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Happinet Bids for Friendly Takeover of Broccoli as Subsidiary
posted on by Egan Loo & Alex Mateo

The offer would be effective from April 17 to June 13 for 1,500 yen (about US$11.30) a share. (Stock shares of Broccoli closed at 1,026 yen or about US$7.75 on Friday.) The bid's minimum number of shares is 3,231,500, and there is no maximum. The bid price would put Broccoli's value at 9.2 billion yen (about US$69 million).
Happinet is already Broccoli's largest shareholder with 29.72% of shares. The company also signed agreements to acquire the shares of Broccoli's current second and third largest shareholders, Animate (7.77%) and Bushiroad (3.90%).
Through the takeover, the companies aim to make faster decisions for content development, expand development of Broccoli's owned content, expand business through Happinet's management resources, and strengthen management support. The companies would be able to share highly confidential information and would not have to face restrictions on mutual management resources. Happinet and Broccoli have been in a capital and business alliance as independent companies since December 2015.
Bushiroad formed a partnership with Broccoli in November 2020. Bushiroad stated that its reason the partnership was part of its overall mission to "create a new era of entertainment" as an IP developer. Prior to the partnership, Bushiroad purchased 341,100 shares of Broccoli between September to December 2019. Directly after the partnership, Bushiroad held about 3.89% of the company's shares.

Broccoli and TIS Creation established a new game brand aimed at female players named LicoBiTs to develop otome romance simulation games.
Happinet was founded in 1969 as a toy wholesale and distribution company, but began expanding its fields of business in the 2000s to also include visual and music software, video games, card games, and other entertainment products. Happinet absorbed BEAM Entertainment in 1999 and the production company changed its name to Happinet Pictures in 2002. Bandai Namco Holdings is the company's largest shareholder.
Sources: Happinet, Animation Business Journal (Tadashi Sudo), Gamebiz