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This Week in Games - Special Feature: First Look At One Punch Man World Closed Beta




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FilthyCasual



Joined: 01 Jun 2015
Posts: 2200
PostPosted: Fri Oct 27, 2023 11:18 am Reply with quote
>Beatrix
>Annerose

You have a type, lol.
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Dark Mac



Joined: 17 May 2008
Posts: 313
PostPosted: Fri Oct 27, 2023 11:46 am Reply with quote
Mixing up flags seems like a pretty innocent mistake to me. Massive games always launch full of mistakes and bugs.

Quote:
enjoying that we got a new Sonic the Hedgehog title that brought back some old characters and isn't loaded up with yet another darn rendition of Green Hill Zone and Chemical Plant Zone for the umpteenth time.


I have bad news for you if you're going to Superstar and hoping for fresh levels...
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5934
PostPosted: Fri Oct 27, 2023 2:27 pm Reply with quote
Dark Mac wrote:
Mixing up flags seems like a pretty innocent mistake to me. Massive games always launch full of mistakes and bugs.


True but I’d almost be willing to bet that Miles’ own game likely had a depiction of the Puerto Rican flag at some point in the game (haven’t yet played it). So if they messed around and did this in Spider-Man 2 with the above in mind that looks hella weird.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 504
PostPosted: Fri Oct 27, 2023 3:03 pm Reply with quote
FilthyCasual wrote:
>Beatrix
>Annerose

You have a type, lol.


Between Izuna and all the other times I brought up Asagi, I figured folks would accuse me of having a ninja fetish! Anime hyper Can't deny a thing for the tall, dark raven-haired types, though. I still hold a torch for Kagura from Inuyasha, and Gym Leader Sabrina was one of my first crushes.

I should shut up before I dig myself deeper Laughing
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Covnam



Joined: 31 May 2005
Posts: 3655
PostPosted: Fri Oct 27, 2023 3:54 pm Reply with quote
I'm not expecting much, but I sure would love to be surprised that we see an updated port of the original .hack series come to modern systems. Hope they can include the 4 OVAs if that happens!
If it gets announced I should re-watch Sign in celebration... or maybe I'll just do that regardless lol
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dabanbo



Joined: 22 Apr 2022
Posts: 24
PostPosted: Fri Oct 27, 2023 5:25 pm Reply with quote
The .hack-related timer is almost certainly a fake. The domain is registered through GoDaddy and there's no sign of anything related to Bamco copyrights on the page nor in the HTML. The website started getting edited once people on the subreddit noticed it, including adding Hidden Forbidden Sacred to the HTML, which is what TokyoPop mistranslated Hidden Forbidden Holy Ground as all the time. I'm glad it's caused some kind of buzz, but at the same time I'm supremely disappointed, because it's a reminder that the series is dead and Bamco doesn't care about it.
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blooperboy



Joined: 28 Dec 2021
Posts: 131
PostPosted: Fri Oct 27, 2023 9:23 pm Reply with quote
dabanbo wrote:
The .hack-related timer is almost certainly a fake. The domain is registered through GoDaddy and there's no sign of anything related to Bamco copyrights on the page nor in the HTML. The website started getting edited once people on the subreddit noticed it, including adding Hidden Forbidden Sacred to the HTML, which is what TokyoPop mistranslated Hidden Forbidden Holy Ground as all the time. I'm glad it's caused some kind of buzz, but at the same time I'm supremely disappointed, because it's a reminder that the series is dead and Bamco doesn't care about it.

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Blue Senpai



Joined: 30 Aug 2023
Posts: 39
PostPosted: Fri Oct 27, 2023 10:46 pm Reply with quote
Dark Mac wrote:
Mixing up flags seems like a pretty innocent mistake to me. Massive games always launch full of mistakes and bugs.


I think it's more how they kept toting the game as being super inclusive and about representation but have also managed to collectively upset so many different cultural groups of people in the end. Puerto Ricans with flag mix up, Spanish speakers with the incorrect grammar being used in the dialog, Black people with the stereotypes and creative choices with some of the side missions, etc. It's one mistake in a pile of many that people have been criticizing, and after so many you start to wonder what's going on or if they're being genuine or not.
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Rob19ny



Joined: 13 Jun 2020
Posts: 1673
PostPosted: Sat Oct 28, 2023 3:38 am Reply with quote
Quote:
Since 2022 was .hack's 20th anniversary and last year was Last Recode's release (which added a ton of new content for the GU trilogy), there doesn't seem to be much else for fans to put their hope into... besides a possible IMOQ port.


