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NEWS: The Idolm@ster Shiny Colors: Song for Prism Smartphone Game Announced




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ninjamitsuki



Joined: 15 Sep 2007
Posts: 640
Location: Anywhere (Thanks, technology)
PostPosted: Sat Apr 29, 2023 2:19 pm Reply with quote
They got rid of Saisuta for this. I thought they were "moving away from social games". I'm also worried that the original Shiny Colors will get shut down, and the reason I like that one is because it's NOT a rhythm game.

This combined with the fact that there hasn't been a proper console iM@S that doesn't cut corners since 2015...

iM@S is dead to me.


Last edited by ninjamitsuki on Sat Apr 29, 2023 4:59 pm; edited 1 time in total
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SciasSlash



Joined: 09 Jun 2015
Posts: 120
PostPosted: Sat Apr 29, 2023 2:32 pm Reply with quote
This game was probably in development before growing stars even came out, I really doubt they killed it for this.
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catone2



Joined: 10 Aug 2021
Posts: 218
PostPosted: Sat Apr 29, 2023 11:47 pm Reply with quote
The models and post processing is really good, it looks even better than the 765 console games. Also, glad they keep the producer raising as gameplay rather than exclusively rhythm game and of course, the Producer x Girl/Girls scenarios. The stream was a lot of fun.
ninjamitsuki wrote:
They got rid of Saisuta for this. I thought they were "moving away from social games". I'm also worried that the original Shiny Colors will get shut down, and the reason I like that one is because it's NOT a rhythm game.

This combined with the fact that there hasn't been a proper console iM@S that doesn't cut corners since 2015...

iM@S is dead to me.


Development teams are likely different and production is generally long. Also, Takayama said on stream it is not shutting down the browser game.
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Juno016



Joined: 09 Jan 2012
Posts: 2436
PostPosted: Sun Apr 30, 2023 9:44 am Reply with quote
Starlight Stage is amazing and extremely fun.
Theater Days is amazing and extremely fun.
Side M's rhythm game... was not fun at all.
And I just could not get into Love Live's rhythm game's weird gameplay.

I sincerely hope that since they're getting into the rhythm game scene that they stick to just a straight forward rhythm game and not try to over-complicate or under-complicate it. Visuals are important, but my fingers like to dance, not just tap.
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