- remind me tomorrow
- remind me next week
- never remind me
The X Button
Running Free
by Todd Ciolek,
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Last week brought a new character to Street Figher IV. Well, he's new to the game itself, but Gouken goes all the way back to the days of Street Fighter II rumors, when Electronic Gaming Monthly suckered in far too many young readers with this chicanery.
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It also reminds me of the characters I wanted to see in future Street Fighter games. A friend and I once devised an Australian martial artist whom we thought an excellent addition to the lineup. Her name would be Sheila, and she'd have moves like the Kangaroo Kick, the Koala Bear Hug, a boomerang-tossing attack, and maybe a throw where she'd pick her opponent's pocket. And her background would have aborigines and Mad Max bikers wrestling crocodiles in front of Ayer's Rock and the Sydney Opera House. Hey, if Capcom could envision Indians as fire-breathing, rubber-armed monks, we could get away with stereotyping Aussies.
Of course, we came up with Sheila a long time ago: in 2006. And Capcom still refuses to listen to us.
NEWS
STREET FIGHTER IV GETS ANIME, A REAL GOUKEN A trailer for the Street Fighter IV anime prequel showed up last week, featuring a rather willowy Chun-Li explaining just how her father's demise motivated her to enter a worldwide martial-arts tournament. However, the real news for old-fashioned Street Fighter fans was the revelation of Gouken, the legendary martial-arts master who trained Ken and Ryu, as an unlockable character. This all goes back to EGM's notorious April Fool's prank, which in turned stemmed from a mistranslation that had Ryu talking about defeating “Sheng Long,” a phrase too many took to be a reference to some secret fighter. Well, after all these years of jokes and rumors, a Street Fighter game has Gouken. True, he showed up in the game's earlier anime trailers, but years of in-jokes and rumors made us all a little cynical about it.
GHIBLI ANIMATES A NEW DS RPG
You'll seldom see video games based on Studio Ghibli films, a fact purportedly owed to Hayao Miyazaki hating some Nausicaä computer games that let players shoot the film's innocent nuclear forest creatures back in the '80s. Whether or not this is true, Studio Ghibli usually doesn't trifle with video games; at most, you'll seen something like the Jade Cocoon series, which had character designs by Ghibli regular Katsuya Kondo. Yet Ghibli's now collaborating with prolific developer Level-5 (Dragon Quest VIII, Rogue Galaxy) on a DS RPG called Ni no Kuni: The Another World.
It's a pretty Ghibli-ish tale: out to save his mother, a plucky boy travels to an ornate phantasmagoria, where he befriends a cute little gremlin and meets Packers fans (seriously, that looks like a cheese hat up there). Ghibli staffers will provide the animation and artwork for the RPG, though the smart money says that Miyazaki himself will have nothing to do with a brain-rotting video game.
SEGA GIVES SHAPE TO INFINITE SPACE, THE SEVENTH DRAGON
In contrast to Ghibli's selective collaborations in the game industry, Gonzo and Production I.G do all sorts of work there, and the two studios are now creating short films about Infinite Space (a.k.a. Infinite Line), Sega's new DS RPG. Perhaps Sega's attempt at courting jaded Phantasy Star fans, Infinite Space presents its hero, the white-haired Yuri, with over 150 different ship designs to take from planet to planet. It's the first RPG developed by Platinum Games, the new Sega-sponsored company formed by Capcom expatriates Shinji Mikami (Resident Evil), Hideki Kamiya (Okami), and Atsushi Inaba (God Hand). The first Infinite Space short hits the official website on October 17, though the game won't arrive until spring.
Also scheduled for next year is The Seventh Dragon, the stealthily announced DS RPG from Sega producer Rieko “Phoenix Rie” Kodama and longtime game composer Yuzo Koshiro. A far cry from Kodama's Phantasy Star highlights, The Seventh Dragon is a dungeon hack much in the style of Etrian Odyssey, with which it shares director Kazuya Ninou. All of the characters are nameless ciphers, defined by their classes and their identically faced designs provided by Mota. It's not the game many longtime Sega fans were expecting, but Etrian Odyssey fans would be wise to follow it closely.
