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Hal14
Joined: 01 Apr 2018
Posts: 745
Location: Heart of africa
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Posted: Fri Feb 28, 2025 3:16 pm
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Personally, the real-time combat reminded me of NiNoKuni rather than Xenoblade. Regarding starters, i'm fine with the choices. I believe they'll get regional forms so it makes sense gamefreak wants to complete the johto set quickly. Totodile will probably be my pick on a first playthrough. Poor totodile, chikorita is more popular amongst anime fans while cyndaquil is more popular amongst game fans.
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malvarez1
Joined: 17 Nov 2008
Posts: 2252
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Posted: Fri Feb 28, 2025 3:24 pm
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Samurai Pizza Cats sounds like a real labor of love. I’ve never seen the show myself, but this makes it tempting.
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AiddonValentine
Joined: 07 Aug 2006
Posts: 2416
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Posted: Fri Feb 28, 2025 4:18 pm
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Yeah, anyone hoping that China was going to bring Japanese back to the "good ol' days" was just huffing nonsense. They're just doing the same capitalist crap America was doing and they don't care how much damage they do. Y'all got punked.
As for Z-A (side note: I find it find it funny that it shares a subtitle with the Twin Peaks Blu-Ray boxed seat), looks cool, I like the idea of going Like a Dragon with keeping largely to one metropolis and exploring parts of the city unseen in XY. I expect a showdown at Prism Tower where the opposing Pokemon tear their shirts off that they were wearing exclusively for tearing off. As for the "performance" dweebery, I say let them sulk in their obsolete tech wankery. Hey guys, unless a game is genuinely, completely busted, most people don't care. Especially now that Game Freak has shown not just one but TWO updated versions of the Hex Maniac. You are powerless before the yandere Goth girls!
Currently I'm just dissecting the latest Xenoblade X trailer and stuff shown on the website getting into the new epilogue story. One particular clip on the website confirmed what I always suspected about the Ghosts that they're substitutes for the Gnosis from Xenosaga. Definitely lots of implications going on
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EmeraldSaucer
Joined: 31 Jan 2025
Posts: 37
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Posted: Fri Feb 28, 2025 4:31 pm
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AiddonValentine wrote: | As for the "performance" dweebery, I say let them sulk in their obsolete tech wankery. Hey guys, unless a game is genuinely, completely busted, most people don't care. |
One of the biggest things to come out of Scarlet and Violet were the performance hiccups, and that wasn't just from people too into Pokemon. Regular people were posting how (sometimes hilariously) messed up the game was
And now that they are going with a more real time battle system where you're expected to dodge attacks and time cooldowns, I think people are perfectly in their rights to question performance and expect something more stable
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Juno016
Joined: 09 Jan 2012
Posts: 2455
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Posted: Fri Feb 28, 2025 5:09 pm
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I'm a classic To Heart fan who played the original game in my teens in high school, and it solidified my interest in dating sims that I hold to this day. I bought the disc release years ago in Japan. The 3D of the remake is off-putting to me, sadly. I'd have been fine with 2D moving sprite portraits with an upgraded design, but every time a VN tries to "modernize" itself with 3D, the standard I hold to that 3D shoots up exponentially. There's no drive for me to play a visually aesthetic game I used to love at a visual downgrade when I can just go back and play the original. I do want more remakes of VNs, but this trend is worrisome...
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FishLion
Joined: 24 Jan 2024
Posts: 363
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Posted: Fri Feb 28, 2025 5:28 pm
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EmeraldSaucer wrote: | One of the biggest things to come out of Scarlet and Violet were the performance hiccups, and that wasn't just from people too into Pokemon. Regular people were posting how (sometimes hilariously) messed up the game was
And now that they are going with a more real time battle system where you're expected to dodge attacks and time cooldowns, I think people are perfectly in their rights to question performance and expect something more stable |
Legends came after and it ran pretty perfectly for me. My impression is they got really ambitious with the large open world of S/V because the performance is always worse in areas with a large number of assets displaying at once and that they will better understand how to optimize it in the next one like that. Since the last Legends game ran perfectly and this is a Legends game though I feel like they won't have the same issues. I will say I would rather a game swing for the fences than remain a repetitive iteration on the exact same gameplay even if there are hilarious glitches though.
Speaking of which, I am so hype for Legends ZA! Pokemon towns have always been shrunk to fit better with the overworld. This is the only time I can think of where an entire game is dedicated to a single location, seeing the city in full size so you can explore it like a real visitor and not a cross country trekker sounds amazing. I also feel like such a game could have a lot of neat side stories that are focused on everyday life since there is less of a focus on traveling to new cities. I do really hope there's customization though, you can't have a fictional Paris without clothes!
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EmeraldSaucer
Joined: 31 Jan 2025
Posts: 37
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Posted: Fri Feb 28, 2025 5:38 pm
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FishLion wrote: | Legends came after and it ran pretty perfectly for me. My impression is they got really ambitious with the large open world of S/V because the performance is always worse in areas with a large number of assets displaying at once and that they will better understand how to optimize it in the next one like that. Since the last Legends game ran perfectly and this is a Legends game though I feel like they won't have the same issues. I will say I would rather a game swing for the fences than remain a repetitive iteration on the exact same gameplay even if there are hilarious glitches though. |
Arceus was before SV and also ran at a fairly inconsistent 30 FPS. Which is fine when you're just running around and then getting into turn-based battles, not so much when you're expected to perform specific actions like in a more action-oriented battle system. There's a reason why all the boss fights in Arceus were in closed off sections, and even then they could get really choppy
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Joe Mello
Joined: 31 May 2004
Posts: 2351
Location: Online Terminal
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Posted: Fri Feb 28, 2025 5:45 pm
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malvarez1 wrote: | Samurai Pizza Cats sounds like a real labor of love. I’ve never seen the show myself, but this makes it tempting. |
For all of the doom that makes up the current games industry (and anyone with eyes can see that it's bad out there) SPC feels like such a genuinely positive thing. The mood just immediately improved.
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FishLion
Joined: 24 Jan 2024
Posts: 363
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Posted: Fri Feb 28, 2025 6:02 pm
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EmeraldSaucer wrote: | Arceus was before SV and also ran at a fairly inconsistent 30 FPS. Which is fine when you're just running around and then getting into turn-based battles, not so much when you're expected to perform specific actions like in a more action-oriented battle system. There's a reason why all the boss fights in Arceus were in closed off sections, and even then they could get really choppy |
You're so right on the release date, I honestly don't remember performance issues at all though. Of course, I have never cared about FPS, I only really notice it in games where it drops incredibly low (mostly at brief times during loading in resource heavy games, such as very brief moments in S/V) or in games like Elden Ring/Smash Bros. where those milliseconds are life and death. Games like Ni no Kuni (which people compare the gameplay to) originally came out at much less than 60 FPS and I never noticed them being slowed down by not having enough frames.
Hopefully they optimize better and it isn't a concern regardless, but people assuming that Pokemon games are so busted a real time battle system will never work are probably worrying too much. Game Freak has always made gameplay that hits for me despite the code being held together by duct tape, I trust them perfectly to create a fun to play experience no matter how hilarious the visuals get at times.
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