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NEWS: JAST USA Abandons Copy Protection Scheme




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Colonel Wolfe



Joined: 05 Aug 2004
Posts: 370
PostPosted: Thu Jul 28, 2005 4:46 am Reply with quote
This is just one fine example of the industry trying to prevent anyone from making a backup of their program for their own personal use and preventing those who don't make backups from playing their own games.

If you ask me, it serves these companies right ... and the only way to make these companies pay is to boycott their products.
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radicaledward



Joined: 02 Mar 2003
Posts: 776
PostPosted: Fri Jul 29, 2005 9:38 am Reply with quote
Colonel Wolfe wrote:
This is just one fine example of the industry trying to prevent anyone from making a backup of their program for their own personal use and preventing those who don't make backups from playing their own games.

If you ask me, it serves these companies right ... and the only way to make these companies pay is to boycott their products.
It's a little bit more complicated than that. The games in question are in fact hentai games, which makes them some of the most pirated games on the internet (zero day downloadable version are extremely common). Add to this fact that they don't sell alot and it the developers/publishers tend to have very low profit margins, and you have numerous potential problems.

The original intent of the copy protection would be to require you to verify ownership with a server for approximately 1-2 years (peak sales time for the game) after which a patch would be released that would turn the copy protection off.

This is actually somewhat similar to what Half-Life 2 uses for copy protection, however, Half-Life 2 allows you to keep the verification information locally for those of us that are either not online all of the time, or have limited internet access.

However, the plans backfired, and two very big issues ended up happening: one is that alot of people stopped buying the games in protest, and two is that the copy protection was quickly broken rendering it irrelevant.
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