Last Recode and its new content released in November 2017 for PS4 and PC. The future of .hack was dependent on Last Recode's sales in 2017-2018 whether it be a new game or a re-release of the original 4 games. We already knew from the pre-release info that for the 15th anniversary they chose GU over the original because the original games would need to be remade while GU was easier to remaster. On its 1 year anniversary, Last Recode was announced to have reached 300k within a year. Since then fans have been waiting for new .hack or a re-release of the original because Matsuyama kept saying on his streams to ask Bamco. He repeated it so many times that when it was time for the 20th anniversary, the only thing that was announced was a disappointing Switch port. That was all we needed to know about the future of .hack. Bamco allowed a Switch port (which Matsuyama also wanted) but not a new game or re-release of the original games. The links you posted are from July 2023 that repeat what had been stated for years. Where have you been since 2017? Because you appear to be presenting it as new info rather than stating Matsuyama once again repeating the same thing in order to waste our time. That man wasted almost 5 years of my (and others who have been following since 2017) time and I have since moved on from the series once that Switch port was announced and even more when nothing of importance happened in 2022. .hack is a niche series. It will always be that and 300k in a year was clearly not good enough for Bamco to continue the series.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 504
PostPosted: Sat Oct 28, 2023 5:10 am Reply with quote
Blue Senpai wrote:
Dark Mac wrote:
Mixing up flags seems like a pretty innocent mistake to me. Massive games always launch full of mistakes and bugs.


I think it's more how they kept toting the game as being super inclusive and about representation but have also managed to collectively upset so many different cultural groups of people in the end. Puerto Ricans with flag mix up, Spanish speakers with the incorrect grammar being used in the dialog, Black people with the stereotypes and creative choices with some of the side missions, etc. It's one mistake in a pile of many that people have been criticizing, and after so many you start to wonder what's going on or if they're being genuine or not.


Bingo. It's a pretty careless mistake to make, especially since they've gotten the flag right in so many other instances (like with Miles' other costumes). Of course, it can happen if and when the left hand doesn't know what the right hand is doing (which, given the size of many art teams in many AAA game studios like Insomniac, is entirely possible)--but nevertheless, this is a pretty serious gaff that could have been prevented with the amount of time they had... or if they had a handful of Latin Americans working with them.

Rob19ny wrote:
Quote:
Since 2022 was .hack's 20th anniversary and last year was Last Recode's release (which added a ton of new content for the GU trilogy), there doesn't seem to be much else for fans to put their hope into... besides a possible IMOQ port.


Last Recode and its new content released in November 2017 for PS4 and PC. [...] Where have you been since 2017? Because you appear to be presenting it as new info rather than stating Matsuyama once again repeating the same thing in order to waste our time.


You kinda glossed over it; the Switch port was released last year.

I was going through a lot of very not-fun personal stuff in 2017, it wasn't until 2019 or thereabouts that I was in any kind of situation that would've afforded me the ability to really get back into games. This info has to be presented as new because, similarly to me, there are a lot of people that might not have been around in July when the big "#dothack" push from fans was going on--so the info might be new to them. And that's kinda the way things work; I can't tell who's reading, so I don't know if anyone reading has been around since I started the summer before last or if they're just dropping in. Your frustration is justified, but it kinda behooves me to presume some degree of good faith on CC2's behalf.
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invalidname
Contributor



Joined: 11 Aug 2004
Posts: 2449
Location: Grand Rapids, MI
PostPosted: Sat Oct 28, 2023 7:19 am Reply with quote
Quote:
VN fans can finally look forward to the first two Muv-Luv titles being ported to Switch in 2024! ...In Japan, that is—still no word on a U.S. release.

The EN Muv-Luv Twitter posted an announcement of the Switch version, so that may indicate an intent to make the Switch version available in English. The real question is how much faith we should put in this announcement at all, after âge previously backtracked on porting the crummy Muv-Luv action game Project Mikhail to Switch, to say nothing of putting the original Muv-Luv trilogy up for a public beta on iOS and Android in early 2022, and then ghosting the mobile versions since then (even though the Android version is technically an unfulfilled reward from the 2015 Kickstarter to localize the games).

