REBORN for Playstation Consoles Goes Live on Kickstarter
LOS ANGELES, CA., October 9, 2013 – acttil is thrilled to announce that the recently announced Kickstarter project, REBORN™, is launching its Kickstarter campaign today! REBORN is a third-person multiplayer cyberpunk, action RPG and will initially be made for PlayStation®3 (PS3™) and PlayStation®4 (PS4™) Computer Entertainment Systems. Reaching its Kickstarter goal of $200,000, which was originally announced at $150,000, will allow REBORN to be released digitally for both PS3™ and PS4™ in fall 2014. Acttiland Elemental-Labs expressed their gratitude for the innumerable supportive and encouraging messages and feedback received from fans the world over after the initial announcement during Tokyo Game Show in September. Both entities have collectively decided to ramp up their efforts in order to make a bigger, better game, and this new funding goal will help them to achieve that. For the past 10 months, the small but talented team at Elemental-Labs have been working on REBORN from the CEO's garage, driven by their dedication to make a videogame that is fun and exciting to play for gamers worldwide. A trailer for REBORN and a “Meet the Developer” movie are available on the official Kickstarter page! There will be lots of pledge amount choices, all with amazing rewards, and even some stretch goals. Updates with in-gameplay on the Kickstarter page will be made available in coming weeks!
ABOUT THE GAME
REBORN is a third-person multiplayer cyberpunk, action RPG with the real-time combat of action games and the depth of traditional RPGs, including an experience and leveling system, progressive License Board, rare loot, and various character classes , and downloadable content (upon reaching higher stretch goals.) REBORN follows the high energy adventures of a futuristic version of the famed Japanese swordsman Musashi Miyamoto. The year is 2188; the people of Japan once embraced a life of spirituality and harmony with nature, but now they're obsessed with technology, forcing it into every aspect of their lives, becoming willing slaves. But some see the destruction of their culture, and rebel against themodern system. As Musashi, you will travel the streets of Neo-Tokyo, clashing with cyber-enhanced gangs and oppressive corporate overlords in your attempt to find “a better path.”
STORY
Neo-Tokyo is shrouded in lies and corruption. A massive wall stands between the wealthy and the poor as Rena Nakano, cyborg and president of Nexus Roku Corporation, leads the country into darkness. Manufacturing augmentations for human beings, Nexus Roku promises an easier life. But by embedding chips into their patients and buying out those who would expose them, Nexus Roku is able to alter the behavioral patterns of society to be docile and compliant, giving Rena Nakano unrivaled power and control. Once used to seal away the Tengu Demon Sōjōbō, Rena Nakano is in search for the ancient pearl in hopes that upon freeing Sōjōbō, he will grant her immortality as a reward. Within this societal turbulence, a handful of unlikely heroes find themselves leading the resistance not only to Rena Nakano's greed, but perhaps saving the world from Sōjōbō, and ultimately death, altogether. Based on the real historical swordsman, Musashi Miyamoto leads this group through a plot teeming with deceit, violence, love, betrayal and sacrifice against a backdrop inspired by traditional Japanese lore. Rich with philosophical themes and generous subtext, REBORN tells a tale that asks the question, “What is freedom without free will?”
GAME FEATURES
-Real-time weapon-based 3D combat emphasizing well-timed combos, special attacks, and environmental interaction.
-Extensive RPG elements: find and equip a large variety of gear, access a License Board system allowing the player to choose new skills using the element-based Wu Xing system, and install “Augmentations” to further enhance your abilities.
-Futuristic Japan setting that blends a traditional, naturalistic feeling with advanced modern technology.
-Action-oriented story featuring an engaging, cool cast of characters and visually impressive environments.
-REBORN features four distinct gameplay pillars: Combat, Stealth, Augmentation and Social Perception.
