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Forum - View topicThe List - 8 Defunct Game Systems
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MajinAkuma
Posts: 1199 |
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Wasn't it mandatory for NGE students to have a dead parent?
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BodaciousSpacePirate
Subscriber
Posts: 3019 |
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Considering there are still Dreamcast games being regularly released or Kickstartered every year, I'd probably replace its spot on the list with either the Atari Lynx, the Tiger R-Zone, the Tiger Game.com, the Bandai Wonderswan, or the Sega Nomad.
Last edited by BodaciousSpacePirate on Sat Feb 24, 2018 11:38 am; edited 1 time in total |
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sk1199
Posts: 162 |
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No mention of the Mattel Intellivision? https://en.wikipedia.org/wiki/Intellivision
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Zin5ki
Posts: 6680 Location: London, UK |
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I first realised that the Nokia N-Gage was perhaps not the revolution in handheld gaming as which it was billed when a schoolyard friend, having received one as a gift, revealed that the battery had to be removed in order to switch game cartridges.
As for the Steambox, I see it as a demonstration that game producers are reticent to consider Linux as a distribution platform. Even when Valve introduces standardised x86-based hardware to support their own distribution, Linux-compatible Steam games remain in the minority. |
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Brainchild129
Posts: 307 |
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Nah, the Atari Jaguar absolutely deserved to tank Atari's hopes at returning to the console world. It was a 64-bit system only on a technicality; it basically had two 32-bit processors stacked together, so Atari added it together and called it good. It also made it difficult to develop for (not unlike another of its peers, the Sega Saturn), which is part of the reason it never got much of a game library.
And that's not even getting into the Jaguar CD add-on, which was buggy, fraught with mechanical issues, looked like a toilet, and had even worse games. I always feel bad about the Dreamcast, though. In retrospect, it's a good little system, but it was hurt by multiple mistakes Sega's corporate side had been making since the Sega CD. Hell, they were fully aware that the PS2 was going to trounce them, so they hoped that they could just sell enough systems to get a decent audience before that happened. The system itself was pretty good (even if that proprietary disk format backfired big-time and its motors get LOUD over time). Its game library isn't huge, but it's one of the more consistently decent ones for its time with a good variety of genres to choose from. It was never going to be a blockbuster, but it absolutely deserved better than it got. |
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Banjo
Posts: 798 |
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the dreamcast shouldn't be paired with such stuff, on the other hand this Wonderswan thing.. haven't even seen one in my life.. some of my friends had the 3DO.. with doom like game it was creepy.
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Zalis116
Moderator
Posts: 6900 Location: Kazune City |
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In fact, the 3DO remains the most expensive console of all time, edging out the Neo-Geo by about $22. Though some of the pre-NES systems were around $700 or more. |
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Brainchild129
Posts: 307 |
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Banjo, the Wonderswan wasn't a flop. It was just never released outside of Japan.
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Takkun4343
Posts: 1574 Location: Englewood, Ohio |
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Angel M Cazares
Posts: 5506 Location: Iscandar |
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For the new poll I added in Ohashi High School from Toradora! because it looks like a nice place to have a fun student life and meet interesting people.
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Woody__alien
Posts: 19 |
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What, no OUYA?
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Ggultra2764
Subscriber
Posts: 3963 Location: New York state. |
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Dreamcast being on a list of horrible console releases seems almost criminal considering the console's quality. There are other bad consoles deserving of addition like the Phillips CD-I, Mattel Hyperscan, and Tiger Game.com.
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Zin5ki
Posts: 6680 Location: London, UK |
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Well, one could argue that such a device was just an Android box with a sizeable marketing team... |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Know what's REALLY defunct? The ViewMaster Interactive Vision. This was made by THAT ViewMaster, the manufacturer of those toy binoculars, and would plug in between a VCR and a TV. The games themselves came in the form of videotapes, which would play as normal. The VMIV would read the audio data on the far left of the tape itself as game data, and once it finished, would load it out with simple graphics and a second audio track overlaid on the video itself. The VMIV could mute one or both tracks as is needed for the gameplay.
I have been hunting down a working VMIV for the past 8 years, but it's so defunct, so few people actually have one that I have yet to be able to find one for sale on the used market. We used to have one at home, and we have three tapes for it: Disney's Cartoon Arcade, Muppet Madness, and Magic on Sesame Street. (Yeah, its library was completely licensed out to little kid franchises, but except for Disney's Cartoon Arcade, these were RARE. Muppet Madness, upon a bit of searching, turns out to be the rarest game I have and was once a sought after item for Muppets collectors.) The system was donated away but not the tapes for it, so what's resulted is that we have the tapes just sitting there. I've been keeping them in a dark place in the hopes that one day, I can get my hands on a VMIV, a good working VCR, and play and record the results. This is a game system with almost no documentation online (and Muppet Madness has almost nothing except that it's really rare), and I want to do something about that.
As far as game systems go, what consistently helps a system succeed is not its specs (a mistake which many console manufacturers, over the years, have made), but its games. A system can have all the cutting-edge technology, but if there isn't anything good to play it on, it's worthless ass a game system. And while the N-Gage is infamous for its utter failure, which I'll bet is also due to how Nokia at that point was a huge name in the cell phone business, it was outdone in about the same era as Tiger Electronics' Game.com, which was essentially a modular version of those previous LCD games (and indeed had an LCD screen with the lowest resolution I've ever seen for a handheld system). At least the N-Gage had a color screen. As for the Dreamcast, well, the damage had been done dueing the Saturn era, and nothing SEGA could have done could've helped. I blame Bernie Stolar for that.
Any idea how much those Neo-Geo arcade machines cost? They have a red cabinet and always look kind of beaten up, but I see those everywhere around here, from laundromats to grocery stores to taquerías.
The Gizmondo was truly bizarre. It's the only game system known to have been a part of a larger con operation--an embezzlement scheme, if I recall correctly. That Erik guy had no intention of making the Gizmondo a big seller. It was just there so he could get money from investors and run. He left to the United States to run from the Swedish authorities and would not have been caught had he not accidentally crashed that Ferrari driving at insane speeds down a road by the beach and the police discovered his long criminal record. That's the sort of person he was. |
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OjaruFan
Posts: 60 |
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Out of those defunct game systems, I only own the Dreamcast because I wanted to play Sonic Shuffle so badly back in 2007. Seriously. I was so desperate to play it that I actually searched up “Sonic Shuffle demo” on Google at the time.
Speaking of defunct game systems, anyone heard of the FM Towns Marty: https://en.m.wikipedia.org/wiki/FM_Towns_Marty Also, leafy sea dragon, the VMIV sounds very interesting. I wonder why it was so short lived. |
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