation.
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Thu Aug 23, 2012 3:08 pm Reply with quote
shoddyworksucks wrote:
Not saying that ALL dating-sim games need to be deep, introspective works of interactive art, but diversifying the genre would certainly help its reputation.


A) "Dating Sims" are a very specific, rather niche, type of visual novel

B) You clearly have no idea of the depth and breadth of the visual novel industry

C) Most people assume all VNs are just sex-romps, like they assume most doujinshi are just porn mags. Neither is the case. Its just that until recently, most of the VNs (and doujins) that saw the light of day in the west were those things
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Thu Aug 23, 2012 3:14 pm Reply with quote
Chagen46 wrote:

Because it's fictional. It's a f*cking video game you over-reactionary contrarian.


So fictionally shooting someone in the face: Fine

Becoming emotionally invested in a fictional character: Not Fine

Glad we cleared that up Chagen.
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Thu Aug 23, 2012 3:22 pm Reply with quote
America: Where brutally murdering people is fine, but having sexist representations of a character isn't.
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Chagen46



Joined: 27 Jun 2010
Posts: 4377
PostPosted: Thu Aug 23, 2012 3:28 pm Reply with quote
Fencedude5609 wrote:
Chagen46 wrote:

Because it's fictional. It's a f*cking video game you over-reactionary contrarian.


So fictionally shooting someone in the face: Fine

Becoming emotionally invested in a fictional character: Not Fine

Glad we cleared that up Chagen.


Thank you for proving once again that you jump to mind-blowingly absurd conclusions based on very few things.

No, Fencedude, if you actually read my goddamn post instead of looking for things to support your argument in it (even if that required straight-up manufacturing bullshit as you just did), you'd see that I never had any problem with getting attached to a fictional character.

All people do. As a writer, part of my work is to get people attached to a fictional character. But if you want to actually engage in a sexual relationship with one, or seriously wish that they were your GF/BF or something similar, I'm sorry, but you [do not insult other users].
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superdry



Joined: 07 Jan 2012
Posts: 1309
PostPosted: Thu Aug 23, 2012 3:31 pm Reply with quote
Chagen46 wrote:
But if you want to actually engage in a sexual relationship with one, or seriously wish that they were your GF/BF or something similar, I'm sorry, but you [insults removed]


That's a nice blanket statement. I guess it's not okay to go against societal norms and everyone should get married have a house, car, dog and 2.5 kids.
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