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NEWS: Dragon Ball Z: Kakarot Game's 'Dragon Ball Card Warriors' Ends Online Service




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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 558
Location: PA / USA
PostPosted: Tue Dec 19, 2023 2:20 pm Reply with quote
Bamco and SE have really been nuking their games a lot as of late, should be a warning to anyone looking to invest time/money into their titles.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6331
PostPosted: Tue Dec 19, 2023 3:59 pm Reply with quote
Given how most of those games are Live Service games at least one of which was a major failure i.e. Babylon Fall you can’t blame them for putting a bullet in them.
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Pandsu



Joined: 16 Sep 2017
Posts: 198
PostPosted: Tue Dec 19, 2023 6:26 pm Reply with quote
I can't help but hope we'll see a bit of a live service crash eventually. It's just ridiculous how much of a time and money investment most of them demand from their players while it's impossible for most players to give that to more than 1-2 games at a time, but new ones are releasing all the time that might look interesting and meanwhile, tons of them get shut down anywhere between 6 months and 2-3 years after launch, making a lot of that investment feel kind of wasted. It just doesn't feel sustainable and, well, these closures kinda prove that too, especially when a game has to not JUST make a profit but flat out print money to be considered worthy of support by publishers these days.

MMOs, mobile gachas, f2p shooters, pay2play shooters with "micro"transactions and all the live service crap, MOBAs here and there, card games, fighting games now starting to try to get in there and do this too (I expect that to become more of a thing when the Riot one releases), genshin, honkai etc, ... All pushing daily engagement, battle passes, cash shops, events with limited time FOMO shit... you name it, all at once in the same game. How is anyone supposed to realistically keep up with more than 1 or 2 at a time? And how stressed out do those who are super into those and who are especially affected by FOMO who wish they could play more than those 1 or 2 but can't and HAVE to miss out inevitably? And how many times do they have to feel robbed by these games shutting down not too long after launch for them to kinda just stop engaging with anything new?
Feels like the kind of booming market that's inevitably gonna collapse under its own weight once the pillars of player trust holding it up start to show a few more cracks.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6331
PostPosted: Wed Dec 20, 2023 9:56 am Reply with quote
Pandsu wrote:
I can't help but hope we'll see a bit of a live service crash eventually.


People have been predicting another video game crash since at least the seventh generation of consoles. While the there’s been a lot of Live Service games that have bowed out just in the last year alone and numerous others over the last decade. Some of which have been scuttled before they even got into proper development. I don’t see a crash happening.

Pandsu wrote:
How is anyone supposed to realistically keep up with more than 1 or 2 at a time?


Not engage with more than 2? Hell even doing two might be pushing it.

I remember when I got into Destiny 2 around Forsaken and for like 5-6 months that game took up a good amount of my playtime and this was without being employed at the time. It took account suspension to break me from the game.

And nowadays I generally play Overwatch 2 (when there isn’t bullshit afoot) and maybe sometimes Fornite which I haven’t touched in like 3 seasons and I’m tentatively thinking of tacking this season’s battle pass.
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LinkTSwordmaster



Joined: 23 Dec 2005
Posts: 558
Location: PA / USA
PostPosted: Wed Dec 20, 2023 3:03 pm Reply with quote
BadNewsBlues wrote:
Pandsu wrote:
I can't help but hope we'll see a bit of a live service crash eventually.


People have been predicting another video game crash since at least the seventh generation of consoles. While the there’s been a lot of Live Service games that have bowed out just in the last year alone and numerous others over the last decade. Some of which have been scuttled before they even got into proper development. I don’t see a crash happening.

Pandsu wrote:
How is anyone supposed to realistically keep up with more than 1 or 2 at a time?


Not engage with more than 2? Hell even doing two might be pushing it.


I think it's important to point out that I don't think an industry-wide crash is likely to happen in the next 5+ years, we've definitely had some soft-crashes more recently in the live-service space, especially with Hero Loot/Shooters and Battle Royale 1v100 stuff. The likelihood of Fortnite getting shaken from its spot or stuff like Valorant dropping off Twitch is highly unlikely right now, but then you look at other experimental projects like Gundam Evo from Bandai or FF7: The First Soldier, and both of those were pretty much DoA the moment they got announced - Hero and BR games themselves.

First Soldier largely ate it because SE over-estimated how many people want to play a Fortnite clone on a phone. The closure that's actually painful is the Dissidia Opera Omina one that just got announced because it's been around for a while and there have not been other Dissidia games released in the modern era. It should for all intent and purpose be given an Offline ver, but to expect that of SE is likely asking too much.
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Tenchi



Joined: 03 Jan 2002
Posts: 4555
Location: Ottawa... now I'm an ex-Anglo Montrealer.
PostPosted: Wed Dec 20, 2023 10:48 pm Reply with quote
Pandsu wrote:
I can't help but hope we'll see a bit of a live service crash eventually.


Oh, game studios making too many games live-service (or at least saddling them with always-online DRM even for single-player mode) is a reason why I barely buy new games anymore other than those JRPGs that can be played completely offline.

There are plenty of racing games I would have love to have bought but I have zero interest in playing in any kind of online competitive mode (if I ever want to play racing games online against other people, I'd prefer it to be completely casual with no career progression) and The Crew's upcoming server shutdown without an end-of-life offline patch pretty much validates why I steer well away from racing games that force you to play online.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 6331
PostPosted: Thu Dec 21, 2023 9:54 am Reply with quote
Tenchi wrote:
The Crew's upcoming server shutdown without an end-of-life offline patch pretty much validates why I steer well away from racing games that force you to play online.


You’re not really missing nothing to fair

LinkTSwordmaster wrote:
but then you look at other experimental projects like Gundam Evo from Bandai or FF7: The First Soldier, and both of those were pretty much DoA the moment they got announced - Hero and BR games themselves.


Lol I forgot about that Jojo Arcade Battle Royale game that was released in 2019 and apparently is somehow still kicking.

LinkTSwordmaster wrote:
The closure that's actually painful is the Dissidia Opera Omina one that just got announced because it's been around for a while and there have not been other Dissidia games released in the modern era.


Dissidia NT bombing horribly might’ve had something to do with that.


Last edited by BadNewsBlues on Sun Dec 24, 2023 5:30 pm; edited 1 time in total
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scrunchybunch



Joined: 08 Oct 2023
Posts: 14
PostPosted: Thu Dec 21, 2023 12:54 pm Reply with quote
not only because it's a live service feature that probably doesn't get a massive amount of play, but also: the dragon ball super card game is about to hit a new phase called fusion where there will be a digital client. It would be in the best interest of the IP holders if said client/game were the focus of a Dragon Ball Card Game experience as opposed to an add-on to an action RPG.

Good that offline mode remains though! Plus Super Dragon Ball Heroes on switch exists and I think that has multiplayer? Though it wouldn't shock me if that's gone offline as well.
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