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CESA: 1.46 Trillion Yen of Japanese Gaming Hardware and Software Shipped in 2011
posted on by Ko Ransom
The latest issue of the yearly white paper on the video game market issued by Japan's Computer Entertainment Supplier's Association (CESA) has reported that a total of 1.4575 trillion yen (about US$18.6 billion) worth of Japanese video gaming hardware and software was shipped in total over 2011, down 340 billion yen (about US$4.33 billion) from 2010.
The paper reports that 237.9 billion yen (about US$3.03 billion) of software was shipped within Japan (down from 259.1 billion yen, about US$3.3 billion, in 2010), while 293 billion yen (about US$3.74 billion) was shipped overseas (down from 411.5 billion yen, about US$5.25 billion). As for hardware, domestic shipments totaled 164.9 billion yen (about US$2.10 billion) (down from 166.7 billion yen, about US$2.13 billion), while overseas shipments came out to 761.6 billion yen (about US$9.71 billion) (down from 960.2 billion yen, about US$12.2 billion).
The report estimated Japan's total domestic video games market to be at a size of 501.9 billion yen (about US$6.4 billion) (down from 532.1 billion yen, about US$6.79 billion), comprised of 318.5 billion yen (about US$4.06 billion) in software (down from 344.2 billion yen, about US$4.39 billion) and 183.4 billion yen (about US$2.33 billion) in hardware (down from 187.9 billion yen, about US$2.40 billion). The most-shipped video game title in 2011, according to the report, was Mario Kart 7 with 1.47 million copies shipped.
Source: CNET Japan via My Game News Flash