PREVIEW: Rune Factory: Guardians of Azuma
by Jean-Karlo Lemus,Fans of Rune Factory can finally sigh in relief: we finally have word on the new Rune Factory: Guardians of Azuma title! We were fortunate enough to be given a first-hand look at the game courtesy of Marvelous, who was excited for fans worldwide to experience this new take on the Rune Factory series. Taking place in the far-off land of Azuma, instead of the series' typical location of Adonea, we see a Rune Factory game with a brand new Asian-inspired aesthetic—and the changes aren't just skin-deep.



Unlike other Rune Factory games, Guardians of Azuma doesn't feature dedicated fields in its towns--because you have to make them. As per the central conceit to Guardians of Azuma, your chosen Earthdancer must not only restore the land but also its people, reconstructing the four Villages (Summer, Autumn, Winter, and Spring). This not only includes creating places for the people to live but also creating fields for growing crops. You can create fields as large or as small as you like. Best of all, restoring the villages allows you to allocate villagers to specific tasks. These can include manning certain stores or helping out with your crops. The latter means you can delegate watering crops or picking crops to the locals while you handle other matters.


During my time, I was allowed to explore a dungeon. Progression is as you expect: run through rooms and dispatch monsters as they present themselves to you. Bosses are found at the end of dungeons, and you can "relive" the battle against them (read: fight them again) once you reach their lairs. Bosses are damage sponges until you whittle down their Stamina meters, at which point they collapse and take extra damage for a time. Bosses might also be weak to specific Sacred Treasures or weapons, requiring a different play style. Players also have their dodges and blocks to evade damage, making battles engaging. It's also possible to unleash flashy special moves once you've built up enough energy from damaging monsters.

As a final treat, I was also allowed to play around with some of the romance mechanics. For longtime fans frustrated with the options in Rune Factory 5, Marvelous heard your cries. Guardians of Azuma features 16 romantic options (eight male, eight female). And the romantic interests are not gender-restricted. In that light, I went ahead and went on a date with Murasame, a gruff-looking samurai. As usual, you improve your relationship with paramours by talking to them daily, inviting them on your excursions into dungeons, and offering them gifts. Going on dates with them allows you to explore their personal storylines while growing closer to the character. My time was sadly limited, so I couldn't mingle very much with the other paramours.

Once the date ended, so too did my time with Guardians of Azuma. Sadly, we'll have to wait for its eventual release this May 30th on Steam and Nintendo Switch. Newcomers to the Rune Factory series and dyed-in-the-wool fans alike can look forward to a fun time in Azuma in the meantime!
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