Thatguy3331 wrote: | Change the system and get rid of that D and subtitle. Then I'll be interested |
Why is it people are so adamant about having KHIII already? The team is busy. You would be waiting either way. Why not have a few KH games in between?
Besides, have any of you played Birth By Sleep yet? Have you even tried Dream Drop Distance at all? Both games have stories that are important to the franchise (you will hardly understand what's going on in KHIII without them--I guarantee it). Both games also have a system that has improved upon the past KH games so much, Nomura has stated that all future KH games, including main titles, are going to have the same/similar systems. Both games are also visually impressive (even for their respective systems) and have gotten some respectable scores--comparable to the console game scores by the same reviewers and casual gamers.
Not to mention, Nomura considers Birth By Sleep to be "KH0," not just because of its place in the story, but because of its importance AND its striking resemblance to the console games in terms of how hard they worked to produce it and how much it contributed to the franchise. The KH teams are busy working on the PS3, learning its quirks and creating the low-profile "Final Fantasy Versus XIII" (which will have a system far closer to KH than anything on any Final Fantasy game, especially XIII), so a PS3 game is currently out of the question. And the PS2 is obsolete at this point in time. So he put it on the PSP, a system that was popular at the time (in Japan--unfortunately, the West stereotypes it as something with little potential in comparison to stationary console systems--which this game proves otherwise in my eyes), was Sony-based, and had just about everything he needed to make his envision a reality.
To put it simply, if you HAVEN'T given it a chance, you have no right to talk about it like a "spin-off." The same goes for "Dream Drop Distance," which, regardless of whether it's a spin-off or not, has a lot of the powerful, handheld-changing qualities that Birth By Sleep had. And you can trust me on that. I just beat it on my Japanese 3DS. The gameplay felt like BBS' gameplay, but with a few tweeks here and there, and... an admittedly semi-frustrating drop function that only justified itself at the very end of the game. I loved it just as much as a console KH game. In fact, I went back to the first KH game and... the system just felt slow and not-so-fleshed-out or balanced. Putting in KHII again, I also felt like the system was much less exciting or fun. That may just be me, but I certainly had the impression that the older games were the best part of KH... until I went back to them. Not that they were bad, but their age really shows, even when I pull up my completed save files with all the cool, smooth techniques and such on them.
If anyone has played "Birth By Sleep" and/or "Dream Drop Distance," and you don't agree that they carry up to the previous console-games' standards, I will gladly have a respectful discussion, if only to enlighten you, myself, and others, on why that may be. Until then, I think it stands that... the games aren't "bad" or "inferior" until you've tried them for yourself. Seriously. =P
TL;DR - Read the above text or forever be lazy.
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