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Forum - View topicNEWS: Final Fantasy XIV: A Realm Reborn Has Over 5 Million Registered Accounts Worldwide
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Lusbox
Posts: 156 Location: UK |
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At this rate it may overtake WoW, the last quarter they had 5.6 million so it's very close. Although I'm sure WoW will go up a bit when the new expansion is released.
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Amiantos
Posts: 345 |
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During the 14 hour stream they stated it was around about a million active subs. Which is higher than last year so it is growing still.
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SaitoHajime101
Posts: 285 |
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I'm glad to say I'm one of the active subscribers. While the game has its flaws and will always be compared to WoW in mechanics and design to some degree, I do think the FFXIV devs have finally found their unique touch to the MMO genre. I talk constantly with a friend who is a WoW-fiend and we compare notes between the games. A lot of similarities with some differences.
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Kadmos1
Posts: 13615 Location: In Phoenix but has an 85308 ZIP |
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Congrats. With those the subscription fees, I wonder if the company pays the workers a decent amount and still a decent profit.
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enurtsol
Posts: 14886 |
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WoW's numbers are "active" subs, while FFXIV's numbers are "all-time" subs (estimates 800K-1.2M active subs). T'was released last month.
Definitely an improvement. At the start of the year, the publisher confirmed its numbers in its end-of-year report pulling in just under one million paying subscribers in total, across three of its MMO offerings: Final Fantasy 14: A Realm Reborn, Final Fantasy 11, and Dragon Quest 10. Last edited by enurtsol on Sun Aug 23, 2015 11:03 am; edited 1 time in total |
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Lactobacillus yogurti
Posts: 851 Location: Latin America |
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My question is how many of the accounts aren't bots... Ever since Heavensward the bots have slowed down to a trickle, but they're still there, annoying us.
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Lusbox
Posts: 156 Location: UK |
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Ah I see, I took registered accounts the wrong way, not as close as I thought. Still sounds like they're doing well, and well deserved imo. |
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Sobe
Posts: 886 |
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Aion's GCD always made the game worse. FFXIV is no different. I've always hated that about WoW vanilla too. The fact that it's more obtrusive in FFXIV just burned me out beside the leveling and the fact that the movements of the characters and mobs reminded me of a cheap/free MMORPG. It was too robotic and static. The landscaping and places where the characters could actually walk was too restricted in my opinion.
I had high hopes (or rather I was riding the hype train) given FFX was the first FF game I played and I loved it so much (besides the final boss fight). |
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myskaros
Posts: 603 Location: J-Novel Club |
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WoW itself is just a streamlining and general improvement of all other MMOs that had been out at the time, and was also constantly compared to those games. Rather than doing anything new to the formula, it instead focused on mainstream appeal. Because WoW's standards have more or less dictated the design of current-day MMOs, I think there's nothing wrong with FF14 being "the best"* of the MMOs using that design while we wait for the next huge innovation in MMOs. *I personally find it the best WoW-clone, though it's perfectly understandable if anyone disagrees. |
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Kadmos1
Posts: 13615 Location: In Phoenix but has an 85308 ZIP |
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From what I have Googled, the MMORPG with the most global players, according to it's site, is Dungeon Fighter Online with over 400 million.
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nhat
Posts: 922 |
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This article is talking about sub based mmos, not f2p |
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Stealth00
Posts: 65 |
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I'm not a WoW player, but let's give it its due. Solo friendly leveling in an era where things like forced grouping was the norm ala FFXI or EQ was revolutionary. So were things like LFR and cross server LFR. Dunno how many competitors had instancing, but I can tell you FFXI didn't. |
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Lili-Hime
Posts: 569 |
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I read somewhere the bots accounted for 5% of accounts at best. It's just they're so annoying it feels more like 50% or higher. |
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SilverTalon01
Posts: 2417 |
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I didn't play EQ at launch, but I was playing it for a while before WoW. Lots of classes could solo just fine so that wasn't revolutionary on WoW's part. Grouping is what made the genre in the first place, and I feel like I need to point out to you that the more WoW tries to remove that, the more the game dies. Cata, the first expansion to launch with dungeon finder lost a huge amount of subs. MoP, the first expansion to launch with LFR, lost a whole lot more. They keep removing the community aspect and people keep leaving. You ever quit a game because your friends are no longer playing? Or pick one up because your friends were playing it? Wow basically moved from playing with friends (rl or in-game) to playing with random people you will never see again who might as well be bots. As for competitors with instancing, EQ had it since LDoN which was a long while before WoW. That wasn't revolutionary either. What really made WoW pull players in from all their competitors was that they managed to keep the community aspect from previous MMORPGs while at the same time making the game accessible for players with a more casual play schedule. |
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Brian_FTP
Posts: 88 |
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I almost abandoned this game completely. After I reached the end of the main story of ARR, I didn't like the game enough to continue the end-game grind for better gear, so I let my subscription expire.
On a whim and several updates later, I re-subscribed and I'm glad I did. Heavensward's story is 10 x more compelling than the one in ARR. That, and as a Summoner, I was happy that they gave us a few new abilities to make things more interesting. Anyway, I'm glad that it's doing well. |
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