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Vaisaga
Joined: 07 Oct 2011
Posts: 13242
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Posted: Fri Aug 04, 2017 11:09 am
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I really miss these hover over text boxes....
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Juno016
Joined: 09 Jan 2012
Posts: 2436
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Posted: Fri Aug 04, 2017 1:49 pm
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I started playing the Layton games in Japanese starting with Kamen/Mask, and I played the last game in both languages. One very, very unfortunate consequence of having too many language-specific puzzles I noticed is tha most of the replaced localized puzzled have to come up with a puzzle either based on the image that went with the original Japanese puzzle, or they have really simple images and get really vague. I played it in English because my friend bought it for me (not realizing I had it in Japanese or that I didn't have a U.S. 3DS, so I had to borrow one) and I almost stopped playing it because the localized puzzles were awfully boring and weird, and anything else, I was already conscious of the answer.
I can't speak for Layton x Ace Attorney or Miracle Mask, but at this point, I'm only going to play the series in Japanese.
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leafy sea dragon
Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
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Posted: Fri Aug 04, 2017 2:42 pm
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Juno016 wrote: | I started playing the Layton games in Japanese starting with Kamen/Mask, and I played the last game in both languages. One very, very unfortunate consequence of having too many language-specific puzzles I noticed is tha most of the replaced localized puzzled have to come up with a puzzle either based on the image that went with the original Japanese puzzle, or they have really simple images and get really vague. I played it in English because my friend bought it for me (not realizing I had it in Japanese or that I didn't have a U.S. 3DS, so I had to borrow one) and I almost stopped playing it because the localized puzzles were awfully boring and weird, and anything else, I was already conscious of the answer.
I can't speak for Layton x Ace Attorney or Miracle Mask, but at this point, I'm only going to play the series in Japanese. |
I take it you know Japanese well enough for the game to be playable though. (Nintendo of America has had to replace a lot of puzzles right from the start, as I don't believe Level-5 actually did any sort of localization until recently. Not sure if the same people are still doing it ever since Layton expanded to mobile platforms.)
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Calico
Joined: 05 Jan 2013
Posts: 383
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Posted: Fri Aug 04, 2017 7:47 pm
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I've always had mixed feeling about the Layton games. On one hand, I like solving puzzles, but on the other hand, the story and characters always felt very...rote to me? I was playing through one of the 3ds games recently and I really wished there was a skip dialogue option. Everything felt so artificially quaint it was boring. Judging my this review, it doesn't seem like any of the problems I've had with the series have changed.
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Northlander
Joined: 10 Feb 2009
Posts: 911
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Posted: Sat Aug 05, 2017 3:21 am
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I'd like to play this, yes, but I'd rather have it on my 3DS than on my phone. So I guess I'll have to wait for it to be released in Europe. (Which, hopefully, won't be that much later, if at all.)
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Juno016
Joined: 09 Jan 2012
Posts: 2436
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Posted: Sat Aug 05, 2017 4:57 am
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Quote: | I take it you know Japanese well enough for the game to be playable though. (Nintendo of America has had to replace a lot of puzzles right from the start, as I don't believe Level-5 actually did any sort of localization until recently. Not sure if the same people are still doing it ever since Layton expanded to mobile platforms.) |
I am near-fluent, and Layton games don't use complex language. All puzzles use extremely concise language, with particles donated to make sure you know who is doing what, to whom, where, etc.
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