- remind me tomorrow
- remind me next week
- never remind me
The X Button
Blown Away
by Todd Ciolek,
This is a busy week. Well, it's more accurate to denote next week as the busy one, as that is when we shall be flooded by games with anime themes and made-in-Japan relevance. In fact, it's so much that I'm skipping an Extra Lives entry this time around. It'll be back next time with even longer digressions and even more tenuous links to the anime industry.
Until then, you can read about the coming week's release overload and contemplate how spoiled modern kids are. Today's wide-eyed preteen anime fans need only glance across the racks at GameStop to find their hobby well-represented in video games. When I was that age, any Japanese games released in America were stripped of their anime overtones and given covers like this.
Spoiled rotten, I tell you.
NEWS
DR. SLUMP HITS THE DS
In the anime world, Dr. Slump got a raw deal. Akira Toriyama's Dragon Ball and its grunting, grimacing descendents became staples of kids' entertainment in the West, while the anime series based on his Dr. Slump manga never got beyond a single test-dubbed episode in America. But that hasn't stopped Dr. Slump from spreading its frequently scatological humor throughout Japan. It's hitting the DS in October with Dr. Slump: Arale-Chan, in which Arale (right), a robot girl ignorant of the human world in many ways, explores Penguin Village while solving local problems and, from the look of screenshots, changing her outfit an awful lot. Sure, Dragon Ball Z has dozens of games, but do any of them let Goku wear a cap with wings? I didn't think so.
MEGA MAN 9 GETS A SHOP, A POWER DRINK
The original Mega Man for the NES hit the Wii's Virtual Console yesterday, though everyone's more interested in what's to come. The download-only Mega Man 9 has a September release date and, better yet, a store where Mega Man can buy items. And possibly dress up like his robot sister, Roll.
Capcom hasn't yet specified what each of the icons stands for. Some, like the energy tank and 1-up, are self-explanatory, and others clearly will unlock Mega Man sidekicks Fliptop and Beat. The Roll icon might let you play as Roll herself and attack enemies with a hairdryer, if that crappy '90s Mega Man cartoon was at all accurate. The book is curious, as it could be anything from an option to play helmet-less Mega Man to hints about boss weaknesses. Less grounded theories suggest a Mega Man diary chronicling the robot hero's slow descent into stress-induced schizophrenia, or his sinful thoughts about Mega Man 9 boss Splash Woman. Some Mega Man fans are screwed up.
Capcom's also promoting Mega Man 9 with an energy drink patterned after the e-tanks that helped us finish every Mega Man game after the first one. If it tastes anything like those Final Fantasy XII potions, the cans are best left unopened and therefore collectible.
SHINING DRAGON COMING HERE, BUT PROBABLY NOT NEXT WEEK
The twilight years of a popular game system always bring out weird bargain-bin offerings. For example, no one expected Valcon Games to license Shining Dragon, a 3-D brawler based on Ikki Tousen, and release it for the North American PlayStation 2. Ikki Tousen is, of course, the notorious anime and manga in which heroes from the Chinese literary classic Romance of the Three Kingdoms are re-imagined as high-school girls who punch and kick each other's clothes off. Both the anime and manga (a.k.a. Battle Vixens) are arguably overshadowed by the half-naked statuettes and body pillows inspired by Ikki Tousen, so it follows that the PS2 game from Marvelous (yes, the makers of the Harvest Moon series) heavily emphasizes just how naked its female cast can get in the heat of combat. They know their audience.
Yet Shining Dragon is a mystery. Amazon tells us that it's coming out on August 28, but GameStop has no listing for it, and Gamefly, which inadvertently broke the news about the title, has apparently removed Shining Dragon from its database. It's not even on Valcon's site. Most retailers don't have cover art for it, and the few that do are clearly using the Japanese one (upper right). I'd normally avoid mentioning a game without a confirmed release date, but budget titles have a way of sneaking up on us (ask me about hunting down The Red Star or Heavenly Guardian). And Shining Dragon's $15 price tag clearly marks it as a budget title, even if some import reviews suggest that it's overpriced by about $14.27.
ALUCARD IN TOO HUMAN
Lastly, those of you who pick up the long-in-the-works Too Human this week might recognize the voice of Baldur, the hero of the game's cyber-Norse storyline. Yes, it's Crispin Freeman, the actor behind such anime characters as Hellsing's Alucard, Ghost in the Shell: Stand Alone Complex's Togusa, and Howl's Moving Castle's Prince Turnip. Listen closely to the rest of the game's cast, and you might hear some other notable voice actors. No prizes for naming them, though.
REVIEW: BANGAI-O SPIRITS
Bangai-O Spirits is about one thing above all others: explosions. It doesn't matter if the game tosses your tiny robot into a screen-choking swarm of lasers, or if it drops you in the middle of a mine-filled maze that looks just like a Pac-Man level. Wherever you are and whatever you're doing, you're supposed to blow things up.
To best accommodate all of these explosions, the developers at Treasure made them as small as possible. Like the original Bangai-O on the Dreamcast and Nintendo 64, Spirits is a free-roaming 2-D space shooter in miniature. Your Bangai-O robot is about eight pixels tall, and the world around it is just as tiny, from the opposing mecha to the missile they fire. And it's all for a good reason: by shrinking everything, Spirits crams in more enemies, obstacles, power-ups and massive explosions than a traditionally viewed game ever could.
