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Blankslate
Joined: 30 Jun 2015
Posts: 426
Location: Atlanta, GA
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Posted: Fri Jul 14, 2017 4:07 pm
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I'm glad they improved the graphics, but what they really needed to do was improve the character models and animation.
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Megiddo
Joined: 24 Aug 2005
Posts: 8360
Location: IL
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Posted: Fri Jul 14, 2017 4:11 pm
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I really wish they stayed consistent with the style established in 999. VLR was so hard to play for me due to the huge change in (amongst other things) art-style. And this doesn't seem to be any better.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 6446
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Posted: Fri Jul 14, 2017 5:00 pm
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Megiddo wrote: | I really wish they stayed consistent with the style established in 999. VLR was so hard to play for me due to the huge change in (amongst other things) art-style. And this doesn't seem to be any better. |
I like to think they changed the art style because with VLR (and ZTD) being on more graphically powerful systems they wanted to go all in.
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Nyren
Joined: 07 Oct 2014
Posts: 716
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Posted: Fri Jul 14, 2017 5:07 pm
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Wait, so is this saying the game has improvements that the PC version doesn't? The PC version better get patched then because there's no reason it shouldn't have them.
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whiskeyii
Joined: 29 May 2013
Posts: 2278
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Posted: Fri Jul 14, 2017 6:14 pm
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Megiddo wrote: | I really wish they stayed consistent with the style established in 999. VLR was so hard to play for me due to the huge change in (amongst other things) art-style. And this doesn't seem to be any better. |
Same here. I hate to say it about a series that basically crawled its way to the finish line, but this entry in the franchise definitely wore its budget on its sleeve, which is a shame.
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Arale Kurashiki
Joined: 24 Aug 2015
Posts: 795
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Posted: Fri Jul 14, 2017 7:28 pm
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BadNewsBlues wrote: |
Megiddo wrote: | I really wish they stayed consistent with the style established in 999. VLR was so hard to play for me due to the huge change in (amongst other things) art-style. And this doesn't seem to be any better. |
I like to think they changed the art style because with VLR (and ZTD) being on more graphically powerful systems they wanted to go all in. |
I always thought it was because models are cheaper to animate than sprites, and they had less of a budget. (VLR and 999 had the same character designer, so if VLR used sprites the art styles would have been the same. ZTD actually did have a different character designer though.)
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Terrible90sDub
Joined: 14 Jul 2017
Posts: 168
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Posted: Fri Jul 14, 2017 8:30 pm
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I always wondered if the character model changes were partially an attempt to appeal to a wider audience, as ZTD takes up a style similar to Telltale's The Walking Dead which was incredibly popular a few years ago. Iirc that was the first game in the series to be released on steam too, where such designs would be more likely to be popular.
I'm probably in the minority, but I kind of liked the new designs, even if they were inconsistent.
Still, I'm mostly amused by how Eric ended up being the center of the preview image. He's everyone's favorite character and sure to get people hyped! (I know youtube only gives you a few options to choose from and I'm guessing it's because of how well that image shows the shadow changes, but I never expected to see him on a promo... )
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