TREASURE GOES BACK TO BLEACH
Before we get to the Bleach fighter that hits the DS next week, it must be mentioned that Treasure's working on their third fighting game drawn from Tite Kubo's manga series. Dubbed Bleach: Versus Crusade, the Wii title looks to be a one-on-one brawler, albeit one influenced by the four-player battles of the DS games. Each player apparently gets a “partner character” for various team-up attacks and other maneuvers. The game supports Wi-Fi play, and anyone who hates using the Wii remote and nunchuk for fighters can switch to the Classic Controller or GameCube pad. It may not live up to Treasure's DS offerings, but it's hard to imagine Bleach in better hands.
DRAGON BALL: THE ANIME: THE MOVIE: THE GAME REVEALED
Finally, it appears that a game based on the Dragon Ball movie may be inevitable. A recent bit of PR about Twentieth Century Fox's new senior vice president of “new media” refers to “Dragonball” (one word now, it seems) among the properties the company views as prime console-game material, along with Night at the Museum: Battle for the Smithsonian. It's the most preliminary of preliminary announcements, of course, and we'll likely never hear of a live-action Dragonball game if the film tanks at the box office.
WEIRD-ASS IMPORT ROUNDUP: SEPTEMBER
CHI'S SWEET HOME (NEC Interchannel, DS) ![]() |
(Gainax, PSP)
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X-EDGE
(Compile Heart, PS3)
Pronounced “Cross Edge,” X-Edge isn't strange because of its design, as it's a fairly rudimentary RPG. It is, however, notable for slapping together characters from five different series: Morrigan, Demitri, and Felicia from Capcom's Darkstalkers; Etna and some Prinnies from Nippon Ichi's Disgaea; Misha, Shurelia, and Aurica from Gust's Ar Tonelico; Roseluxe, Liliane, and Marie of Gust's Mana Khemia and Atelier games; and Meu from Idea Factory's Spectral Souls (plus two unique character unlikely to be remembered beyond X-Edge's sphere). After a storyline suitably crams all of these characters into a vast orgy of in-jokes, the game sends them off to battles in which every party member assigning different attacks to the PS3 controller's four shape-denoted buttons. It seems to invite button-mashing not unlike Namco X Capcom, a promising yet pathetically easy crossover strategy game from 2005. If X-Edge is similarly undemanding, it'll still please anyone who wants to see Morrigan kick around stuffed devil-penguins. A North American release may seem unlikely, but if a publisher over here will take a chance on the even more obscure mash-up of Chaos Wars, there's a sliver of hope for X-Edge.
RELEASES FOR THE WEEK OF 10-5
BLEACH: DARK SOULS (Sega/Treasure, DS, $29.99) ![]() Get Excited If: You won't need that encyclopedia in the slightest. |
GUILTY GEAR 2: OVERTURE (Aksys/Arc System Works, Xbox 360, $59.99) ![]() Get Excited If: You own at least one Guilty Gear soundtrack. |
THE LEGEND OF KAGE 2 (Square Enix/Taito, DS, $19.99) ![]() Get Excited If: You had the gall to tell your third-grade friends that The Legend of Kage (which you owned) was better than Ninja Gaiden (which you didn't). |
SAM AND MAX: SEASON ONE (Dreamcatcher/Telltale, Wii, $29.99) ![]() Get Excited If: You ever complain about how LucasArts and other companies stopped making graphic adventure games. |
SILENT HILL HOMECOMING (Konami, PS3/Xbox 360, $59.99) ![]() Get Excited If: You got the UFO ending in the first Silent Hill or the dog ending in Silent Hill 2. |
SPECTROBES: BEYOND THE PORTALS (Disney/Jupiter, DS, $29.99) ![]() Get Excited If: You're still young enough or shameless enough to play the first Spectrobes on your DS in public. |
EXTRA LIVES: URUSEI YATSURA: LUM'S WEDDING BELL
Today's undiscerning young anime fans may know Rumiko Takahashi solely for Inuyasha, but there will always be some nosy old-timer on hand to remind the multitudes that Urusei Yatsura was Takahashi's first big series, and perhaps her most approachable one. After all, it's quite easy to grasp the unsubtle basis of any Urusei Yatsura episode; Ataru is a shiftless wad of hormones, Lum is his justifiably jealous alien fiancée, and there's never a lack of outlandish plot devices around them. It's maddening for anyone seeking a complex, closure-heavy plot, but Urusei Yatsura lends itself to all sorts of spin-offs. Jaleco wanted to make one of them back in 1986, just as the TV series was wrapping up its 195-episode run.
