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Game Review

by Jean-Karlo Lemus,

Shin Megami Tensei V

Nintendo Switch

Description:
Shin Megami Tensei V
The forces of Law and Chaos turned Tokyo into a battlefield 20 years ago. You awaken to the wasteland that is Da'at. To seek knowledge, you must face the armies of demons that dominate the world. Will Law reign supreme? Will Chaos overtake the world? Does humanity stand a chance? Where does your soul wish to go?
Review:

Shin Megami Tensei V has one glaring problem it has to contend with: Shin Megami Tensei III: Nocturne HD Remaster was released just this past May. While SMT fans have no doubt chomped at the bit in anticipation of a new numbered entry arriving on consoles, some might still want to cling to the memory of Nocturne. Is this new, untested Shin Megami Tensei worth the plunge?

Immediately, I can say “yes”. Atlus has gone above and beyond in taking Shin Megami Tensei V to new heights. Gone are the claustrophobic and oppressive levels of dungeon crawlers past—in their place are expansive and evocative open-ended maps that seamlessly weave from one area to the next, each one littered with quests and secrets. Gone are the random encounters of old—while I personally do not consider random encounters a blight upon role-playing games, seeing the enemies on the map at least facilitates hunting down specific demons for strategic reasons. Gone are the restrictive rules for demon fusing and raising—now there are new alternatives to filling out your ranks besides simply fusing for the best demons.

And it's the details that really sell this new SMT. The music on the world map slowly shifts and changes as you go from area to area, snatches of music coming and going as you progress further and further into the world ruined by Armageddon. These maps are littered with Abscesses, treasures, secrets—all of which are not just notches to put under your belt for completion's sake, but also vital steps that can bring you closer to survival against those new threats lurking just around the corner. Demons have a variety of personalities and voices, ranging from grotesque and feral to charming and witty. The inscrutable chanting in the music haunts your ears as it's blended with intense drum and bass. The unique skills of certain demons feel weighty, making each of them certainly feel special even if they have to be spammed just to survive against bosses.

The min-maxer inside of me was utterly delighted at the new options present for raising demons. Demons can grant you Essences that can be fused with other demons, or even your own player character. This grants an incredible amount of flexibility, being that this can not only pass on skills but also elemental resistances. And because Essences are relatively easy to acquire, there's little reason not to indulge in mixing and matching to strengthen your party. The result is one of the most approachable Shin Megami Tensei games in years, although “approachable” should not be taken to mean “easy”. The series reputation for merciless combat is still present, and I can think of no small number of encounters that I won by the skin of my teeth. That demons are now limited by proficiency and can be inherently better or worse at using certain skills than other demons adds plenty of strategy to combat, especially with the series' trademark Press Turn system goading you to abuse enemy weaknesses no matter the cost.

But now there are also more tools to your own player character than just spells and abilities: now you can invest resources into learning Miracles that can customize your character. Miracles can increase your own proficiency with certain elements, increase the rate or methods you can increase your Magatsuhi for using limit breaks in battle, or change how demons interact with you in battle. Learning Miracles is gated by how much Glory you have, which is found by exploring. Likewise, finding new Miracles to purchase is gated by you finding and destroying demonic Abscesses, further encouraging exploration. The result is a game where, in the face of great challenge, you have more options than just rote level grinding. Going back to earlier areas and exploring can find you the resources you need to get vital abilities that can make later fights lean more in your favor. In a series like Shin Megami Tensei , where the game will not stop punching your face until you make it, this is refreshing.

Shin Megami Tensei V also upholds the series' standard for artistic direction. While many demons retain their established designs from games past, they've never looked better than in SMTV's new high-definition graphics. Clusters of bizarre floating cubes clutch at the dust-ridden sky. Husks of buildings litter the landscape. The World of Shadows is appropriately dark and backlit, and the act of fusing demons is the curious mix of a ritual and an organ recital. The Cadaver's Hollow, where you can purchase items, is a stash of gold and finery ruled over by a charming-albeit-disgusting wraith named Gustave. And all the while, new interpretations of demons from folklore and mythology worldwide make new appearances to hound your every step. Best of all, Shin Megami Tensei V works just as stellar on the Nintendo Switch in handheld mode as it does in docked mode.

Of course, the experience isn't perfect. While SMTV made the jump to HD phenomenally, the Unreal Engine 4 engine's flaws still rear their ugly head: stuttering and jumpiness abounds during some animations and transitions, marring the otherwise impeccable visuals. And this is still a Shin Megami Tensei game: as said earlier, this is still a game perfectly content to punch you in the face. The relentlessness of it all can be frustrating, as sometimes a stroke of luck is all it takes for a fight to either go perfectly in your favor or disastrously not. With all of the tools at your disposal, it's nevertheless unfortunate that some fights can only be eked out as a matter of attrition and trial-and-error. Even random mob fights can stop you dead in your tracks with just one well-placed critical hit. In addition, the new mini-map can be unclear; sometimes, you'll swear you're standing right on top of a landmark or treasure point only for it to be on a floor above you. It can be frustrating when a game this streamlined and accessible nevertheless falls to the same underhanded tricks as the ruthless dungeon crawlers of old.

But that's why we keep coming back to the Shin Megami Tensei series, isn't it? We want the brutalist architecture, the industrial rock tinged with chanting, and the cheap deaths that set us back an hour's worth of progress. Because when you finally manage to attack and dethrone God, you look back and you realize that it was worth it, and you'd wade through armies of angels and devils to do it again.

Grade:
Overall : A
Graphics : A-
Sound/Music : A+
Gameplay : B
Presentation : A

+ Phenomenal voice casting, the music is at an all-time high for the series, amazing demon designs
There's another dumb death waiting just around the corner, all those strategic options and attrition sometimes feels like it trumps all, the Unity engine can be just a little wonky, getting around the map takes a bit of getting used to.

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