Forum - View topicAnimation Techniques.
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TessaTestarossa
Posts: 39 |
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I was wondering about how animations are really done into the form that we see on the screen today. Yesterday, I read a book which describes how early animations are done via a camera placed vertically on top the animation desk and the animation is shot (piang ). There was a name for it, but I could not remember it now.
Are current animations still done this way? I reckon not, since animes today uses quite alot of CG. But looking at animes or cartoons done like 30 years ago, when computers are much bigger than your refrigerator, I really think that those people did a really fabulous job . How are animes made then? How are animes made now? I am really interested but I couldn't seem to find any information online. I would appreciate if anyone could help. THANKS. |
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Kelekin
Posts: 16 Location: Calgary, Alberta, Canada |
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Hmm. I think the technique depends. Some might use cels, some might draw each frame. There are more modern techniques, but I don't know lots about the technical side yet.
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BlackRose321
Posts: 79 Location: In my head... |
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Not sure if these will help but I'll give you some, I don't know if all will even have information about animation because not all would load, my computer is so slow... http://www.filmeducation.org/primary/animation/technique.html http://rds.yahoo.com/S=2766679/K=Different+types+of+animation/v=2/SID=e/l=WS1/R=2/H=0/*-http://library.thinkquest.org/C0110532/Types.htm http://www-graphics.stanford.edu/projects/tooncap/tooncap.pdf http://library.thinkquest.org/C0110532/Types.htm (Sort of the same thing as the one right before it I guess...but I think this link is better...)
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eva05
Guest
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Well different shops use different techniques but a great primer to understanding human motion, if you're interested, is the "Animator's Survival Guide" by Richard Williams.
It gives a good foundation for using dope sheets, storyboards, basic motion, framing techniques and a little on shot pacing/composition. Richard Williams is an old Disney hand and thus has certain opinions about things that reflect a Disney methodology but his wisdom is sound. For example my stuff has never reflected a Disney-style motion or character but this was the foudnation book for me in regards to basic motion studies. If you are interested in 3d might I suggest the "Digital Character Animation" series by George Maestri. No matter which software package you are interested in it has a lot to offer There's other books, like Shot by Shot, which detail basic film making rules in terms of composition and rhythm. j |
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TessaTestarossa
Posts: 39 |
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Thank you very much. I'll take note of the title and look em up at my local bookshop next time.
I wonder if there are books by specific Japanese Animators that talks about how they make their animes, or are those trade secrets? |
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