Jaleco couldn't get the license for an Urusei Yatsura arcade game. So they made one anyway and changed a few things. The developers called it Momoko 100% (left) and didn't try terribly hard to hide its roots. In this side-scrolling platform-jumper, Momoko spends various phases of her life running through a burning building, starting off as a preschooler and getting older with each level. As music that totally isn't Urusei Yatsura's opening theme plays on, Momoko seeks out escalators and trampolines to get her to the roof and her rescue, all while she's hounded by assorted creatures and forced to defend herself with what's either a pea-shooting straw or an actual firearm. Like the typical arcade game of 1986, Momoko 100% is a repetitive, brightly colored maze run, designed to grab money and do little else.
When the time came to port Momoko 100% to the Famicom (Japan's NES), Jaleco suddenly found the rights to Urusei Yatsura. Momoko was out, and Lum was reinstated, along with a storyline that involved an earthquake, a rift in time, and a plot contrivance that forced the green-haired alien princess to live her life out again. Jaleco wasn't about to design a new game, of course, so Urusei Yatsura: Lum's Wedding Bell finds her reliving that life in Momoko's invariably flame-engulfed institutions of learning, starting with “infant school” (there's a joke about Japan's educational system there) and culminating in that highest of aspirations for all women: marriage.
Some things changed, of course. The 8-bit version of the game scales back the arcade graphics to the same primitive grade seen in early Famicom titles, while the music is a constant warble that sounds vaguely like Urusei Yatsura's opener. The drop in visual quality is understandable, but other problems aren't so easily excused; Jaleco tried to replicate the background details from Momoko 100% in Lum's Wedding Bell, resulting in garish colors that often hide Lum and the enemies she faces.
This wouldn't matter if Lum's Wedding Bell had sturdy play mechanics, and yet it never gets itself together for that. Lum fires lightning bolts, but the game's engine is so malformed that they won't always hit enemies correctly. Jumping is also awkward, particularly when dealing with the trampolines that propel Lum up one level. Even though grabbing an energy shield can protect her for a limited time, most of the levels see Lum dying after one hit or slipping into the roaring flames below. And, like many mid-1980s games with arcade sensibilities, there are no continues. You've got three lives, and you'd better save them and any extra ones for the latter stages.
It's a crawling, frustrating, hopelessly ramshackle bore of a game, but most anime fans of the 1980s probably didn't care. They'd seen the commercial (above) and wanted to watch Urusei Yatsura and all of its characters brought to crude pixel life on their Famicoms. Sadly, there aren't many familiar faces here outside of the ending, in which Lum, clad in a wedding dress, dashes into a church and kisses Ataru, who promptly falls over. The game then begins anew, as though nothing had actually ended. Yes, it's just like the Urusei Yatsura TV series.
There's more to Urusei Yatsura games than Lum's Wedding Bell, as the series also inspired a PC Engine title and a stunningly animated graphic adventure for the Mega CD (Japan's Sega CD). This leaves Lum's Wedding Bell the weakest of the pack. It's interesting to see an icon of '80s anime mixed into an old-school arcade port, but the results will satisfy no one in search of a good Urusei Yatsura game on an old Nintendo system. If you want that, you'll have better luck hacking Super Mario Bros. 2 to turn Princess Peach's hair green.
Prices on second-hand Famicom games have gone up in recent years, pushing Urusei Yatsura: Lum's Wedding Bell into the $20 range. If you're paying that much for something so unsatisfying, at least make sure the seller throws in a box and manual. And maybe a bonus copy of Bad Dudes.
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