Forum - View topicAnswerman - Why Does CG Anime Have Such Low Frame Rates?
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Cutiebunny
Posts: 1767 |
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I wonder how many cels you either own or have seen in person. I think you might be judging this based on the video technology at this time. Yes, when compared to CG shows released now, the video quality of the image is far superior to what was being shown in the 1990s. It often looks grainy compared to the new stuff. But if you held a cel with a background against the CG video image, you'd get a clear picture of the quality involved in making cels. Were there lots of bizarre inbetween images in cel based series? Yes. But these also exist in CG as well. What you're criticizing more is how the show appeared when aired and less of the actual skill used to create cel based anime. |
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Just Passing Through
Posts: 277 |
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That's why I said technological (I meant to say technical ) quality. I'm not talking about creativity, artistry or style, I'm talking about the consistent quantitative differences between cel and paint and digipaint. You won't get scratched film, hair in the lens, flecks of dirt caught between cel layers, warped film, frame jumps, or errors in artwork (that can't be corrected for DVD or BD release) with modern digital 2D animation. |
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HdE
Posts: 50 |
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I really enjoy seeing Justin tackle questions like this one in his column.
CG in anime is a real 'elephant in the room' type issue. It seems like there's such a clear way to use it and make it work (look at GITS: SAC or the more recent GITS: Arise) and yet we still have a lot of shows where there'a a huge disconnect between the visual elements. I've never been one to be too concerned about CG, but I've seen some stuff recently that's actively put me off shows. Like Reideen, for example. If I'm honest, the thought of CG invading anime further and futher bothers me, just because it seems to so clearly subvert the things I like about it as an art form. Shows like Knights of Sidonia and the forthcoming Ajin are visually interesting, but they don't (in my opinion) make the case for all-CG anime very persuasively. Maybe, as Justin says in the article, given a few years we'll see the quality gap closing. But I'd HATE to see it become the norm. |
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Mr. sickVisionz
Posts: 2175 |
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CGI is definitely getting a lot better... or it's so widely used that now it's the norm to my eyes and I don't notice it unless it's exceptionally bad.
I really just want everything to be awesome. I've seen CGI that looked really cool (Black Rock Shooter) and then CGI that was pretty bad. I've seen hand drawn that was really cool and then hand drawn that was bad so it's not like one guarantees quality over the other. The two techniques at their best are probably equally impressive. Everything else is execution. Does a studio see CG in their project as something that allows them to do things they couldn't realistically do on a project of this scope at a high quality level? Or is CG seen as purely a cost cutting measure and whether or not it's better for the scene is irrelevant in the deciding how to approach? If you've seen a lot of the former you'd probably have a very different stance than if you've mostly seen the latter. |
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Triltaison
Posts: 792 |
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I must confess that CG anime with high quantities of the uncanny valley are a guilty pleasure of mine. Things like Galerians and Toshi Densetsu Monogatari Hikiko crack me up.
Though I'm generally indifferent on CG models in otherwise 2D animation if they're used adequately, it REALLY bothers me when they're used for frequently recycled bits of animation. If it's something that plays in almost every episode (like magical girl transformations or bank attacks), I want the extra effort of decent animation to look forward to. Those bits used to be the parts I looked forward to, and now they almost make me groan. Alas, perhaps they'll get better in the coming years. |
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Guile
Posts: 595 |
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I've always prefered cel-shading CG to the other kind you see in western shows. It may still have stiff or awkward animation, but the designs generally look better. The new Teenage Mutant Ninja Turtles has some of the ugliest designs I've seen in modern CG. IM:AA, while not really anything superb, looks better at least from a character-design standpoint. I think that kind of CG only works when it fits the theme. For example, it's okay that those Barbie Life in the Dreamhouse shorts look like plastic models because it's suppose to emulate the style of toy dolls. Those Lego movies also work for the same reason. Celshaded lends itself to looking like anime better, so it fits to use that style when making an anime. |
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Usagi-kun
Posts: 877 Location: Nashville, TN |
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This was a humbling installment of this column for me. As someone who does not really like sakuga...I guess it would be the equivalent for me to abandon an aerial view of a forest to grounded and focusing on an individual tree. I like the exhilaration of the flight, but the interuption of breakneck speed is like being shot down. I really do appreciate animation and the hard work, sacrifice, and evolution of the craft is obviously far more vast and complex than my very limited perspective.
The enjoyment I feel is real, though; it is good to have ideas and impressions shaken to provide even further growth. |
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mbanu
Posts: 160 |
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He is talking about a trick that is used in anime where less frames are used to simulate more action. The article he links goes into it further:
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Anime Lover x3
Posts: 2 |
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https://www.youtube.com/watch?v=ytuJmDEFpq0
It's sad to see that some youtuber just took this article and made it into his own video without any credit or his own opinion and just ripped it off completely. |
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