DEVELOPER TEAM AND OTHER SUPPORTERS OF REBORN
REBORN has come this far because of the support and dedication of: creator/producer (Franz Tissera), director of choreography (Shin Koyamada), script writers (Franz Tissera, and Eric Thuan), game designer (Franko Fonseca , and Franz Tissera), programmers (Unannounced Senior, Lei Shi, Mark De Almeida, Cameron Donley, Sean Foo, and Shayan Qureshi), 2D concept artists (George Hull, Yichuan Li, Jason Slavin, Rui Wang, Oscar Cafaro, Eduardo Peña, and Finnian Macmanus), 3D modelers (Piotr Rusnarczyk, Mike Nash, Daniel Simon, Henry Pashkov, and Chan De Silva), animators (Manar Al Tawam), music composers (Brian Morales, Eric Desiderio and Franz Tissera), motion capture studio (Jimmy Corvan-House of Move), videographer (Yuki Ono), Video Post-Production (Jason Lapp).
ABOUT THE GAME
REBORN is a third-person multiplayer cyberpunk, action RPG with the real-time combat of action games and the depth of traditional RPGs, including an experience and leveling system, progressive License Board, rare loot, and various character classes , and downloadable content (upon reaching higher stretch goals.) REBORN follows the high energy adventures of a futuristic version of the famed Japanese swordsman Musashi Miyamoto. The year is 2188; the people of Japan once embraced a life of spirituality and harmony with nature, but now they're obsessed with technology, forcing it into every aspect of their lives, becoming willing slaves. But some see the destruction of their culture, and rebel against themodern system. As Musashi, you will travel the streets of Neo-Tokyo, clashing with cyber-enhanced gangs and oppressive corporate overlords in your attempt to find “a better path.”
STORY
Neo-Tokyo is shrouded in lies and corruption. A massive wall stands between the wealthy and the poor as Rena Nakano, cyborg and president of Nexus Roku Corporation, leads the country into darkness. Manufacturing augmentations for human beings, Nexus Roku promises an easier life. But by embedding chips into their patients and buying out those who would expose them, Nexus Roku is able to alter the behavioral patterns of society to be docile and compliant, giving Rena Nakano unrivaled power and control. Once used to seal away the Tengu Demon Sōjōbō, Rena Nakano is in search for the ancient pearl in hopes that upon freeing Sōjōbō, he will grant her immortality as a reward. Within this societal turbulence, a handful of unlikely heroes find themselves leading the resistance not only to Rena Nakano's greed, but perhaps saving the world from Sōjōbō, and ultimately death, altogether. Based on the real historical swordsman, Musashi Miyamoto leads this group through a plot teeming with deceit, violence, love, betrayal and sacrifice against a backdrop inspired by traditional Japanese lore. Rich with philosophical themes and generous subtext, REBORN tells a tale that asks the question, “What is freedom without free will?”
GAME FEATURES
-Real-time weapon-based 3D combat emphasizing well-timed combos, special attacks, and environmental interaction.
-Extensive RPG elements: find and equip a large variety of gear, access a License Board system allowing the player to choose new skills using the element-based Wu Xing system, and install “Augmentations” to further enhance your abilities.
-Futuristic Japan setting that blends a traditional, naturalistic feeling with advanced modern technology.
-Action-oriented story featuring an engaging, cool cast of characters and visually impressive environments.
-REBORN features four distinct gameplay pillars: Combat, Stealth, Augmentation and Social Perception.
DEVELOPER TEAM AND OTHER SUPPORTERS OF REBORN
REBORN has come this far because of the support and dedication of: creator/producer (Franz Tissera), director of choreography (Shin Koyamada), script writers (Franz Tissera, and Eric Thuan), game designer (Franko Fonseca , and Franz Tissera), programmers (Unannounced Senior, Lei Shi, Mark De Almeida, Cameron Donley, Sean Foo, and Shayan Qureshi), 2D concept artists (George Hull, Yichuan Li, Jason Slavin, Rui Wang, Oscar Cafaro, Eduardo Peña, and Finnian Macmanus), 3D modelers (Piotr Rusnarczyk, Mike Nash, Daniel Simon, Henry Pashkov, and Chan De Silva), animators (Manar Al Tawam), music composers (Brian Morales, Eric Desiderio and Franz Tissera), motion capture studio (Jimmy Corvan-House of Move), videographer (Yuki Ono), Video Post-Production (Jason Lapp).
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