On a related note, the crowdfunding campaign to do an update/re-release of the Kimi ga Nozomu Eien / Rumbling Hearts VN launched yesterday and is already at 60% of its goal. This project will get the game updated for digital distribution (it’s currently available only as a 2008 DVD-ROM), with an English localization promised at some point after release. Among other modernizations and toning down the 18+ content, producers have also acknowledged they’re removing two of the game’s worst bad ends, both of which are beyond the pale today, with one sparking fan outrage even back upon its original release in 2001. The campaign is mostly meant for fans in Japan, but it is possible to back a digital-only tier for just a download and pay with PayPal.
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Dark Mac



Joined: 17 May 2008
Posts: 313
PostPosted: Mon Oct 30, 2023 12:17 pm Reply with quote
invalidname wrote:
Quote:
VN fans can finally look forward to the first two Muv-Luv titles being ported to Switch in 2024! ...In Japan, that is—still no word on a U.S. release.

The EN Muv-Luv Twitter posted an announcement of the Switch version, so that may indicate an intent to make the Switch version available in English. The real question is how much faith we should put in this announcement at all, after âge previously backtracked on porting the crummy Muv-Luv action game Project Mikhail to Switch, to say nothing of putting the original Muv-Luv trilogy up for a public beta on iOS and Android in early 2022, and then ghosting the mobile versions since then (even though the Android version is technically an unfulfilled reward from the 2015 Kickstarter to localize the games).

On a related note, the crowdfunding campaign to do an update/re-release of the Kimi ga Nozomu Eien / Rumbling Hearts VN launched yesterday and is already at 60% of its goal. This project will get the game updated for digital distribution (it’s currently available only as a 2008 DVD-ROM), with an English localization promised at some point after release. Among other modernizations and toning down the 18+ content, producers have also acknowledged they’re removing two of the game’s worst bad ends, both of which are beyond the pale today, with one sparking fan outrage even back upon its original release in 2001. The campaign is mostly meant for fans in Japan, but it is possible to back a digital-only tier for just a download and pay with PayPal.


Removing bad ends is sad. It's not like they're worse than School Days bad ends or anything.
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Rob19ny



Joined: 13 Jun 2020
Posts: 1673
PostPosted: Tue Oct 31, 2023 5:20 am Reply with quote
FinalVentCard wrote:
You kinda glossed over it; the Switch port was released last year.

I was going through a lot of very not-fun personal stuff in 2017, it wasn't until 2019 or thereabouts that I was in any kind of situation that would've afforded me the ability to really get back into games. This info has to be presented as new because, similarly to me, there are a lot of people that might not have been around in July when the big "#dothack" push from fans was going on--so the info might be new to them. And that's kinda the way things work; I can't tell who's reading, so I don't know if anyone reading has been around since I started the summer before last or if they're just dropping in. Your frustration is justified, but it kinda behooves me to presume some degree of good faith on CC2's behalf.


Nothing was glossed over. The Switch port is irrelevant. I stated I was following Last Recode from its announcement in 2017. When developing a "new" title or collection that is key to future of the (niche) series and publishers use 1st year sales to determine if their title sold to their standards or not, how would a almost 5 years late port of content from 2017 contribute anything to the series when the original version has been on sale (300k after 1 year) on 2 platforms since 2017? When a Japanese game releases in Japan first then releases 6 months to 1 year later outside of Japan and at the same time (or before) a sequel or next title in the series is announced (Example: Kingdom Hearts Re:coded and Dream Drop Distance after Birth by Sleep released in Japan), does it not paint a clear picture that devs do not wait for localizations or ports to be released before beginning development on the next game? As I stated, it's very clear what Bamco decided since nothing of importance happened for the 20th anniversary. Why so much importance on the Switch? I don't mean any disrespect when I say this, but I hope you're not one of those Switch people who (since the Switch came out) put Switch on a pedestal and act like it is the 2nd coming of Jesus Christ and no game can succeed without it because those people throw out all logic when all I'm doing is using facts and logic.

As for Matsuyama, he began stating it back in March 2018 and its been basically yearly, which is why I said what I said and feel how I feel.
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Blanchimont



Joined: 25 Feb 2012
Posts: 3453
Location: Finland
PostPosted: Tue Oct 31, 2023 7:43 am Reply with quote
Seems Xbox is banning 'unauthorized' console peripherals (controllers etc.) come mid-November. Looking at reddit, the news is not going over so well in the gaming community...
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5934
PostPosted: Tue Nov 07, 2023 4:59 pm Reply with quote
Dark Mac wrote:
Removing bad ends is sad. It's not like they're worse than School Days bad ends or anything.


Looking at the spoilers while one of these two aforementioned endings doesn’t involve anyone being brutally murdered and then decapitated.

I wouldn’t say it’s any less screwed up
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