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KH91
Joined: 17 May 2013
Posts: 6176
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Posted: Thu Jun 18, 2015 2:03 am
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Shenmue domination. I see it getting to 8-10 million.
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Hameyadea
Joined: 23 Jun 2014
Posts: 3679
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Posted: Thu Jun 18, 2015 3:11 am
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The few reasons I can think of why each subtitle language pack are in $100,000 increments is due to either the additional translation team costs, or that there is that much text in the game.
At of time of posting, the campaign has accumulated over $3.1 million. Best of luck to them.
Last edited by Hameyadea on Thu Jun 18, 2015 3:20 am; edited 1 time in total
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RAmmsoldat
Joined: 19 Oct 2005
Posts: 1261
Location: North wales coast
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Posted: Thu Jun 18, 2015 3:17 am
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I know I donated, it's shenmue 3 after all I loved the first 2.
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Wandering Samurai
Joined: 30 Mar 2014
Posts: 875
Location: USA
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Posted: Thu Jun 18, 2015 3:25 am
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That is how much the series was loved. That record as far as video games go will probably not get broken for a long time to come. They are going until July 17th, so it will more than likely get all the goals and then some.
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Sunset In the Hood
Joined: 26 May 2015
Posts: 36
Location: Manehattan Ghettos
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Posted: Thu Jun 18, 2015 7:29 am
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"Record Breaking Shenmue 3"
And then Oda says "I need 10 million to make a One Piece open world RPG that's almost like Witcher."
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anddo
Joined: 07 Mar 2015
Posts: 670
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Posted: Thu Jun 18, 2015 9:37 am
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For Shenmue? It's worth it. I'm a backer too.
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Lady Multi
Joined: 11 Dec 2004
Posts: 675
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Posted: Thu Jun 18, 2015 12:00 pm
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Worth every penny. I'm a backer; and I pulled out my Dreamcast copies of the 1st two games right after I backed it. They're chilling on my desk... and my Dreamcast hack CD is in the case with Shenmue II. So I'm all good to replay.
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Lady Multi
Joined: 11 Dec 2004
Posts: 675
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Posted: Thu Jun 18, 2015 12:06 pm
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Hameyadea wrote: | The few reasons I can think of why each subtitle language pack are in $100,000 increments is due to either the additional translation team costs, or that there is that much text in the game.
At of time of posting, the campaign has accumulated over $3.1 million. Best of luck to them. |
Time, effort, coding. So translation and typesetting.
Fansub quality and official quality are different. And games have been fan-translated before. It takes a long time for modern games... I mean look at how long it took that group to fan-translate Tales of Vesperia for PS3.
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Lemonchest
Joined: 18 Mar 2015
Posts: 1771
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Posted: Thu Jun 18, 2015 12:41 pm
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Shame it's turned out to be little more than a publicity stunt by Sony, who are funding the actual development of the game but I guess wanted to do a Veronica Mars type thing & get paid by the potential buyers to do the pre-production market & research stuff before fully committing.
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Themaster20000
Joined: 05 Aug 2014
Posts: 871
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Posted: Thu Jun 18, 2015 1:23 pm
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Lemonchest wrote: | Shame it's turned out to be little more than a publicity stunt by Sony, who are funding the actual development of the game but I guess wanted to do a Veronica Mars type thing & get paid by the potential buyers to do the pre-production market & research stuff before fully committing. |
I thought it was a smart move. They wanted to see the demand,before throwing millions of dollars into a very expensive game like. Now if only Capcom did the same with Mega Man Legends 3 .
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Lemonchest
Joined: 18 Mar 2015
Posts: 1771
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Posted: Thu Jun 18, 2015 1:38 pm
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Themaster20000 wrote: |
Lemonchest wrote: | Shame it's turned out to be little more than a publicity stunt by Sony, who are funding the actual development of the game but I guess wanted to do a Veronica Mars type thing & get paid by the potential buyers to do the pre-production market & research stuff before fully committing. |
I thought it was a smart move. They wanted to see the demand,before throwing millions of dollars into a very expensive game like. Now if only Capcom did the same with Mega Man Legends 3 . |
For a game that likely will cost $50-100million if it's not going to be a big downgrade of previous installments (remember Shenmue was the most expensive game ever made at the time), raising 3-4mill is little more than rent money at best. All these things reflect is that Sony et al have figured out that instead of paying a market research company to do this testing the waters marketing stuff, you can now put something with a known but dormant fanbase on kickstarter & get them to pay to do that work for you, & get a bucket load of free publicity & goodwill brand association on top of that.
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Emerje
Joined: 10 Aug 2002
Posts: 7413
Location: Maine
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Posted: Thu Jun 18, 2015 2:11 pm
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Lemonchest wrote: | Shame it's turned out to be little more than a publicity stunt by Sony, who are funding the actual development of the game but I guess wanted to do a Veronica Mars type thing & get paid by the potential buyers to do the pre-production market & research stuff before fully committing. |
I don't know where they're getting their production money from, but I don't think it's Sony. If it were then there'd be a physical copy for PS4 and there isn't at any level, not even a stretch goal, only for PC and it's a normal tier. It's more like they made a deal with Sony to make a digital copy of the game for them in exchange for Sony promoting it at their E3 conference. If Sony had any real involvement in the game's development there'd be things like a Vita port and PS4 only perks.
Anyway, it has now passed $3.2M so that's another goal unlocked. Hopefully the overwhelming show of support will mean PC ports of the first two games.
Emerje
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Fatt_One
Joined: 08 Jun 2006
Posts: 131
Location: Ohio USA
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Posted: Thu Jun 18, 2015 6:06 pm
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Emerje wrote: |
Lemonchest wrote: | Shame it's turned out to be little more than a publicity stunt by Sony, who are funding the actual development of the game but I guess wanted to do a Veronica Mars type thing & get paid by the potential buyers to do the pre-production market & research stuff before fully committing. |
I don't know where they're getting their production money from, but I don't think it's Sony. If it were then there'd be a physical copy for PS4 and there isn't at any level, not even a stretch goal, only for PC and it's a normal tier. It's more like they made a deal with Sony to make a digital copy of the game for them in exchange for Sony promoting it at their E3 conference. If Sony had any real involvement in the game's development there'd be things like a Vita port and PS4 only perks.
Anyway, it has now passed $3.2M so that's another goal unlocked. Hopefully the overwhelming show of support will mean PC ports of the first two games.
Emerje |
Sony did confirm they're funding the game though.
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Polycell
Joined: 16 Jan 2012
Posts: 4623
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Posted: Thu Jun 18, 2015 7:12 pm
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Hameyadea wrote: | The few reasons I can think of why each subtitle language pack are in $100,000 increments is due to either the additional translation team costs, or that there is that much text in the game. |
You also have to factor in Amazon's and Kickstarter's cuts, leaving $90K, as well as backer extras, which can cut that amount down significantly further(one reason a lot of Kickstarters fail is due to underestimating the cost of these, especially against the cost of new stretch goals).
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Emerje
Joined: 10 Aug 2002
Posts: 7413
Location: Maine
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Posted: Thu Jun 18, 2015 10:54 pm
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Fatt_One wrote: | Sony did confirm they're funding the game though. |
They can't be investing much, maybe they had low expectations? I suppose they could add some Sony centric stuff to the stretch goals since they'll likely clear all of them over the weekend.
Emerje
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