There's no story aside from a tutorial mode, in which a fired-up professor explains the play mechanics to Ruri and Masato, two incredulous and cynical teenagers. Seventeen stages in, and the tutorial ends with Masato wondering about the game's resale value while Ruri finds that she's named after a programmer's favorite anime character. And that's it. I must say that I miss the original Bangai-O's cast of weird characters spouting nonsense in each level. But you know what? I shouldn't miss them. Bangai-O Spirits is not about a story.
The original Bangai-O was excellent, but it limited players to two types of weapon. Spirits broadens the selection from basic missiles and reflecting shots to include swords, shields, explosive napalm, directed bullets, drill-like “break” rounds, and projectile-deflecting bats. You can equip four at any time: two as basic armaments, and two as special EX attacks that blanket the screen in missiles. While you can rely on basic shots and melee strikes to get you through a level, it's the EX attacks that'll serve you best when surrounded. The more enemy projectiles near the Bangai-O, the larger the cluster of missiles you can fire, and the more exotic the fruits left behind when enemies are destroyed. Those oranges and watermelons fill your EX meter up, letting you store up to three massive barrages and make more explosions. So goes the rhythm of battle, framed by a bouncy Treasure soundtrack and a lot of noisy screaming.
It's tempting to play Bangai-O Spirits simply by flying into a cluster of enemies and spamming the EX buttons, but navigating every stage requires a surprising bit of strategy. That's because Bangai-O Spirits goes from complex joys to simple ones in the blink of an eye. One moment you're carefully firing off bouncing missiles while scooting down a narrow passage; the next, you're desperately hurling napalm barrages, not caring who or what's blowing up. Because as long as it's not you, you must be doing it right.
And there's a lot of room to experiment. The box copy promises 160 levels, and Bangai-O Spirits doesn't cheat its way around that. You're free to pick any stage from the start, and the game rarely repeats a challenge. Some are close-range encounters with cannons and fleets of bullet-spewing robots. Some are elaborate puzzles where the Bangai-O shoves blocks and ricochets bullets down alleys to find the right angle. Some might be tributes to Super Mario Bros. or that one R-Type level with the huge battleship. Some are glorious celebrations of the Itano Circus, where you'll pull off one missile ballet after another just to see if you can make the game's graphics engine grind to a halt from the effort.
Should you get tired of the stages or manage to beat them all, you can always make your own. It's easy to design levels using the DS stylus, though it's harder to share them. The levels are exported as sounds through the DS speakers, meaning that you'll have to record them as mp3 files if you want to put your profanity-filled creations online. And you have to do it all in reverse to download fan-made levels. A novel idea, but it's far more cumbersome than simply swapping stages over Wi-Fi. On that note, you can't go online with Spirits at all. Even the multi-player is done strictly through local wireless.
Treasure and D3 polished up Spirits for its American release, adding a few levels and organizing all of the stages into “Treasure's Best,” puzzle-oriented challenges, and, well, everything else. They've also tacked on cosmetic touches like a new top-screen filler image and a whirling Bangai-O sprite that flies out of each finished level. I must note, however, that the translators glossed over the tutorial's references to Mobile Suit Gundam and Space Battleship Yamato, leaving only a mention of the Wave Motion Gun.
I've seen some reviewers paint Bangai-O Spirits as a bit too “hardcore” to interest casual players, but the game isn't nearly so narrow in its appeal. Once you've learned the basics, it's exceptionally easy to pick up and play. It's the sort of game worth returning to time and time again, whether it's for a quick adrenaline rush or some careful level-building. Bangai-O Spirits isn't just another shooter for a small cul-de-sac of Treasure fans. It's one of the best action games in recent memory, and it should be shared by everyone.
RELEASES FOR THE WEEK OF 8-24
CASTLE CRASHERS (The Behemoth, XBLA, 1200 Points) I was hesitant to include Castle Crashers in next week's releases, mostly because it's been hit by delay upon delay for over two years. Yet the game is reportedly buttoned up for a release next Thursday, and it's certain to interest anyone who's enjoyed Streets of Rage, Final Fight, or any other highlights of the genre often labeled “beat-'em-ups” for want of a less-1950s-sounding name. The Behemoth's most famous journey into action gaming was Alien Hominid, and Castle Crashers has the same endearingly animated violence. In gameplay, though, it may be most reminiscent of Treasure's Guardian Heroes, as there's a healthy array of RPG-ish ways to enhance your fighter (and a few bonus characters to unlock). It even allows four players at once, just to replicate arcade brawlers like The Simpsons, Alien vs. Predator, and that double-screen X-Men. Get Excited If: You ever threw in Streets of Rage 2 just to listen to the music. |
DIGIMON WORLD CHAMPIONSHIP |
DISGAEA 3: ABSENCE OF JUSTICE |
FROM THE ABYSS |
HARVEST MOON: ISLAND OF HAPPINESS |
MARIO SUPER SLUGGERS |
TALES OF VESPERIA |
TIME HOLLOW |
VAMPIRE RAIN: ALTERED SPECIES |
discuss this in the forum (23 posts) |
this article has been modified since it was originally posted; see change history