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invalidname
Contributor
Joined: 11 Aug 2004
Posts: 2479
Location: Grand Rapids, MI
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Posted: Sat Jun 27, 2015 5:43 am
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I suppose it's not surprising that half of the Ia songs listed are from Kagerou Project.
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Mohawk52
Joined: 16 Oct 2003
Posts: 8202
Location: England, UK
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Posted: Sat Jun 27, 2015 12:27 pm
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Sega doesn't have any problems selling Miku Project Diva overseas even on various platforms. So what difficulties could hindering this basically a similar rhythm game then? Reads more like he just couldn't be arsed.
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Hideki-Motosuwa
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Posted: Sat Jun 27, 2015 12:34 pm
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Mohawk52 wrote: | Sega doesn't have any problems selling Miku Project Diva overseas even on various platforms. So what difficulties could hindering this basically a similar rhythm game then? Reads more like he just couldn't be arsed. |
You do realize that Miku has a much larger established fanbase than IA and that people who don't even know about vocaloids know about her due to advertisements & due to being on David Letterman, right? SEGA has the money and was able to take that chance for releasing the Project Diva games to what was already a niche crowd.
For Marvelous to try and attempt to do the same thing but with a vocaloid that is pretty much unknown to most of the general public is taking a huge risk in itself. Overall, I think it's a smart move on their part and it really doesn't hurt anything since the PSVITA is a region free console.
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Mohawk52
Joined: 16 Oct 2003
Posts: 8202
Location: England, UK
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Posted: Sat Jun 27, 2015 12:44 pm
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There were rhythm games way before there were vocaloids, and being a large fan and listener of vacaloid music myself I can say that though IA is relatively new to the game "she" is just as much riding along Miku and the rest quite well.
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consignia
Joined: 06 Jul 2011
Posts: 394
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Posted: Sat Jun 27, 2015 12:51 pm
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Mohawk52 wrote: | Sega doesn't have any problems selling Miku Project Diva overseas even on various platforms. So what difficulties could hindering this basically a similar rhythm game then? Reads more like he just couldn't be arsed. |
More like legal hurdles, what with them being music and associated ballache. I'm sure they aren't insurmountable, but for niche that this will occupy, it probably isn't worth it.
The game has already been delayed over a year. It can't be just be technical issues that have held it back.
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Mohawk52
Joined: 16 Oct 2003
Posts: 8202
Location: England, UK
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Posted: Sat Jun 27, 2015 1:07 pm
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Well there is a possibility of infighting within the committee, or group responsible for it's creation, that would hold it back as well. But if he's advocating importing, that can't be the case else it wouldn't be released at all. It's not that hard to sell it on Amazon, or even CDJapan.
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EricJ2
Joined: 01 Feb 2014
Posts: 4016
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Posted: Sat Jun 27, 2015 1:13 pm
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Mohawk52 wrote: | Sega doesn't have any problems selling Miku Project Diva overseas even on various platforms. So what difficulties could hindering this basically a similar rhythm game then? Reads more like he just couldn't be arsed. |
Crypton was pretty much the power behind the throne on Diva and Miku marketing, and cemented a connection with Sega--
Whereas this game sounds like it's not Crypton's Vocaloids, and the developers weren't quite as savvy about the trickier parts of marketing domination.
(And be honest, the other companies' idols just don't quite have the "hook" that Miku, Luka and Meiko have.)
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consignia
Joined: 06 Jul 2011
Posts: 394
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Posted: Sat Jun 27, 2015 1:50 pm
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Things like the contracts only allowing them to license the artist music for sale within Japan, and the associated legal costs of rewriting contracts to allow sale in specific other regions. Obviously I don't know, but it's not hard to imagine all these potential issues that add up to being more effort than it's worth to release such a niche outside of Japan. I mean I'd be shocked if this does more than middling sales in Japan, it's potential outside must be minimal. I just don't think there's two guys sitting in office saying;
"Should we release this game to the rest of the world?",
"Nah, not really arsed mate; cigs."
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Mohawk52
Joined: 16 Oct 2003
Posts: 8202
Location: England, UK
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Posted: Sat Jun 27, 2015 4:47 pm
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It has been my experience that only a count of fingers on one hand's worth of artists that have used a vocaloid in their compositions have ever gone on to be famous enough to not want their music exposed to the world outside of Japan without a purchase. That leaves the hundreds of others who wouldn't mind allowing their compositions to be heard on a rhythm game just for the added exposure. Indeed even some of the songs sung at Miku's sold out concerts, the artists what wrote the music and lyrics get little more than recognition and maybe a little of the ticket sales as gratification, but not a royalty. Only the one's that have later signed record deals, or have sold enough to become their own agents would have some signed royalty deal going.
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Kadmos1
Joined: 08 May 2014
Posts: 13614
Location: In Phoenix but has an 85308 ZIP
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Posted: Sat Jun 27, 2015 4:59 pm
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I like how it's vague on the type of difficulties that he's referring to. Sometimes I think industry figures says such stuff to sugarcoat the fact that there could be some rights issue or something like that.
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Metalraptor
Joined: 07 Jul 2007
Posts: 27
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Posted: Sat Jun 27, 2015 8:05 pm
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"If it were possible, I'd love to bring it over, but there are a lot of difficulties involved in that process. Now, that said, there's no reason why you can't import it."
I'm not sure about with this particular game, but a lot of the titles I've looked at that are similar lack English subtitles and menus as an option, dub or not, that's a big reason for people that do not know Japanese to not import the game.
It's funny how it works much of the time, a Japanese version of a game will have dual audio that the English version lacks, where the English version will have multiple subtitles that the Japanese version lacks. -_-
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Hideki-Motosuwa
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Posted: Sun Jun 28, 2015 9:39 am
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Mohawk52 wrote: | Well there is a possibility of infighting within the committee, or group responsible for it's creation, that would hold it back as well. But if he's advocating importing, that can't be the case else it wouldn't be released at all. It's not that hard to sell it on Amazon, or even CDJapan. |
Actually, the game was held back for year due to the producer felt the games note patterns were too easy over and over again so they ended up redoing the whole process again and again till we get to where we're at now. Getting the rights to the music wasn't an issue as some of it was given to them from the artists strictly for this game and most of the songs are from Kagerou Project.
It would have been a plus if they knew we'll before hand that they would not be able to localize this for the US, they could have added an English interphase option like how Pentavision did with the DJMax games (it had Korean, English, & Japanese as options). Again, no skin off my back on this since I had the game pre-ordered since the announcement so no need to double dip on a potential US release for me.
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